Ebb Needle 2023

Creators: ebb174, cream, SfumatoCannon, Kym, om1, Masker_, Jhoalk

Average Rating
8.3 / 10
Average Difficulty
61.4 / 100
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Tags:

Needle (13) Gimmick (9) Trigger (1) Collab (4) Chill (1) Extra (2) Pathing (1) Jtool (2) Pure (1) EN23 (1) EBB174MYFATHER (1)

Screenshots

  • by cream
  • by ebb174
  • by ebb174
  • by ebb174
  • by ebb174
  • by MeetTheCreator
  • by ebb174

Creator's Comments:

cream [Creator]
Really thanks to ebb174 and all the creators.
I was responsible for integrating and polishing the co-op game, taking on the title and modifying the last two screens of Jhoalk Area, and I hope you enjoy the game

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Tagged as: Needle Gimmick Trigger Extra Pure EN23
[3] Likes
Rating: N/A       Difficulty: N/A
Jul 29, 2023

42 Reviews:

PlutoTheThing
This review is based on a 100% clear

Good needle game, it feels pretty good to play, particularly with the main game, the extra is slightly weaker. I enjoyed most of it, in particular the stage by Jhoalk was maybe my favorite part of the game, but I definitely think the main content is where the game shines, very fluid, very smooth, and very fun. It's not gonna blow your mind but if you can enjoy just simple needle then you'll probably like this. Fun and chill.

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[0] Likes
Rating: 8.5 85       Difficulty: 60 60
Feb 24, 2024
Sergey
good

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[0] Likes
Rating: 7.9 79       Difficulty: 60 60
Feb 23, 2024
Religion
Rating based on all clear.Some extra areas feel kinda out of place.But overall satisfying.

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[0] Likes
Rating: 8.2 82       Difficulty: 65 65
Nov 26, 2023
kurath
Mostly fun needle game. Base game is probably better than extra (though extra is much of content) but it remains competent. Definitely hits the standard needle collab problem to me where stuff just kind of exists instead of feeling like an interesting experience, but the individual needle is mostly good and played in small bursts it never felt like a drag. Production is clean and it does what it needs to do.

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[0] Likes
Rating: 7.8 78       Difficulty: 64 64
Aug 10, 2023
Artimax
Rating based on all clear, v1.0.7. Some issues I had with it have since been fixed. :)

I would consider the main game to be pretty close to flawless. No jump was hard just from tight jumps and the saves were interesting gimmick-wise, while still being simple enough for me to speed through it without having to look ahead, which made it really fun. 9.5/10, 50 difficulty.

The extra stages were where things started to go wrong for me, and I would personally recommend just doing the main game, as going beyond would just dilute the experience as the best parts of the game would be behind you.

Ebb Area - This area was good, but definitely noticeably worse than the main game. While most of the jumps were still satisfying, the increased difficulty and tightening of the screens, in general, made me lose the ability to whimsically glide through the stage, but I would still say I had a good time with it. 7.4/10, 56 difficulty.

SfumatoCannon Area - This area was a mixed bag for me. I liked the gimmicks and pathing in it, especially the last screen, but I guess as a compromise to make the pathing work the stage sacrificed playability, requiring the player to do some rough movements like double-jumping as high as possible or other rough shift-holds. I liked some of the setup jump but there was one on the first screen that had some of the worst red herrings I had ever seen and got me stuck there for an awful amount of time. I will say that the stage gets better at what it does as it goes on. 6/10, 57 difficulty.

Kym Area - This stage had some cool setup jumps and was a noticeable increase in difficulty from the past stages. Some jumps felt awkward to execute but it was mostly fine. I liked how unique some of the jumps in this stage were with good pathing as well. Good stage. 8/10, 64 difficulty.

OM1 Area - This stage used an ascension field gimmick pretty well, despite some of the awkward uses of it, like in cramped spaces or uncomfortable uses of it combined with other gimmicks. It felt good to get consistent at it though. 7/10, 60 difficulty.

Jhoalk Area - This area was rougher. I do like how it looked and the small cherries it used, but a good amount of the jumps were awkward or uncomfortable for one reason or another which began to add up over the course of the stage. Too many saves had difficult or tight final jumps. Also, the quick cherry-dodging segment became quite frustrating after I choked the final segment numerous times. 5/10, 67 difficulty.

Masker_ Area - A tower with triple jump. While I do appreciate some of the pathing that was done, it fell into the trap of requiring full-jump triple jumps quite frequently, leading to my poor fingers getting tired. There was a notable jump that I found that I couldn't figure out how to do without using a 2-frame jump, and with that being the only jump of its kind and it being right at the end of the game, I strongly dislike it. It also had quite the terrible final jump which seems like it should be a setup jump but it is just vstring-dependent and essentially a gamble, right at the end of a lengthy save. 2/10, 69 difficulty.

Since this game is on update 1.0.7 at the point of writing this, I'm sure some of these issues can get patched out and this game can improve. Overall, I think it's a decent collab and a better game as a whole.

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Tagged as: Needle Gimmick Collab
[0] Likes
Rating: 8.0 80       Difficulty: 65 65
Aug 9, 2023