theseare's Profile
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Game | Difficulty | User's Rating |
---|---|---|
I wanna Nukeru Spike | 52.0 | 9.7 |
I wanna be the Arcfox Needle | 65.0 | 9.3 |
I wanna Remember my lovely Cat | 41.0 | 9.0 |
I wanna be the Space Michael | 41.0 | 7.0 |
Tori Another 2 | 53.0 | 6.7 |
I wanna be the Krypton | 52.0 | 5.7 |
I Wanna Escape My Fate | 66.0 | N/A |
7 Reviews
theseare
For: I wanna be the Space Michael
For: I wanna be the Space Michael
pretty good needle with standard gimmicks and usual needle stuff. Final save is like hard wtf. Though I am pretty sure that this game is like certainly not beginner friendly, and it does trip you over in many places, with all the occasional stutters and jump arch maneuvers you have to perform. Thinking about it, person for who this game was made either has needle degree or I'm pretty sure will receive frustration from this game. Not like it is mine business, needle itself is a fine 5 minute experience, not much to say :/
Tagged as: Needle
[0] Likes
Rating: 7.0 70
Difficulty: 41 41
Dec 17, 2022
theseare
For: I Wanna Escape My Fate
For: I Wanna Escape My Fate
TLDR: needle with mostly common gimmicks and a bit of narrative going on, each stage based on a theme, game has 3 difficulty modes, would recommend easiest for 65-70 skill player, read game's readme for more info on them :)
No one yet has written any meaningful review, so I've decided to do it myself, I'm one of the testers of the game (Laudanum), I tested Easy mode (since it goes mostly along my skill level), so I'll describe it and give it's difficulty estimate from my point of view. Also, most of things said there are repeated in game's readme (and the spoiler one), so mostly purpose of this review is to give a bit of comments on each stage, as well as be a review that'll give random person a reason to try this game out.
This is a challenging gimmick needle, utilizing more or less standard and well known gimmicks, each stage trying to replicate a certain style. The game has 3 difficulties, easy (50-65, from my experience), normal (65-70, from game's readme, imo 70+), hard (80-85, from game's readme). Difficulties, aside from reducing save amounts, also change a bit of platforming in certain places, not to the extend of making too much difference, more info on it in readme. As I've said earlier, I'm going to describe the Easy mode.
There are 6 stages.
The following are the spoilers to the game stages and their gimmicks/style.
(side note: the stage names are made up by me for the purpose of distinguishing, they don't have any official names)
Stage 0: Warmup stage.
This stage is just very easy pure needle at around 30-40 difficulty.
Stage 1: Stumble stage.
This stage is made in stumble style, trying to deviate a little in order to make a reasonably easy needle, 50-55 difficulty imo. Gimmicks are vines (including somewhat advanced vine gameplay such as making jumps lower than fulljump from vines, etc.), platforms, water2/water3.
Stage 2: Jump refresher stage.
This stage is made in catharsis style, but focuses on using jump refreshers and triple jump, allowing for some intricate pathing. This stage was meant to be challenging, with some saves being notably difficult/long, and some overall save balancing going rollercoasters. Note that chains of long midair jumping sequences are quite common. Difficulty 55-65.
Stage 3: Pathing stage.
This stage is a pretty big maze mostly of mostly pure needle with bits of catharsis water here and there. The main gimmick of this stage, aside from it being a maze, is a bit of slight visual challenge, and some screen transition nastiness. This area in my experience was quite a relief after the previous stage, and platforming is less challenging, grind parts are enjoyable. Difficulty 50, 55 one long save.
Stage 4: Climb stage.
This stage utilizes platforms and blocks that push you upwards when you inside them. This stage is meant to be challenging, with many saves being quite long (even on easy), and including long sequences of flying midair and chaining timings. Overall stage is styled as a tall tower that you climb up as you progress. In my experience this stage was stressful, giving one challenging save after another. Difficulty: 55-60.
Stage 5: Last stage.
This stage, after a brief intermission, gives you 4 warps, each leading to the difficult rooms styled as previous stages. Each room is just a single save consistency needle, utilizing gimmicks of the stage they are based on. Each room is very difficult on it's own, but in my experience they were not all the same difficult. Stumble room: 60; Jump refresher room: 70; Pathing room: 55; Climb room: 60.
After completing all 4 rooms the game shortly ends.
Conclusion.
As I've said, the game's balancing goes not all stable, with some stages going hard on you and then latter stages being easier, but it was pretty fine overall, since this was going all well with game's narrative, and in most parts easier bits were a fine relief after a difficult challenge. So, I've enjoyed this game. Not gonna give rating since I'm playtester.
[3] Likes
No one yet has written any meaningful review, so I've decided to do it myself, I'm one of the testers of the game (Laudanum), I tested Easy mode (since it goes mostly along my skill level), so I'll describe it and give it's difficulty estimate from my point of view. Also, most of things said there are repeated in game's readme (and the spoiler one), so mostly purpose of this review is to give a bit of comments on each stage, as well as be a review that'll give random person a reason to try this game out.
