Latest Reviews
Alex_under215
For: I wanna be the Strongest Fairy
[0] Likes
For: I wanna be the Strongest Fairy
[0] Likes
Rating: 6.0 60
Difficulty: 30 30
Jul 27, 2017
InybisInsulate
For: I Wanna Break The Title Card
For: I Wanna Break The Title Card
Who needs Low-Nausea Mode? ^^
Right?
Nice game, hard to play though ^^
[0] Likes
Right?
Nice game, hard to play though ^^
Rating: 8.5 85
Difficulty: 60 60
Jul 27, 2017
Zorgo
For: I wanna practice lift jump
For: I wanna practice lift jump
Tagged as: Needle
[0] Likes
Rating: 4.5 45
Difficulty: 30 30
Jul 27, 2017
Epic_sax_cake
For: I wanna go to Extreme Depths
[0] Likes
For: I wanna go to Extreme Depths
[0] Likes
Rating: 5.5 55
Difficulty: 45 45
Jul 27, 2017
Alex_under215
For: I wanna find my Destiny
For: I wanna find my Destiny
Tagged as: Adventure
[0] Likes
Rating: 10.0 100
Difficulty: 65 65
Jul 27, 2017
Xplayerlol
For: I wanna be the Vanitas
For: I wanna be the Vanitas
Tough, but really fun needle game built around awkwardly precise interesting jumps. Honestly, I don't find the Archfoe series' design to have much of an identity of its own (The only similarity they share is their jumps' awkwardness, but that also applies to many other needle games), so the idea of making a game that follows their 'style' feels weird to me (The visuals and the music choice were spot-on, though). Leaving that aside, this game is great. The difficulty is relatively consistent through the entire game, with a few saves that stand out for being relatively easy, but none that stands out for being too hard. The saves are individually well balanced as well, with all of their jumps sharing similar degrees of difficulty or their hardest jump being the very first one (Except for the last save, whose hardest jump is unfortunately the last. Eww). The visuals are pretty nice, the music is nice and the death sound is low (If you ignore the first few seconds of the music).
I liked it quite a bit. Would definitely recommend.
I liked it quite a bit. Would definitely recommend.
Tagged as: Needle
[2] Likes
Rating: 8.1 81
Difficulty: 79 79
Jul 27, 2017
ChronoGear
For: I wanna Classic
For: I wanna Classic
Where to start with this one. I've wanted to clear this fangame for the longest time. There's a ton of variety in this game and most of it is hidden, so it's entirely possible to think you've beaten Classic and missed 80% of the game. This review is based on the true, all clear ending.
There are 10 stages in total and each one has its own gimmick. This ranges from puzzle levels, vvvvvv, an autorun level, platforming that plays with perspective, and more. After that, you go through a boss rush where you fight each of the bosses in the game in a row. Initially this was very brutal, but now the creator added in 2 save points for you to use to save your progress in the middle wherever you choose. This makes it infinitely more manageable.
After boss rush, you can access the final stages of the game if you collected all the secrets throughout the levels. Some of the secrets are quite easy to get and others are nightmares. One in particular, RomRoom, kept me stuck for the longest time. It's an intense platforming segment that includes 2 diamonds, a ledge grab and a 9 jump. This game also feels different than standard fangames, thanks to the different engine. This, in my opinion, made this considerably harder to do. There are a couple of other difficult secrets, but to me RomRoom was by far the worst. I still feel like I made it through it mostly on luck.
After you collect all the secrets, there's an M-stage style level to go through. And after that, another very lengthy and difficult segment. A 5-minute long single save that has you travel throughout the entire hub of the game. This section ends with a surprise corner jump, too. So that RomRoom secret and this section are kind of dick moves. I died to the corner at the end 4 times, by the way.
Finally, once that's done, you come to the final boss of the game. The boss itself is really cool and fun to play. It's a nice way to wrap up such a journey. All-clearing this fangame is probably the best I've felt about beating a fangame. The game isn't perfect. Some things could definitely use a tweak to make it more accessible and less aggravating. But overall, I've happy I played through it and feel accomplished to have finished what this game has to offer.
[6] Likes
There are 10 stages in total and each one has its own gimmick. This ranges from puzzle levels, vvvvvv, an autorun level, platforming that plays with perspective, and more. After that, you go through a boss rush where you fight each of the bosses in the game in a row. Initially this was very brutal, but now the creator added in 2 save points for you to use to save your progress in the middle wherever you choose. This makes it infinitely more manageable.
After boss rush, you can access the final stages of the game if you collected all the secrets throughout the levels. Some of the secrets are quite easy to get and others are nightmares. One in particular, RomRoom, kept me stuck for the longest time. It's an intense platforming segment that includes 2 diamonds, a ledge grab and a 9 jump. This game also feels different than standard fangames, thanks to the different engine. This, in my opinion, made this considerably harder to do. There are a couple of other difficult secrets, but to me RomRoom was by far the worst. I still feel like I made it through it mostly on luck.
After you collect all the secrets, there's an M-stage style level to go through. And after that, another very lengthy and difficult segment. A 5-minute long single save that has you travel throughout the entire hub of the game. This section ends with a surprise corner jump, too. So that RomRoom secret and this section are kind of dick moves. I died to the corner at the end 4 times, by the way.
Finally, once that's done, you come to the final boss of the game. The boss itself is really cool and fun to play. It's a nice way to wrap up such a journey. All-clearing this fangame is probably the best I've felt about beating a fangame. The game isn't perfect. Some things could definitely use a tweak to make it more accessible and less aggravating. But overall, I've happy I played through it and feel accomplished to have finished what this game has to offer.
Rating: 9.0 90
Difficulty: 82 82
Jul 27, 2017
LonkAO
For: I wanna be the ATK 2
For: I wanna be the ATK 2
Rating is based on a version with the impossible jump modified to be possible. Left warp is much harder than right warp.
[0] Likes
Rating: 1.0 10
Difficulty: 99 99
Jul 27, 2017
Nearigami
For: I wanna sheep 100
For: I wanna sheep 100
Very well crafted needle game. There were very few screens I didn't enjoy that was regular needle. The bosses though don't even really need to be there because of how easy they are (I first tried all but the final boss.) The 60s and 70s leave a lot to be desired for me personally but that didn't hamper my enjoyment of the overall game. Reccomended to all with a needle sweet tooth.
[1] Like
Rating: 7.5 75
Difficulty: 55 55
Jul 27, 2017
Delicious Fruit