Latest Reviews
Shinobu
For: I wanna be the Boric acid
For: I wanna be the Boric acid
A few screens of needle followed by an avoidance. Loved the quiet ambience style. Wish the game was longer.
Both are pretty easy so I recommend giving it a shot.
http://com.nicovideo.jp/community/co1004816
[3] Likes
Both are pretty easy so I recommend giving it a shot.
http://com.nicovideo.jp/community/co1004816
Rating: 7.0 70
Difficulty: 38 38
Dec 2, 2018
Shinobu
For: I wanna Avoid The Rotation
For: I wanna Avoid The Rotation
60 seconds sphere practice game made in kinda old engine. It's pretty neat but unfortunate that this one got private.
[0] Likes
Rating: 5.7 57
Difficulty: 44 44
Dec 2, 2018
theTics
For: I wanna lost the father
For: I wanna lost the father
Pretty harsh control, but kinda liked the ending.
Tagged as: Gimmick
[0] Likes
Rating: 5.0 50
Difficulty: 20 20
Dec 2, 2018
kurath
For: Summer Feast Needle Bliss
For: Summer Feast Needle Bliss
It averages out to a decent needle game. However, that's only part of the story.
It contains stages from 5 makers, followed by a final tower made by Ghost as the organizer of the collab.
Infernoman and Wolfiexe's stages are great easier stages, mixing in some of their classic styles/visuals with a lot of platform-centric stuff. Both of these have nice clean aesthetics and flow great. Following this is Sunlaoqq's stage which also matches his style. This stage looks great but the block graphic doesn't seem to perfectly align with the actual hitbox which felt a little awkward. Gameplay wise, its a throwback to his standard - longer saves, loopy rooms, minimal gimmicks. Decent, but not exceptional.
After that the game really gets a lot harder - Lucien's stage has a lot of precise stuff but generally shorter saves with a lot of interesting water usage. Some saves were much harder than others and it felt a little off but for the most part was pretty fun.
FailJGuy's stage I hated. Felt like some mediocre trash from several years ago. Mostly 32px, tons of generic jumps (in fact, it seemed like it basically only went off 32px grid to jam in 16pixels, the best of all obstacles). There wasn't a single save that was positioned well for the first jump, save balance was awful, visuals were bland and much of the stage required precise setup jumps with a black background to make it more tedious to see your setups. This plus one other thing (detailed later) pretty near ruined the game.
Ghost's stage was neat. It was much easier than the previous stages with a weird style, and a layout reminiscent of the Don't Wanna Be A Gay tower from Cultured 1, featuring a long upwards climb with lots of empty space, highlighting the various community members along the way. Overall it was enjoyable - the needle wasn't really exciting but its a nice concept to showcase a lot of members from other communities I didn't know well. Ghost did a good job with production throughout, except for one thing.
In the original version, saving was problematic as it seemed to bug out and stick the player in the block. Thankfully this did in fact get fixed (though sadly I hadn't realized it before finishing). If you encounter this problem - make sure to redownload the update.
I'd say unless you're hard up for needle to play, do the first couple stages for a quick chill experience and then proceed until you find something you dislike. There's some pretty different styles here which can have mixed results.
[0] Likes
It contains stages from 5 makers, followed by a final tower made by Ghost as the organizer of the collab.
Infernoman and Wolfiexe's stages are great easier stages, mixing in some of their classic styles/visuals with a lot of platform-centric stuff. Both of these have nice clean aesthetics and flow great. Following this is Sunlaoqq's stage which also matches his style. This stage looks great but the block graphic doesn't seem to perfectly align with the actual hitbox which felt a little awkward. Gameplay wise, its a throwback to his standard - longer saves, loopy rooms, minimal gimmicks. Decent, but not exceptional.
After that the game really gets a lot harder - Lucien's stage has a lot of precise stuff but generally shorter saves with a lot of interesting water usage. Some saves were much harder than others and it felt a little off but for the most part was pretty fun.
FailJGuy's stage I hated. Felt like some mediocre trash from several years ago. Mostly 32px, tons of generic jumps (in fact, it seemed like it basically only went off 32px grid to jam in 16pixels, the best of all obstacles). There wasn't a single save that was positioned well for the first jump, save balance was awful, visuals were bland and much of the stage required precise setup jumps with a black background to make it more tedious to see your setups. This plus one other thing (detailed later) pretty near ruined the game.
Ghost's stage was neat. It was much easier than the previous stages with a weird style, and a layout reminiscent of the Don't Wanna Be A Gay tower from Cultured 1, featuring a long upwards climb with lots of empty space, highlighting the various community members along the way. Overall it was enjoyable - the needle wasn't really exciting but its a nice concept to showcase a lot of members from other communities I didn't know well. Ghost did a good job with production throughout, except for one thing.
In the original version, saving was problematic as it seemed to bug out and stick the player in the block. Thankfully this did in fact get fixed (though sadly I hadn't realized it before finishing). If you encounter this problem - make sure to redownload the update.
I'd say unless you're hard up for needle to play, do the first couple stages for a quick chill experience and then proceed until you find something you dislike. There's some pretty different styles here which can have mixed results.
Rating: 7.5 75
Difficulty: 68 68
Dec 2, 2018
Bob
For: I wanna be the Black game
For: I wanna be the Black game
This game was pretty funny, but a lot of the segments were unpleasant to play.
The best stage focused mainly on its gimmick instead of weird traps and fake blocks.
I still think it is kind of fun though as a sudoku tier game, and to some extent a real fangame.
The boss was kind of confusing but it was pretty interesting once I figured it out. The trap in the end screen was unnecessary.
The highlight of this game for me was definitely the button that just straight up closes the game. That was pretty good. Overall, definitely skywalker's best game in my eyes.
[1] Like
The best stage focused mainly on its gimmick instead of weird traps and fake blocks.
I still think it is kind of fun though as a sudoku tier game, and to some extent a real fangame.
The boss was kind of confusing but it was pretty interesting once I figured it out. The trap in the end screen was unnecessary.
The highlight of this game for me was definitely the button that just straight up closes the game. That was pretty good. Overall, definitely skywalker's best game in my eyes.
Rating: 4.3 43
Difficulty: 53 53
Dec 2, 2018
Delicious Fruit