Latest Reviews
Bob
For: I wanna be the Scribble
For: I wanna be the Scribble
This is a decently long adventure game revolving around collecting items/pages and backtracking. I really like the gimmicks and visuals, and the level design was also great, but I think it would have been way better without 80% of the traps. (and non-restarting music.) This game could have been legendary, but instead it's just good. Not saying I don't like this game, because I do.
It's still Carnival's best game by far. The spriting is awesome, the level design is pretty good (excluding traps) and apparently there's a decent story. I really want to recommend this game but it depends on your patience and whether or not you can tolerate being ganked at the end of nearly every save in the game.
[2] Likes
It's still Carnival's best game by far. The spriting is awesome, the level design is pretty good (excluding traps) and apparently there's a decent story. I really want to recommend this game but it depends on your patience and whether or not you can tolerate being ganked at the end of nearly every save in the game.
Rating: 7.5 75
Difficulty: 62 62
Feb 24, 2016
Dribix
For: I wanna be the White & Black
For: I wanna be the White & Black
Game starts you out in a room with 3 portals one is sealed off and you can't access it until you beat the other 2. The game also only has one song and it's in the avoidance so have some needle/boss grinding music ready.
The left portal contains a healthy amount of needle screens with a great difficulty curve. The jumps have good diversity and overall is a solid needle segment. The right portal contains a boss that is pretty rough and is rng, has a lot of hp, and has a pretty long invincibility frame making the fight pretty lengthy and grindy.
If you beat both portals the 3rd one contains a miku avoidance and holy balls is it tough. It's heavily rng based with fast paced curving fruit especially on the last attack which you might spend most of your time trying to grind through.
Overall this game was pretty fun and I would recommend the needle to anybody. The avoidance on the other hand is hard enough to not be possible for all skill levels. It's just not worth grinding if you aren't experienced enough. It's easy to mess up on most attacks and you'll just waste hours and hours grinding segments that aren't worth grinding.
[3] Likes
The left portal contains a healthy amount of needle screens with a great difficulty curve. The jumps have good diversity and overall is a solid needle segment. The right portal contains a boss that is pretty rough and is rng, has a lot of hp, and has a pretty long invincibility frame making the fight pretty lengthy and grindy.
If you beat both portals the 3rd one contains a miku avoidance and holy balls is it tough. It's heavily rng based with fast paced curving fruit especially on the last attack which you might spend most of your time trying to grind through.
Overall this game was pretty fun and I would recommend the needle to anybody. The avoidance on the other hand is hard enough to not be possible for all skill levels. It's just not worth grinding if you aren't experienced enough. It's easy to mess up on most attacks and you'll just waste hours and hours grinding segments that aren't worth grinding.
Rating: 7.0 70
Difficulty: 64 64
Feb 24, 2016
Quentinjanuel
For: I wanna be the Scribble
[0] Likes
For: I wanna be the Scribble
[0] Likes
Rating: 10.0 100
Difficulty: 70 70
Feb 24, 2016
surung9898
For: I wanna travel -The first story-
For: I wanna travel -The first story-
pretty good.
this game consists of short platforming and one avoidance. in other words, only 1 stage exist.
platforming is nothing special. no traps, a little spikes, and it's not much hard.
but avoidance is hard little bit. some attacks are RNG, and some attacks are fixed but it seemed RNG. some of fixed attacks are hard to see, but... it's fixed attack. death = experience.
in this game you'll control giraffe or something. since it's not the original kid, and its height is taller than that, maybe you will be confused to expect your hit points for a while.
good graphics!
[0] Likes
this game consists of short platforming and one avoidance. in other words, only 1 stage exist.
platforming is nothing special. no traps, a little spikes, and it's not much hard.
but avoidance is hard little bit. some attacks are RNG, and some attacks are fixed but it seemed RNG. some of fixed attacks are hard to see, but... it's fixed attack. death = experience.
in this game you'll control giraffe or something. since it's not the original kid, and its height is taller than that, maybe you will be confused to expect your hit points for a while.
good graphics!
Rating: 6.0 60
Difficulty: 60 60
Feb 24, 2016
Xplayerlol
For: I wanna be the Chatnoir
For: I wanna be the Chatnoir
Quite fun game with a couple generic traps (Not too many for the most part) that drag it down a bit. One intro stage followed by three stages that can be done in any order, and then a last stage. Nice design at the left and the center stages. The right stage makes use of some annoying fangame classics (An invisible block maze and one of those sequences of screens with no saves consisting of the same screen getting buffed over and over), but the invisible block maze is so short that it feels more like a joke than like something annoying. The screens with no saves were annoying anyway, though.
The last stage is pure and simple needle-ish platforming with one save for each screen. It's quite enjoyable. The avoidance at the end has way too many pattern attacks at the beginning for me to like it, though, even though the attacks get a lot softer near the end.
It makes use of a lot of things that would usually be really annoying (Specially the traps), but in such little amounts that they feel almost harmless (For the most part). Also, the platforming is something worth playing for. Would recommend.