This is a challenging gimmick needle, utilizing more or less standard and well known gimmicks, each stage trying to replicate a certain style. The game has 3 difficulties, easy (50-65, from my experience), normal (65-70, from game's readme, imo 70+), hard (80-85, from game's readme). Difficulties, aside from reducing save amounts, also change a bit of platforming in certain places, not to the extend of making too much difference, more info on it in readme. As I've said earlier, I'm going to describe the Easy mode.
There are 6 stages.
The following are the spoilers to the game stages and their gimmicks/style.
(side note: the stage names are made up by me for the purpose of distinguishing, they don't have any official names)
Stage 0: Warmup stage.
This stage is just very easy pure needle at around 30-40 difficulty.
Stage 1: Stumble stage.
This stage is made in stumble style, trying to deviate a little in order to make a reasonably easy needle, 50-55 difficulty imo. Gimmicks are vines (including somewhat advanced vine gameplay such as making jumps lower than fulljump from vines, etc.), platforms, water2/water3.
Stage 2: Jump refresher stage.
This stage is made in catharsis style, but focuses on using jump refreshers and triple jump, allowing for some intricate pathing. This stage was meant to be challenging, with some saves being notably difficult/long, and some overall save balancing going rollercoasters. Note that chains of long midair jumping sequences are quite common. Difficulty 55-65.
Stage 3: Pathing stage.
This stage is a pretty big maze mostly of mostly pure needle with bits of catharsis water here and there. The main gimmick of this stage, aside from it being a maze, is a bit of slight visual challenge, and some screen transition nastiness. This area in my experience was quite a relief after the previous stage, and platforming is less challenging, grind parts are enjoyable. Difficulty 50, 55 one long save.
Stage 4: Climb stage.
This stage utilizes platforms and blocks that push you upwards when you inside them. This stage is meant to be challenging, with many saves being quite long (even on easy), and including long sequences of flying midair and chaining timings. Overall stage is styled as a tall tower that you climb up as you progress. In my experience this stage was stressful, giving one challenging save after another. Difficulty: 55-60.
Stage 5: Last stage.
This stage, after a brief intermission, gives you 4 warps, each leading to the difficult rooms styled as previous stages. Each room is just a single save consistency needle, utilizing gimmicks of the stage they are based on. Each room is very difficult on it's own, but in my experience they were not all the same difficult. Stumble room: 60; Jump refresher room: 70; Pathing room: 55; Climb room: 60.
After completing all 4 rooms the game shortly ends.
Conclusion.
As I've said, the game's balancing goes not all stable, with some stages going hard on you and then latter stages being easier, but it was pretty fine overall, since this was going all well with game's narrative, and in most parts easier bits were a fine relief after a difficult challenge. So, I've enjoyed this game. Not gonna give rating since I'm playtester.
Rating: N/A
Difficulty: 66 66
Jul 20, 2022
theseare
For: I wanna be the Arcfox Needle
For: I wanna be the Arcfox Needle
Very nice 100 floor game. Mostly pure needle with slight usage of default gimmicks on certain stages. Starts at around 30 difficulty, slowly rises up to 65-70 at screen 91-95, and gets moderate 65 difficulty on last stage. Would recommend for those, who wish to upgrade their skills from 50-55 to 60-65 level difficulty.
Floors 91-95 might be difficult and bs. Last floors (96-100) are much better.
[0] Likes
Floors 91-95 might be difficult and bs. Last floors (96-100) are much better.
Rating: 9.3 93
Difficulty: 65 65
Jul 10, 2022
theseare
For: Tori Another 2
For: Tori Another 2
5 screens of jtool pure needle with 16px snap, 3-5 jumps per save. Not much interesting, but i guess it is a nice warmup game. Also might be interesting for novices to polish their skills. Latter screens get more annoying. The fact that 3rd screen had impossible segment on initial release shows the lack of playtesting.
[0] Likes
Rating: 6.7 67
Difficulty: 53 53
Jul 10, 2022
theseare
For: I wanna Remember my lovely Cat
For: I wanna Remember my lovely Cat
very nice short needle that, maybe challenge for beginners, for novices its pretty comfortable. Each jump feels satisfying, just chill. This game also has quite a bit of quality of life features, and of the features it's kinda missing is some delay between entering a warp and actually gaining control in the next room, like a small fade-out-fade-in. (i believe some beginners might die if they still holding direction keys when entering a warp)
[0] Likes
Rating: 9.0 90
Difficulty: 41 41
Mar 27, 2022
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1 Favorite Game
Game | Difficulty | User's Rating |
---|---|---|
I wanna Nukeru Spike | 52.0 | 9.7 |
1 Cleared Game
Game | Difficulty | User's Rating |
---|---|---|
I wanna Nukeru Spike | 52.0 | 9.7 |