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Game | Difficulty | User's Rating |
---|---|---|
FreeTriggerUsers Anniversary | 58.0 | 10.0 |
Hardest Game ---- QingMo versus DongNi | 100.0 | 10.0 |
I wanna be the Boshy | 75.0 | 9.9 |
I wanna break more traps 2 | 48.0 | 9.9 |
I wanna have an adventure with sister | 30.0 | 9.3 |
Do not fiddle | 40.0 | 8.0 |
I wanna realized this is a Trap | 45.0 | 7.5 |
A World of Seven Elements | 45.0 | 7.2 |
I wanna be the Administrator 3 | 30.0 | 6.0 |
I wanna kill the Cyan Silence 4 | 100.0 | 4.0 |
Mutang's UU Game | 40.0 | 3.6 |
跨性别 | 50.0 | 3.6 |
I wanna trandtrandtrand | 28.0 | 3.0 |
追逐战 - 14面长存 | 80.0 | 1.0 |
i_wanna_rush_the_colour_block_edtion | N/A | 1.0 |
源计划 | 0.0 | 0.3 |
找自己 | 0.0 | 0.3 |
哈基米 | 0.0 | 0.2 |
海哥食雪 - I wanan be the greator | 30.0 | 0.1 |
Trap wanna jumpscare kid | 99.0 | 0.1 |
i wanna be the uploader | 30.0 | 0.0 |
I Wanna Kill The Kamilia 3+ | N/A | N/A |
i wanna be the wahha creator for everyone | 45.0 | N/A |
I wanna kill the Xwan: Chapter 1 | 50.0 | N/A |
24 Reviews
Xwan
For: I wanna have an adventure with sister
For: I wanna have an adventure with sister
you could enjoy the traps for fun instead of suffering
that's the point, it is the highest praise for a trap game.
[3] Likes
that's the point, it is the highest praise for a trap game.
Rating: 9.3 93
Difficulty: 30 30
Sep 12, 2023
Xwan
For: A World of Seven Elements
For: A World of Seven Elements
框架很好,但是没用到它该用的地方去。
想象一下 一个要在路边拿道具才能放几秒元素战技
并且给你关在几个小房间里单线程前进
解谜一个失误就要从头来的原神
整个框架本身是为“探索地图”服务的 而非“小房间解密” 更何况原游戏本身解密就 不 好 玩
更别提后面关卡一堆互相卡时机的活 而且因为元素球是一次性用品 稍微一个失误就必须从头来
后面加了几个坑变成半坑向了 讲真如果这是另一个作品我可能还会给个好评 但在这个框架里 对于游戏的整体性来说 就是扣分项
boss战算是为数不多体验比较舒服的地方了 能自由换元素比捡球什么的好太多 至少给了玩家很大的自由度
特别表扬纯水精灵 算是真正体现了元素系统的互动性
有些boss比前面的一些时机活解谜要难 但我从来没有破防过 但我不止一次在解谜里破防 这就是操作上“好”与“不好”的区别
English version(machine translation)
The framework is great, but the creator didn't use it where it should be.
Imagine a person who needs to hold a prop on the roadside to play elemental combat skills for a few seconds
And I'll lock you in a few small rooms for single threaded progress
The Genshin Impact who can solve the riddle from scratch
The entire framework itself serves the purpose of "exploring maps" rather than "decrypting small rooms", let alone the fact that decrypting the original game itself is not fun
Not to mention a lot of activities in the next stage to challenge each other, and because the element ball is a Disposable product, a slight mistake must be made from the beginning
I added a few pits later and turned them into half pits. To be honest, if this is another work, I may give it a positive review, but in this framework, it is a penalty for the overall game
Boss battles are one of the few comfortable places to experience, and being able to freely exchange elements is much better than picking up balls, at least giving players a lot of freedom
Special praise for the pure water spirit truly reflects the interactivity of the element system
Some bosses are more difficult to solve puzzles than the previous ones, but I have never broken defenses before, but I have broken them more than once in solving puzzles. This is the difference between "good" and "bad" operations
最后说点私货(半情绪化警告)
当初作者在新生杯交这个作品的时候我是很看好的 因为真正意义上有潜力成为大作品的框架(在我看来)只有他一个 这个元素反应的框架无论是游戏整体性上还是新颖度以及可扩展性上都是相当好的
不过框架之外内容就显得比较匮乏了 无论是游戏特效(连淡入淡出都没有) 还是具体的内容上都不尽人意 不过当时考虑到毕竟是个demo 作者交的时候可能没有时间优化特效 里面的内容也可能仅仅是展示元素反应的运用以及扩展性 就像某个我很喜欢的角色一样 虽弱小 但各方面能力都在线
然而现实给了我一重锤 前面的关卡还是老样子 后面的关卡直接把捡球系统的弊端完全暴露了出来 在无法重试且反人类的时机活的衬托下 连那几个格格不入的坑面都显得和蔼可亲 整个游戏除了那个框架(以及boss这个唯一亮点)之外 和其他的白开水iw别无二致 如果说新生杯那会的道中值5.0 那现在的道中总体就值0.5 就像某角色后面叫植物抢我氧气一样 先甭管正不正确 在这种大框架里却还在沿用几年前的老思维 却全然不顾这种设计跟框架合不合拍 只能说作者上厕所一拍脑门想的框架放开头给人一种耳目一新的感觉 让人感觉是蜕变了 但往后做的时候拍不了脑门了 就只能顺着肠道该咋排咋排了 最后别人往下淘的时候发现 我草还是那股味
我在作者那边留了句话:如果还按着传统坑向iw做的话 那你就只能做关卡而非地图
但像see the moon之类的传统iw都能做得有些地图的样子 虽然我也不太建议学 但好歹比这种单线程还要靠传送点的要好太多
7分给框架 0.2分给内容 就这样
[0] Likes
想象一下 一个要在路边拿道具才能放几秒元素战技
并且给你关在几个小房间里单线程前进
解谜一个失误就要从头来的原神
整个框架本身是为“探索地图”服务的 而非“小房间解密” 更何况原游戏本身解密就 不 好 玩
更别提后面关卡一堆互相卡时机的活 而且因为元素球是一次性用品 稍微一个失误就必须从头来
后面加了几个坑变成半坑向了 讲真如果这是另一个作品我可能还会给个好评 但在这个框架里 对于游戏的整体性来说 就是扣分项
boss战算是为数不多体验比较舒服的地方了 能自由换元素比捡球什么的好太多 至少给了玩家很大的自由度
特别表扬纯水精灵 算是真正体现了元素系统的互动性
有些boss比前面的一些时机活解谜要难 但我从来没有破防过 但我不止一次在解谜里破防 这就是操作上“好”与“不好”的区别
English version(machine translation)
The framework is great, but the creator didn't use it where it should be.