[0] Likes
The last stage is pure and simple needle-ish platforming with one save for each screen. It's quite enjoyable. The avoidance at the end has way too many pattern attacks at the beginning for me to like it, though, even though the attacks get a lot softer near the end.
It makes use of a lot of things that would usually be really annoying (Specially the traps), but in such little amounts that they feel almost harmless (For the most part). Also, the platforming is something worth playing for. Would recommend.
Rating: 6.1 61
Difficulty: 40 40
Feb 24, 2016
Thenewgeezer
For: I wanna be the Scribble
For: I wanna be the Scribble
I'm not a big fan of Carnival's previous games, but after Scribble, it's hard not to be a fan.
I wanna be the Scribble starts off with a kid waking up with a fuzzy memory, not knowing his purpose or why he's wearing a crown. He sets off to collect pages for a storybook and tackle the devils that stand in his way.
The game starts off simple, with only the typical guy physics. Though as your inventory increases, so do the possibilities for level design. It seems like Carnival knows this scope and does a good job at exhausting the possible ways you can design a level with each new item. He also did good at blending gimmicks together without a repetitive feel to it. Many levels have a unique solution to them, and the process of figuring them out was quite enjoyable.
Some of the traps were a little mundane, but it didn't hurt my experience. From what I can recall there weren't any places in the game with a precise jump, so once you've figured out the level, you can do it with ease. A few traps got laughs from the people watching as well, so it just depends on the perspective. I also understand people disliking the way traps could take away from the smooth progression of the game. I don't think Carnival is excessive with the traps, but I agree some of them could be more creative. When a creator has made multiple fangames, you can sometimes point out his style very quickly. The traps are just part of Carnival's style and I think it is completely acceptable.
The menu system was a tad tedious towards the ends of the game. You have to switch items a lot and it was tiring at times. The true final area has places where you have to switch items during mid-jump too. I just wish there was some sort of hotkeys feature. It's not a big deal though.
The bosses are designed and drawn well. Many of them are based around the most recent gimmick in the game, and Carnival does well at implementing them in the fight. The kid auto shoots, so it's not about how fast you can mash the key. The fights are fast paced and there are enough attacks to make the boss eventful. I couldn't find a way to skip the boss intros, although I only tried the "S" key. Most of the intros aren't long, so it's not a major issue.
Each world was beautifully made, and I really wish it never ended. Carnival went all out on this game, and it definitely shows. This is easily the best game of 2016 so far, and I am looking forward to his next project.
[15] Likes
I wanna be the Scribble starts off with a kid waking up with a fuzzy memory, not knowing his purpose or why he's wearing a crown. He sets off to collect pages for a storybook and tackle the devils that stand in his way.
The game starts off simple, with only the typical guy physics. Though as your inventory increases, so do the possibilities for level design. It seems like Carnival knows this scope and does a good job at exhausting the possible ways you can design a level with each new item. He also did good at blending gimmicks together without a repetitive feel to it. Many levels have a unique solution to them, and the process of figuring them out was quite enjoyable.
Some of the traps were a little mundane, but it didn't hurt my experience. From what I can recall there weren't any places in the game with a precise jump, so once you've figured out the level, you can do it with ease. A few traps got laughs from the people watching as well, so it just depends on the perspective. I also understand people disliking the way traps could take away from the smooth progression of the game. I don't think Carnival is excessive with the traps, but I agree some of them could be more creative. When a creator has made multiple fangames, you can sometimes point out his style very quickly. The traps are just part of Carnival's style and I think it is completely acceptable.
The menu system was a tad tedious towards the ends of the game. You have to switch items a lot and it was tiring at times. The true final area has places where you have to switch items during mid-jump too. I just wish there was some sort of hotkeys feature. It's not a big deal though.
The bosses are designed and drawn well. Many of them are based around the most recent gimmick in the game, and Carnival does well at implementing them in the fight. The kid auto shoots, so it's not about how fast you can mash the key. The fights are fast paced and there are enough attacks to make the boss eventful. I couldn't find a way to skip the boss intros, although I only tried the "S" key. Most of the intros aren't long, so it's not a major issue.
Each world was beautifully made, and I really wish it never ended. Carnival went all out on this game, and it definitely shows. This is easily the best game of 2016 so far, and I am looking forward to his next project.
Rating: 9.5 95
Difficulty: 60 60
Feb 24, 2016
Shoepert
For: I wanna be the Scribble
For: I wanna be the Scribble
The game has an okay concept, but the trolls are as old as fangames. It's almost sickening how many times I've died to a bland spike falling on my head. The level design isn't bad, but it's not great, either. I've never been a fan of backtracking, and I do admit there's parts where it's different coming back than going to, it's still something I'd never agree with. The graphics are okay for what it is. I'm just not seeing anything that makes this game standout. I'm not sure if I want to finish it yet.
Tagged as: Adventure
[5] Likes
Rating: 4.3 43
Difficulty: N/A
Feb 24, 2016