Latest Reviews
spk
For: I wanna Elder Hymn 2
For: I wanna Elder Hymn 2
very fun
Tagged as: Avoidance
[0] Likes
Rating: 9.5 95
Difficulty: 92 92
May 29, 2025
eggkid
For: I wanna Sunspike Crazy Sphere
For: I wanna Sunspike Crazy Sphere
Tagged as: Avoidance
[0] Likes
Rating: 0.1 1
Difficulty: 55 55
May 29, 2025
PlayerDash2017 [Creator]
For: Hola besoe bossfight
For: Hola besoe bossfight
recreation of a geometry dash level that appeared in a video by srguillester
https://youtu.be/poQuF0iBm4g?si=qsNlq3fC0v7JojKs&t=706
link 1 https://www.mediafire.com/file/wg9auxlgsyehhjk/Hola_besoe_bossfight.zip/file
link 2 https://drive.google.com/file/d/1TR_gq2RX130ljAi5qPQpJ7NZCMDbaC87/view?usp=drive_link
https://youtu.be/poQuF0iBm4g?si=qsNlq3fC0v7JojKs&t=706
link 1 https://www.mediafire.com/file/wg9auxlgsyehhjk/Hola_besoe_bossfight.zip/file
link 2 https://drive.google.com/file/d/1TR_gq2RX130ljAi5qPQpJ7NZCMDbaC87/view?usp=drive_link
Tagged as: Avoidance
[1] Like
Rating: N/A
Difficulty: N/A
May 29, 2025
MooMooArmageddon [Creator]
For: Even More Unfinished Shit
For: Even More Unfinished Shit
the third compilation of unfinished games i've made
small update: the game "I wanna eat my skin from the inside out" has been removed for very obvious reasons that didn't occur to me because i am a moron. i also have fixed another game which was broken.
small update: the game "I wanna eat my skin from the inside out" has been removed for very obvious reasons that didn't occur to me because i am a moron. i also have fixed another game which was broken.
Tagged as: unfinished
Game_Pack
[0] Likes
Rating: N/A
Difficulty: N/A
May 29, 2025
theTics
For: I wanna be the Nothing 2
For: I wanna be the Nothing 2
Tagged as: Needle
[0] Likes
Rating: 4.5 45
Difficulty: 48 48
May 29, 2025
smallbai
For: Kokomi Kokomi Kokomi
For: Kokomi Kokomi Kokomi
心海太可爱啦,陷阱也比较轻松愉快,难得的有趣佳作!
[0] Likes
Rating: 9.0 90
Difficulty: 27 27
May 29, 2025
xva
For: I wanna be the RayTrapおかえり
For: I wanna be the RayTrapおかえり
a more complete RayTrap game in the form of a simple hub-based 4-stage adventure game. it’s the classic “x stages with one secret and one boss each where the secrets unlock a final stage”
the needle is trap-based as the title may lead some to think. I’m alluding to the fact that what is translated as “trap” in Japanese actually has nothing to do with the English word “trap”. the needle isn’t very hard but the secrets are quite cryptic and difficult to figure out. the secrets themselves aren’t any harder than the regular needle, it’s just that they’re hidden very well. secrets 1 and 2 are clever but possible to figure out on your own. however, secret 3 is very cryptic and nigh-impossible to figure out. it’s on the same level as something the Angry Video Game Nerd would complain about. you have to shoot one left-facing and one right-facing button so that their combined instance ID values equal to zero. without decompiling the game, you’re essentially left guessing as to what you’re meant to do to get the secret. this is also likely why the only other review of this game claims there are 3 stages, when in reality there are 4
the bosses are alright, they’re mostly RNG-based traditional adventure game fights with a simple gimmick/idea thrown in. nothing too difficult as always. while we’re here I should also mention how the final stage has the most structured platforming and the best boss. the final boss/avoidance is a classic Rei-style cherry barrage. good song, fun reads and a good time overall. it’s quite short but it maks up for it with that hard ass curving at the end. that isn’t something you really see at this difficulty
[0] Likes
the needle is trap-based as the title may lead some to think. I’m alluding to the fact that what is translated as “trap” in Japanese actually has nothing to do with the English word “trap”. the needle isn’t very hard but the secrets are quite cryptic and difficult to figure out. the secrets themselves aren’t any harder than the regular needle, it’s just that they’re hidden very well. secrets 1 and 2 are clever but possible to figure out on your own. however, secret 3 is very cryptic and nigh-impossible to figure out. it’s on the same level as something the Angry Video Game Nerd would complain about. you have to shoot one left-facing and one right-facing button so that their combined instance ID values equal to zero. without decompiling the game, you’re essentially left guessing as to what you’re meant to do to get the secret. this is also likely why the only other review of this game claims there are 3 stages, when in reality there are 4
the bosses are alright, they’re mostly RNG-based traditional adventure game fights with a simple gimmick/idea thrown in. nothing too difficult as always. while we’re here I should also mention how the final stage has the most structured platforming and the best boss. the final boss/avoidance is a classic Rei-style cherry barrage. good song, fun reads and a good time overall. it’s quite short but it maks up for it with that hard ass curving at the end. that isn’t something you really see at this difficulty
Rating: 6.0 60
Difficulty: 49 49
May 29, 2025
xva
For: I wanna be the RayTrapおかわり
For: I wanna be the RayTrapおかわり
this RayTrap differs from the other three, as this one consists of an avoidance boss rush that isn’t even tangentially related to the other two RayTrap games. there’s some short platforming followed by 4 bosses that are of varying quality and length. nothing is really super fun or well-made, but some of the bosses are charming
old habits die hard, as all of these avoidances have Rei’s signature long intros where you do absolutely nothing
- top left warp is a long (3min+) and boring avoidance with one of the most disrespectful endings I’ve ever seen in any avoidance ever. I’m not spoiling what it is, you’ll just have to be surprised and find out
- bottom left warp is some fun and easy pattern stuff that isn’t too hard to learn. there isn’t anything too unreasonable or tedious to learn, it’ll take 15 minutes maximum
