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Paragus
For: I wanna escape from the Needle Land
This is a really nice needle game for new needle players looking to try out the style. There is literally a save after almost every single jump (no bullet blockers) which is great for new players so they can learn how to tackle a lot of the standard jumps. If you are an experienced needle player you probably won't find this hard enough to be interesting, but it's well made and I'd recommend it to very new fangame players to learn on.

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[1] Like
Rating: 7.0 70       Difficulty: 45 45
Jun 13, 2015
Paragus
For: I wanna have feathers 2
The first part of the game is boring platforming. Every obstacle is overcome by doing 2 full jumps. This is literally 90% of the platforming until the boss rush. Did you say boss rush? Yes, this is another bad Kamilia 3 inspired game. Title cards telling me what stage I am in, not because they are taking from somewhere and trying to give credit, but just because title cards are cool even if completely unjustified.

The boss rush room has the same music from the K3 boss rush room, I guess because there is only 1 song in the entire spectrum of the world's music that can go in such a room. All of the boss rush are avoidance, can't remember where I've seen that before....

Emperor Miku...really? Had to take the same boss from K3 out of the entire pantheon of possible avoidances, and they chose one from K3. At least he gives you HP for them, but out of all of the boss rush, only one of them is remotely interesting and that one has a super cheap attack that instagibs you even if you have full HP.

If you get through the boss rush, you are "treated" by guest stages. These are boring as well except for one which opens up with one of the stupidest segments seen as the difficulty of this segment is literally 100 times harder than everything before and after it due to one jump that is some sort of squished T-bone into a diagonal. Not sure how this got through testing, or maybe there wasn't any?

The last guest stage has a screen rocking effect (hmmm what other game had this near the end...) for no reason and consists of nothing but full jumps again.

Final boss is a complete and utter disaster. It's an avoidance fight with 2 phases, a dodge phase, and a dodge and shoot phase (another Kamilia rip off). This in itself might not be so bad if you could actually see the damn kid sprite. There are particle effects coming from the floor and the ceiling that are round so they distract from trying to see the projectiles, and the background is so noisy looking that you can't even see your character. The actual boss attacks are boring bursts that go on and on and on. This boss is just the cherry on top of another horrid Kamilia 3 inspired fangame that spent too much time on production and not enough time on the actual game content.

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[3] Likes
Rating: 4.0 40       Difficulty: 50 50
Jun 13, 2015
nops
For: I wanna have feathers 2
[0] Likes
Rating: 3.0 30       Difficulty: 50 50
Jun 13, 2015
nops
For: I wanna be the MU-GEEEEEEEEE
[0] Likes
Rating: 5.5 55       Difficulty: 25 25
Jun 13, 2015
Kilgour22
For: I wanna be the Concentration
A really well done needle game that will challenge almost every player. One of the best parts about this game is that it's long! There's a few stages, each with their own tileset and the occasional gimmick, such as triggers or ice blocks.

I'd recommend for intermediate to advanced players.

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[0] Likes
Rating: 7.5 75       Difficulty: 65 65
Jun 13, 2015
Bob
For: I wanna have feathers 2
Mostly boring and unmemorable

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[0] Likes
Rating: 4.5 45       Difficulty: 50 50
Jun 13, 2015
WrathofAnubis
For: I wanna have feathers 2
A sort-of adventure game that is heavily inspired by k3. Starts with some nicely-themed easy needle "stages", made of up sub-stages with different aesthetics. The first few bosses are fairly standard and easy, until you get to the boss rush. For the boss rush, you're given 3 avoidances that would be rather difficult...if you didn't have an exceptional amount of health, that is. Then you have a series of "maker" stages, which look worse but are more interesting than the earlier ones. Unfortunately, in one of them the music doesn't work at all, and the flashing lights and colors in the last one are kinda distracting.

The final boss features the longest, most pointless walk to it ever, also didn't have working music, and has an incredibly boring final phase (in a poor nod to k3) where you have to dodge an annoying pattern while mashing through an ungodly amount of HP (within a time limit to boot!). You also have an ungodly amount of hp. It's terribly boring and not well designed at all, and also didn't feature music in my playthrough. My finger started to hurt so damn much that I just bound shoot to my scroll wheel and whirled the boss to death, and even that took longer than I expected.

I had higher hopes for this game from the admittedly well-rounded early stages (plus some stellar music choices), but the later glitches and poor design really bummed me out. Some of these things seem like fairly easy fixes, but the game could clearly use more testing (another example: after getting to the warp room upon clearing the game, returning to the final boss only lets you fight the last phase - not the first avoidance).

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Tagged as: Adventure Needle Avoidance Gimmick Boss
[0] Likes
Rating: 5.0 50       Difficulty: 50 50
Jun 12, 2015
Xplayerlol
For: I wanna be the 100 SGGK Riser
Literally doing 50 SGGK Riser twice. It's a way to kill time if you really, really, don't have anything else to play.

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Tagged as: Needle
[3] Likes
Rating: 1.0 10       Difficulty: 44 44
Jun 12, 2015
Xplayerlol
For: I wanna be the 50 SGGK Riser
50 upwards planes, splitted into 2 screens and arranged into different heights. It's a way to kill some time if you really have nothing else to do.

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Tagged as: Needle
[3] Likes
Rating: 1.0 10       Difficulty: 41 41
Jun 12, 2015
Yok
For: I wanna have feathers 2
So, I am at the 3rd boss atm and I'll hopefully edit this review as I go on in the next couple days.

IWHF2 is a gimmicky needle/adventure with good visuals and fitting music. As a fangamer you'll remember a few songs from other games but the music choices are alright so far!

The gameplay is pretty gimmicky with blocks that disappear 2 seconds after the player lands on them, slipperyness, wind and upside down/inverted control-shenanigans. So overall there is a lot of variety going on with (so far) pretty beginner-friendly needle gameplay.

However, there are a few things I did not like:

In the beginning of stage 3 is a series of pixel-perfect full jumps that feels out of place difficulty wise and overall pretty unnecessary. While the gameplay doesn't feel mean-spirited at all (there was 1 troll so far), some of the screen transitions are! Even though you get used to expecting a series of spikes when you enter the next screen, bad game design is bad game design. Put a save instead of spikes.

Sadly the bosses aren't really special too. So far, they're all .pngs with repetitive patterns and some nasty RNG. It's a good practice though.

Overall I am pretty motivated to keep playing this and I'm getting some Sunflower Fairy vibes, which is not bad at all!

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Tagged as: Adventure Needle Gimmick Boss
[0] Likes
Rating: 6.9 69       Difficulty: 49 49
Jun 12, 2015
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