Imagine a person who needs to hold a prop on the roadside to play elemental combat skills for a few seconds
And I'll lock you in a few small rooms for single threaded progress
The Genshin Impact who can solve the riddle from scratch
The entire framework itself serves the purpose of "exploring maps" rather than "decrypting small rooms", let alone the fact that decrypting the original game itself is not fun
Not to mention a lot of activities in the next stage to challenge each other, and because the element ball is a Disposable product, a slight mistake must be made from the beginning
I added a few pits later and turned them into half pits. To be honest, if this is another work, I may give it a positive review, but in this framework, it is a penalty for the overall game
Boss battles are one of the few comfortable places to experience, and being able to freely exchange elements is much better than picking up balls, at least giving players a lot of freedom
Special praise for the pure water spirit truly reflects the interactivity of the element system
Some bosses are more difficult to solve puzzles than the previous ones, but I have never broken defenses before, but I have broken them more than once in solving puzzles. This is the difference between "good" and "bad" operations
最后说点私货(半情绪化警告)
当初作者在新生杯交这个作品的时候我是很看好的 因为真正意义上有潜力成为大作品的框架(在我看来)只有他一个 这个元素反应的框架无论是游戏整体性上还是新颖度以及可扩展性上都是相当好的
不过框架之外内容就显得比较匮乏了 无论是游戏特效(连淡入淡出都没有) 还是具体的内容上都不尽人意 不过当时考虑到毕竟是个demo 作者交的时候可能没有时间优化特效 里面的内容也可能仅仅是展示元素反应的运用以及扩展性 就像某个我很喜欢的角色一样 虽弱小 但各方面能力都在线
然而现实给了我一重锤 前面的关卡还是老样子 后面的关卡直接把捡球系统的弊端完全暴露了出来 在无法重试且反人类的时机活的衬托下 连那几个格格不入的坑面都显得和蔼可亲 整个游戏除了那个框架(以及boss这个唯一亮点)之外 和其他的白开水iw别无二致 如果说新生杯那会的道中值5.0 那现在的道中总体就值0.5 就像某角色后面叫植物抢我氧气一样 先甭管正不正确 在这种大框架里却还在沿用几年前的老思维 却全然不顾这种设计跟框架合不合拍 只能说作者上厕所一拍脑门想的框架放开头给人一种耳目一新的感觉 让人感觉是蜕变了 但往后做的时候拍不了脑门了 就只能顺着肠道该咋排咋排了 最后别人往下淘的时候发现 我草还是那股味
我在作者那边留了句话:如果还按着传统坑向iw做的话 那你就只能做关卡而非地图
但像see the moon之类的传统iw都能做得有些地图的样子 虽然我也不太建议学 但好歹比这种单线程还要靠传送点的要好太多
7分给框架 0.2分给内容 就这样
Rating: 7.2 72
Difficulty: 45 45
Jun 19, 2023
2 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
I wanna kill the Xwan: Chapter 1 | 46.8 | 7.7 | 5 |
i wanna be the wahha creator for everyone | 52.4 | 7.0 | 16 |
3 Favorite Games
Game | Difficulty | User's Rating |
---|---|---|
I wanna be the Boshy | 75.0 | 9.9 |
Hardest Game ---- QingMo versus DongNi | 100.0 | 10.0 |
I wanna have an adventure with sister | 30.0 | 9.3 |
7 Cleared Games
Game | Difficulty | User's Rating |
---|---|---|
I wanna be the Boshy | 75.0 | 9.9 |
I wanna trandtrandtrand | 28.0 | 3.0 |
I wanna break more traps 2 | 48.0 | 9.9 |
i wanna be the uploader | 30.0 | 0.0 |
Trap wanna jumpscare kid | 99.0 | 0.1 |
A World of Seven Elements | 45.0 | 7.2 |
I wanna have an adventure with sister | 30.0 | 9.3 |