Latest Reviews
Cutiefruity
For: I Wanna Kill The Michael
For: I Wanna Kill The Michael
Very neat game with a ton of personality, which is something I always very much value in fangames. The platforming was mostly a hit, with only like 2-3 misses for me, so I would recommend it
[0] Likes
Rating: 8.5 85
Difficulty: 50 50
Jun 8, 2022
yangshuoen
For: I wanna be the knight in shining armor
[0] Likes
For: I wanna be the knight in shining armor
[0] Likes
Rating: 10.0 100
Difficulty: 45 45
Jun 8, 2022
Cutiefruity
For: I wanna be the Perfect Blue
For: I wanna be the Perfect Blue
short and chill, not too much going on, some of the jumps are a little precise for the rest of the game but overall it's enjoyable
[0] Likes
Rating: 7.5 75
Difficulty: 60 60
Jun 8, 2022
Cutiefruity
For: I Wanna Save the Ship
For: I Wanna Save the Ship
great adventure game, has a lot of varied content and all of it is very enjoyable. This is one of my favorite takes on the diverse things an adventure game can do, and it brought me back to a nostalgic era of fangames for me, despite being a more modern game.
[0] Likes
Rating: 9.7 97
Difficulty: 50 50
Jun 8, 2022
yangshuoen
For: I Wanna Kill The Blue Mage 2
[0] Likes
For: I Wanna Kill The Blue Mage 2
[0] Likes
Rating: 10.0 100
Difficulty: 74 74
Jun 8, 2022
TheChiekurs
For: I wanna Last Scqall Love
For: I wanna Last Scqall Love
Tagged as: Avoidance
[0] Likes
Rating: N/A
Difficulty: N/A
Jun 8, 2022
Cthaere
For: I wanna best the 100 floors
For: I wanna best the 100 floors
Best the 100 floors is a 100 floors jtool needle game which seems to come from the late CN2 era of needle, where needle started to become refined in both visuals and gameplay, slowly incorporated the standard jtool gimmicks more, and has moved on to incorporate more open space and less corridors in the design.
I would like to say that this game is akin to a lunch at a local mom n pop restaurant. Something that doesn't try to be fancy or shoot for the stars, but rather a solid, overall enjoyable experience that clearly has some heart poured into it. The amount of jump heights, maneuver complexity, and save length are all positively varied, without any particular effort to make any of these elements pronounced. The music and visuals are also simple yet charming. Unfortunately, I am unable to make the initial comparison, as a result of something that will cause me to violate Kale's commandments: Difficulty balance.
While I am a firm believer in difficulty diversity, and that difficulty is meant to serve the game rather than the player, here it manages only to annoy and frustrate. It is not just the difficulty either; Many jumps in the harder saves are awkward or overly precise, and difficulty seems to be the result of these deviations from the more lenient, natural style most of the game goes by. The usage of 8px grid in gross ways (squished/altered normal jumps, jumps that are a bit higher or lower than you expect initially, 4.25 jumps), forced low jumps, and drops that have very little leniency all contribute to this.
As a result, while I did enjoy a decent amount of this game, I find it hard to recommend it. Play only if you don't care about clearing/grinding it but rather about just having a good time, and are ready to drop the session whenever you stop having fun.
[0] Likes
I would like to say that this game is akin to a lunch at a local mom n pop restaurant. Something that doesn't try to be fancy or shoot for the stars, but rather a solid, overall enjoyable experience that clearly has some heart poured into it. The amount of jump heights, maneuver complexity, and save length are all positively varied, without any particular effort to make any of these elements pronounced. The music and visuals are also simple yet charming. Unfortunately, I am unable to make the initial comparison, as a result of something that will cause me to violate Kale's commandments: Difficulty balance.
While I am a firm believer in difficulty diversity, and that difficulty is meant to serve the game rather than the player, here it manages only to annoy and frustrate. It is not just the difficulty either; Many jumps in the harder saves are awkward or overly precise, and difficulty seems to be the result of these deviations from the more lenient, natural style most of the game goes by. The usage of 8px grid in gross ways (squished/altered normal jumps, jumps that are a bit higher or lower than you expect initially, 4.25 jumps), forced low jumps, and drops that have very little leniency all contribute to this.
As a result, while I did enjoy a decent amount of this game, I find it hard to recommend it. Play only if you don't care about clearing/grinding it but rather about just having a good time, and are ready to drop the session whenever you stop having fun.
Rating: 6.5 65
Difficulty: N/A
Jun 8, 2022
princeoflight612
For: I wanna hear the Yee 2
For: I wanna hear the Yee 2
A short avoidance, pretty much the same as the first game, but with a bit more interesting attacks and a bit of RNG thrown in together with the patterns. A bit easier than the first one as well.
Yee
Yee
Tagged as: Avoidance
[0] Likes
Rating: 5.7 57
Difficulty: 26 26
Jun 8, 2022