TheNewDerf's Profile

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Joined on: Jun 28, 2017

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if you're reading this i'm asleep

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32 Ratings!
23 Reviews!
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23 Reviews

TheNewDerf [Creator]
For: Derf Engine
A long time ago I released a bundle of games/toys (https://delicious-fruit.com/ratings/game_details.php?id=17470). These were never meant to be available separately, because some of them were unfinished (and included so that people could strip their assets/poke around with them), and some of them (like this engine) were just silly jokes included to amuse people.

For some reason, a few of the parts of this bundle have been given separate Del Fruit entries, which makes no sense to me. Apologies to the people who have (apparently earnestly) reviewed this as a standalone project below, but it's not, it's just a joke that shouldn't have a separate page on here.

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[6] Likes
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Oct 27, 2020
TheNewDerf [Creator]
For: XIFT
Hey -- I appreciate everyone who has taken time to leave feedback, even though I don't make games anymore.

Just to clear up a common observation on XIFT: this game was part of a larger structure of games which all had certain states of mind as their theme. This game's theme was anxiety. That's the reason why the saves are invisible (to keep players in a state of unease), and it's the reason why the visuals force the player to constantly focus on reading the spikes, instead of passively relying on knowing their shape. These decisions clearly have quality-of-life drawbacks (as with most of the games I made, I was to a certain degree trying to alienate the player), but at the time I felt they were justified to make a unique experience which was different to a normal 50-floor needle game.

You can make your own mind up as to whether or not this was a worthwhile trade-off (just because these decisions were intentional doesn't mean they were good design choices for you, of course). I just wanted to leave this here for the people who think these decisions were thoughtless or arbitrary. Nothing in my games was ever thoughtless--even if a lot of what I made didn't work out the way I wanted it to, and in a lot of respects failed. I was a teenager, and a novice--but I was always passionate about fangames. I think a lot of people were like that, and that's part of the joy of the community.

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[14] Likes
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Sep 14, 2019
TheNewDerf [Creator]
For: Holocene Juveniliax
This is a collection of my work from around 2014-2015. A few of these have been released before, but the majority of them have not. (I have starred the best games in this collection, in my opinion).

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Small Man 4: This was one of a few hoax games I released. The gimmick is a quadruple jump and a reduced resolution size. I still enjoy this game--I think the level design is pretty interesting and the gameboy aesthetic works (even if it can be a bit hard to see sometimes). That said, I'm not sure how well it has aged.

* XIFT: This is probably the best game that I've made and released. I really shot myself in the foot by: a). keeping it a secret; and b). only releasing it in this collection. As a result I think a lot of people missed this the first time around--though I believe it holds up 2 years on. It's a 50 floor needle game set inside an hallucination. It's the prequel to the unfinished adventure game PSIFT that features some unique graphics and interesting jumps. If you try anything from this collection, I would highly recommend this.

* Rendez-vous: I did a pretty poor job of explaining the concept of this game, and as a result the few people who did play it were left, rightly, confused. This is a ten room needle game, and each room corresponds to a 10th of the difficulty scale on here (room 3 is 30/100, room 9 is 90/100, etc). At the beginning you set how far you think you can go, and that is how long the game is. If you are confident only at level 60, you select the 6th difficulty setting and the game will be beaten after stage 6. I like this game, and I think the graphics are still really nice even for some simple draw effects in Gamemaker 8.0. My major gripe is that the later level design begins to become obnoxious, especially at the point where I was making levels above my skill level.

Peanuts: This is another one of my hoax games, and probably the most popular. It's not a great game in honesty--the appeal was more in the hoax, which has now sadly passed. Instead of playing this, I recommend catching videos on youtube/twitch of people playing it and freaking out. UltrJMan's on youtube is funny, and if it's still available so was Paragus' reaction.

Might my Mighty Might Wanna be the Guy?: This is another entirely unreleased game and is a dotkid game which experiments with how you can clip through thin walls due to Gamemaker 8.0's poor collision detection. It's fairly short, there are 10 stages and then an unfinished parody of the piano avoidance. Honestly, this is one of the weaker games in the collection and the gimmick doesn't justify the length of the game. I included it in the collection because it was an homage to PatrickGH3, one of the community's finest souls. I'm not sure if I got his style down, but I gave it a good shot.

I Wanna Get Through Hyades: Hyades has been floating about for a while--a few streamers played it. It's a sort of avoidance-style Gradius shmup set on a pretend Commodore 64 cartridge. . . it's hard to explain. It's another game, like Peanuts, that I don't think is worth playing for its gameplay, which is not great. I do believe it's worth looking a for the spectacle. Like a lot of my favourite games it does some very strange things and stretches the boundaries of what can be done in a fangame.

* I Wanna Drive On Toward Death Through the Cooling Twilight: An HD remaster of I Wanna be a Brute of a Man, that has been nerfed in areas to make it both possible and enjoyable. I think this one holds up too, and is still worth playing today. I did a good job updating the graphics whilst ensuring they are still faithful to the original.

There are a few other things in there as well, but they're not worth touching.

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Releasing these all as a collection was probably a mistake, since I know this whole thing was written off by people who might have enjoyed some of the singular entries here (such as XIFT). I've debated releasing the better ones as standalones, but I do not wish to clog up the wiki/del-fruit.

Regardless, if you never got to play the starred games here, I'd recommend them (biased opinion, I know).

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[5] Likes
Rating: N/A       Difficulty: 70 70
Jun 28, 2017

5 Games

GameDifficultyAverage Rating# of Ratings
Derf Engine 97.0 1.0 4
Holocene Juveniliax 71.0 9.3 6
Homunculus 36.8 7.5 6
Shiz Nits 49.9 8.4 15
XIFT 57.3 7.9 62