- top right warp is a boring and learny old-style vocaloid avoidance that boils down to memorizing instagibs. there’s a bit of weird RNG in the fight but most of its difficulty still comes from memorization. the boss room uses a bit of a weird tileset but it’s whatever. makes it more memorable if you wanna look at it that way
- bottom right warp is the best avoidance in the game. a few predictable patterns, some fun and fast RNG and a pretty good song. there’s not a lot of waiting in this one surprisingly (or maybe I was desensitized to it since I cleared this one last)
there’s also a final Reimu boss in the gamefiles that isn’t used. I wonder why since the code for it seems finished and functional
unfortunately not a great game, it’s often very tedious and there isn’t much to do
[0] Likes
old habits die hard, as all of these avoidances have Rei’s signature long intros where you do absolutely nothing
- top left warp is a long (3min+) and boring avoidance with one of the most disrespectful endings I’ve ever seen in any avoidance ever. I’m not spoiling what it is, you’ll just have to be surprised and find out
- bottom left warp is some fun and easy pattern stuff that isn’t too hard to learn. there isn’t anything too unreasonable or tedious to learn, it’ll take 15 minutes maximum
- top right warp is a boring and learny old-style vocaloid avoidance that boils down to memorizing instagibs. there’s a bit of weird RNG in the fight but most of its difficulty still comes from memorization. the boss room uses a bit of a weird tileset but it’s whatever. makes it more memorable if you wanna look at it that way
- bottom right warp is the best avoidance in the game. a few predictable patterns, some fun and fast RNG and a pretty good song. there’s not a lot of waiting in this one surprisingly (or maybe I was desensitized to it since I cleared this one last)
there’s also a final Reimu boss in the gamefiles that isn’t used. I wonder why since the code for it seems finished and functional
unfortunately not a great game, it’s often very tedious and there isn’t much to do
Rating: 5.2 52
Difficulty: 44 44
May 29, 2025
GaspacoZanis
For: かるいなにかお手手つなぎor対決用004
For: かるいなにかお手手つなぎor対決用004
The fourth game in the series. Refer to my review for the first game about the overall information of these series.
I will start with my own quote from the previous game's review:
'The 2nd game's exe shows the date of December 21st, 2012. And this game shows the same date as well! The only difference is the time. In my timezone 2nd game was made at 17:28, and this one at 19:11. So less than 2 hour difference.'
Guess, what, this game was also made on December 21st, 2012. Except the time that I see is 22:43. So this game was made around 3.5 hours after the 3rd game's creation.
This time author decided to return back to the roots, and make the game similar to the first 2 games. You have a needle game with a difficulty selection. There are, however, 2 notable things, that make it slightly better than the 2nd game:
- There is no music on title screen, for some reason. But you do notice it, so that is something.
- Different tileset. Slight change, but it is appreciated.
As for the difficulty, the Medium difficulty I would rate 13, the same as the Hard mode of the 1st game, and the same as the Medium difficulty for the 2nd game. The reason is the last jump, which is once again a Diagonal, but this time it is the generic one, that you need to do in the drop. In the Medium I would say that it is pretty much the same difficulty.
The Hard difficulty I would rate as 15 - harder than the previously mentioned modes, but also easier than the Hard mode of the 2nd game. The first 2 saves are not very hard, but the last one, does have slightly buffed drop, along with the gate jump at the beginning. It is a slight change, that does make it a bit harder, I think.
Funnily enough, even title screen image is as in the first 2 games, and the window says the engine title. I do not know why author decided to do so, but oh well.
Better than the 2nd game, worse than the original, and definitely worse than the 3rd part.
There is still nothing special that would make it worth playing.
Would not recommend.
[1] Like
I will start with my own quote from the previous game's review:
'The 2nd game's exe shows the date of December 21st, 2012. And this game shows the same date as well! The only difference is the time. In my timezone 2nd game was made at 17:28, and this one at 19:11. So less than 2 hour difference.'
Guess, what, this game was also made on December 21st, 2012. Except the time that I see is 22:43. So this game was made around 3.5 hours after the 3rd game's creation.
This time author decided to return back to the roots, and make the game similar to the first 2 games. You have a needle game with a difficulty selection. There are, however, 2 notable things, that make it slightly better than the 2nd game:
- There is no music on title screen, for some reason. But you do notice it, so that is something.
- Different tileset. Slight change, but it is appreciated.
As for the difficulty, the Medium difficulty I would rate 13, the same as the Hard mode of the 1st game, and the same as the Medium difficulty for the 2nd game. The reason is the last jump, which is once again a Diagonal, but this time it is the generic one, that you need to do in the drop. In the Medium I would say that it is pretty much the same difficulty.
The Hard difficulty I would rate as 15 - harder than the previously mentioned modes, but also easier than the Hard mode of the 2nd game. The first 2 saves are not very hard, but the last one, does have slightly buffed drop, along with the gate jump at the beginning. It is a slight change, that does make it a bit harder, I think.
Funnily enough, even title screen image is as in the first 2 games, and the window says the engine title. I do not know why author decided to do so, but oh well.
Better than the 2nd game, worse than the original, and definitely worse than the 3rd part.
There is still nothing special that would make it worth playing.
Would not recommend.
Rating: 2.0 20
Difficulty: 15 15
May 29, 2025
Delicious Fruit