Latest Reviews

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xva
For: I wanna defeat Pachoom
cute and easy Destination boss with a few easy attacks that look and play nice. I do appreciate new colors being used for the guns since the old 4 begin to get old after a while. as for balancing, it's a close fight between the white and brown phase as to which one's the hardest. everything's generally quite easy and readable, so no worries. the Madoka music is a nice touch too

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Tagged as: Boss Destination
[0] Likes
Rating: 6.6 66       Difficulty: 18 18
Jul 2, 2025
xva
For: I wanna go easy world
I don't know why, but TheWWorld seems to love making very easy needle games for whatever reason. this is far from the only one he has within this difficulty range. I'd go as far as to say it's somewhat commendable - if only it was more interesting other than just some vanilla needle and water. it makes for a quick clear if anything

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Tagged as: Needle
[0] Likes
Rating: 5.2 52       Difficulty: 13 13
Jul 2, 2025
ameliandyou
For: I wanna get off the wild ride
Fun but really short game.

From what I can tell it was made for the "skeleton collab," but because the "skeleton collab" is never going to be released due to lack of participants / how it is being run, moomoo released it as a standalone game. At least that's what it seems like from looking at the discord, but i could be wrong though ;-;. It is a skeleton game though.

Flashing lights warning if you play!!!


The game is composed of a short platforming section and a boss. The platforming section is somewhat fun, with some wacky skeleton enemies. A lot of the difficulty can be avoided if you just shoot the enemies offscreen, and it feels like more could have been done with the enemies, but it is still fun, easy, and most importantly, unique.

The boss i don't care for at all. The attacks are fine, but you have to survive for a little around a minute before you can hurt the boss. And then the whole thing loops after you have like ~7 seconds to hurt the boss. I think I got 3 loops in before giving up and just using autofire. I hate mashing so so so much, i wish there were longer i - frames ;-;.

Fun game overall!!

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[3] Likes
Rating: 6.8 68       Difficulty: N/A
Jul 2, 2025
xva
For: I wanna be the Aozi
needle game that stretches on and on and on and on. maker seems to get bored near the end and eventually starts paying less and less attention to the jumps he's putting in, resulting in weirdly hard jumps randomly appearing. the needle is passable, but gets stale quite quickly. it isn't necessarily 'bad', but it isn't necessarily 'great' either. tileset isn't very nice and the music gets annoying after not too long. I don't mean to sound impatient or anything, but I feel like if the game had floor numbers or something to mark your progress it'd be much better. I had a similar issue with games like descend the 69, where I had no idea how far along I was until the game suddenly ended. the key difference between descend the 69 and this game being that Stonk actually makes great stream-of-consciousness needle

lasttisislife said it best, I think

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Tagged as: Needle
[0] Likes
Rating: 5.0 50       Difficulty: 63 63
Jul 2, 2025
kelt
For: Happy Birthday to Cream
[0] Likes
Rating: 7.7 77       Difficulty: 63 63
Jul 2, 2025
xva
For: I wanna be the Fortress
quite a huge mess, only comparable to a game like I wanna be the HST. it's some sort of unholy amalgamation of blocks, spikes, triggers (traps), weird design and odd bosses. it's a game that is so bad that it becomes genuinely entertaining after a while. I don't know what the fuck Yoyo was thinking while making this game. it goes against almost every imaginable fangame design convention you can think of. there's so much stuff that simply makes no sense or is incredibly stupid. there's also a lot of "find the hidden trigger lol" rooms in the game, so prepare for a bunch of ceaseless jumping around if you're playing blind. another weird optional thing is the barrage warps which give you absolutely no reward when cleared. they're entirely optional and get very luck based very quickly, so there's no real reason to play or clear them. the platforming makes up the bulk of the difficulty, as you'll encounter weird jumps, mean triggers and strange design. bosses don't have a lot going on = I'm fairly certain a few of them are recycled from other Yoyo games

strangely enough, I'd recommend it if you wanna play something that is so incredibly bad that it becomes good. it's genuinely entertaining the bullshittery this game pulls

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Tagged as: Adventure Trap Boss Long
[1] Like
Rating: 6.0 60       Difficulty: 51 51
Jul 2, 2025
xva
For: I wanna for the eaZy
short avoidance with a silly instagib at the end. the RNG is rather easy and there's a single pattern that can catch you slightly off-guard. I'd recommend watching a video beforehand to get a feel for when the instagib is

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Tagged as: Avoidance Short
[1] Like
Rating: 5.7 57       Difficulty: 28 28
Jul 2, 2025
xva
For: I wanna be the Seven load
seven short areas of platforming with a few sparse traps. I'd go as far as to say it's sub-yoyo level needle - i.e. Salt has less sparse needle than this game. it's quite reminiscent of Salt, especially with the traps. there's a few unique tilesets and triggers, but that's about it. it's somewhat hard to die if you're paying any attention at all

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Tagged as: Needle Trap Short
[0] Likes
Rating: 3.0 30       Difficulty: 9 9
Jul 2, 2025
ferrarityy
For: I wanna release the bore
[0] Likes
Rating: 7.0 70       Difficulty: 50 50
Jul 2, 2025
xva
For: I wanna be the 3200sec
a game that's largely inferior to 3200min in every sense. there's one funny vine setup, some 2fs and a weird corner with a save in an uncomfortable position. the game is rather short and there isn't that much that's fun or interesting to play within it. no music or visuals to speak of either. I think the stark difference between this game and its sequel is very funny

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Tagged as: Needle Short
[0] Likes
Rating: 2.9 29       Difficulty: 18 18
Jul 2, 2025
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