Latest Reviews

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MannyG2011
For: I wanna descend into Hell
The main Difficult in this game comes from it being in Yosniper's engine which if you don't know about it, feels really weird compare to Seph, Yutuu's and Lemon's engine. Those are the ones that are commonly used in fangames so you will get use to those rather quickly but geting use to Yosniper's engine takes a lot of time however in my opinion it well worth it.

Kyir (The creator of the game) Really knows how to make a great and fun game with the only problem I have is that again it being in Yosniper's engine. I have gotten use to it however so I guess that complaint is gone. The platforming the bosses, everything about this game is really a lot of fun.

There 5 stages in this game and then a bonus and extra. The stages are all really fun which focus on different mechanics. Stage 1 is mainly needle, stage 2 is Kyir's favorite mechanic, Jump Refreshers, stage 3 is Vines, stage 4 is Magic Mirrors and stage 5 is "Bullets." This actually makes a lot of fun as it feels like you are really making a lot of progress as you "Descend into Hell" and with the Terraria tile set it a really enjoyable process. Kyir did listen to some feedback and thankfully changed a few things that I complained about in the game such as some of the jumps and a much needed nerf to secret 3.

In the bonus "I Wanna Ascend from Hell" the game suddenly gets a lot harder and a lot more serious. There are screens that took me so long to beat because the difficulty really picks up but in a good way. The game felt too easy and the Ascend from Hell really gives someone a challenge to work too. There are now new mechanics in the Ascend from Hell Section with adding of Pixies, more Jump Refreshers, Bunnies, and some Timers which is a lot of fun. There even a final boss which I really enjoyed since that something this game really needed in my opinion and the last one while it does take some time to figure our, is really enjoyable.

Lastly the Extra which is just 1 really long screen focusing around jump refreshers. The extra is really... Really hard, much harder than anything in the game with the ultimate reward from the God of Jump Refreshers himself :o

I know a lot of people might step away from this game because it in Yosniper's engine but honestly I Say Give this game a chance. You will not be disappointed because this game is the most fun I have had in YoSniper's engine.

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[4] Likes
Rating: 7.5 75       Difficulty: 55 55
Feb 8, 2015
Kyir
For: I wanna find the Sealed power
Looks great!

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[2] Likes
Rating: 1.0 10       Difficulty: 90 90
Feb 8, 2015
Bob
For: I wanna play the Easy game!!!
This game is awful, but the gorilla save alone gives it 3 points.

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[3] Likes
Rating: 3.0 30       Difficulty: 45 45
Feb 8, 2015
Thenader2
For: I wanna be the Burst
Not so hard, nor so easy. Fun avoidance fight with music from SDVX. You get a HP bar otherwise this boss would of been impossible.

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[1] Like
Rating: 8.0 80       Difficulty: 35 35
Feb 8, 2015
Pandy49
For: I wanna be the UltraPlayers
Game has an amazing looking SDVX avoidance fight. Its not free but pretty doable and completely worth it to play.

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[1] Like
Rating: 8.0 80       Difficulty: 60 60
Feb 8, 2015
Bob
For: I wanna be the UltraPlayers
Gameplay: 6/10
Music: 10/10
Production Value: 8/10

Starts off looking like a shit game but then suddenly it flashes and BOOM production value.
Well designed levels, great music, and awesome visuals. Recommended to anyone who enjoys needle games.

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[3] Likes
Rating: 6.0 60       Difficulty: 65 65
Feb 8, 2015
Kyir [Creator]
For: I wanna obtain the Aqua Volans Per Aeram
I don't even remember making this game that well. I think I did the entire thing starting at 2 AM and finishing at 5 or 6 AM. Suffice it to say, I did not put a whole lot of effort in. The soundtrack's good, but the idea of a game that is just a single escape sequence isn't really since it doesn't build up to anything. I'm still kind of amused by the ending though.

Name explanation: Aqua Volans Per Aeram are some Latin words that refer to the Philosopher's Stone. I don't know exactly what they mean. It has no relation to the game at all.

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[3] Likes
Rating: 4.5 45       Difficulty: 40 40
Feb 8, 2015
Kyir [Creator]
For: I wanna deracinate the Walls of Theodosius II
My fifth "real" game, although it's of the single boss variety. I'm still very attached to the jump refreshers in a boss concept, but in retrospect this execution of it could have been a lot better. I still think the atmosphere is pretty top-notch even though a lot of it was rehashed from resources I already had laying around.

Name explanation: The painting used as the boss is a fairly famous one of Mehmed II, the Ottoman sultan who finally conquered Constantinople. To deracinate is to tear something up by the roots. The Theodosian walls were erected before Constantine took residence in the city and were already in ruin before the Ottomans attacked, but I liked the name anyway. Please forgive me for the historical inaccuracy.

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Tagged as: Jump_Refreshers
[2] Likes
Rating: 10.0 100       Difficulty: 45 45
Feb 8, 2015
Thenader2
For: I wanna be like Guille LoveGood
Megaman blocks, "left right" platforming, hard needle, could of rated higher if only production value was a bit elevated.

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[1] Like
Rating: 1.0 10       Difficulty: 89 89
Feb 8, 2015
Kyir [Creator]
For: I wanna conceptualize the Omnitruncated Tesseract
Made for YoSniper's 2014 game contest. There were a few rules necessitating silly things like the inclusion of a pie, but the most significant thing about them was that I couldn't use jump refreshers. The core conceit of game was repeating the basic layout of each screen multiple times and changing the player's path through them with each iteration. No one seemed to notice that in particular and it probably ended up being too long for most people's tastes, but I'm still pretty proud of it in general, and of the unlockable extra area in particular.

Name explanation: An omnitruncated tesseract (also known as a great disprismatotesseractihexadecachoron) is a runcination of a regular tesseract, which is a shape one dimension above a cube (similarly to how a cube is one dimension above a square.) People took this to mean the the teleporter gimmick was the titular object, but that was unintentional. I had just been thinking a lot about them at the time.

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[3] Likes
Rating: 10.0 100       Difficulty: 68 68
Feb 8, 2015
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