I wanna be Assaulted(共同開発)
Left path is less troll-ish. Both stages are themed on old games, and both are quite different from each other. The first stage was made by Tsuta, and it's focused on moving objects. It's enjoyable, but I'm not really fond of the boss. The second stage was made by Dagger, and it was quite cool until the spotlight part. Seriously, Spotlight is a gimmick that can only be decently used at very few scenarios, and this is definitely not one of them. The boss is a very good-looking avoidance with a nice music. It's not bad, but I'm not very fond of extremely slow-paced pattern avoidances with lots of projectiles. You might enjoy it more than I did.
The right path is the troll path. Lots of traps, mainly on the second stage. The first stage was made by Dagger, and he clearly did a great job with making it look like a troll game. I'm not really fond of the first part, with Ryus everywhere and uninteresting traps, but the second part had a lot of funny traps. The boss fits in the stage (Looks a lot like a troll boss), and while it follows the boring structure of getting hard as her HP decreases, her HP doesn't take that long to decrease, so it's not that bad. Also, even though she's really RNG-heavy, she's surprisingly doable for the most part. The second stage was made by Tsuta, and it's probably one of the most iconic stages in trap games. The "Love together" trap is one of the most amazing traps I've ever seen: It makes the player extremely angry, but it doesn't take too long to get out of there, and after you get out, you'll probably laugh while thinking of how ridiculous those screens were. It's better developed in newer fangames, such as Orbit and Permanence 2, but this is the origin of them, and it's not bad by itself. The boss is an extremely pattern-heavy avoidance with lots of tight maneuvering. I enjoyed it more than I expected to.
Once you clear the game, there's a portal that allows you to play through both avoidances again if you want to, without having to go through the platforming again. You can also replay the credits there.
Some parts were below my expectations, but I liked the game for the most part. Would recommend.
Dagger's path- I honestly had a lot of fun with Dagger's path even though it has water stages (I don't like water) But he made it a lot of fun. The mechanic he used is that you turn into a sword fish from Donkey Kong Country and made the water screens fun. Then his avoidance fight at the end of the path which features "Undefined" by Miku is amazing. It pattern base and isn't really all that challenging until the very end of the fight.
Tuta's Path- Again a lot of fun but a lot more trolly than Dagger's path as some pits leads you to a two screen troll that you have to complete every time you fall down a pit. And the mini boss with Running Cirno is really "hard." You have to get extremely lucky towards the end of the fight but thankfully it doesn't take very long to get there. Tuta's avoidance fight however is amazing and more than makes up for it. Tuta's avoidance features the song "Orange Genome" by Miku and is much harder. Like Dagger, it a pattern avoidance with the ending being the hardest part of the avoidance. I'm very bad at avoidance so Tuta's avoidance took me 10 hours but that because the ending is so choke-able but it still an amazing fight.
I would recommend this game to those who are wanting to get better at avoidance as well since the avoidance fight are fairly challenging but aren't unfair like others.
fuck pattern avoidances because they always have this problem
I only played this for the clear.