2 Reviews:
Wolsk
IMPORTANT: Doing the stages in a bad order is a guaranteed softlock that you'll have to savehack into other rooms to fix. For some reason, the red warp is completely inaccessible in the order I did it, so if you want to not have the same fate, I'd recommend doing the stages in the following order: RED -> YELLOW -> BLUE
This game uses a weird engine that's slightly different from the standard one, but it also appears to be running at 60 FPS (possibly in part due to maker incompetence but I'm not sure). It also seems to run a bit faster in one stage (maybe 75 FPS) which leads me to believe that it may be intentional?
The platforming has some interesting and unconventional parts, but there are a lot of invisible block maze-type sections and parts where you need to touch triggers and then backtrack. I'd assume the maker did not actually test to see if triggers save when shooting save points because there are multiple sections that are either incredibly long without taking saves or have the potential to softlock you. The fire stage has one save in particular that makes you go through 2 screens before reaching a save, and if you take it, you are trapped forever (possibly inside of spikes), so just be wary of that because it's hard and terrible. The ice stage has a "puzzle" screen which at first seems quite cool when you figure out how it works. However, it doesn't end up working correctly, and you can't tell because it makes use of invisible spikes; expect to have a lot of trial and error moments even after figuring out how everything works. If you would like a map that somewhat explains how the puzzle works, I've attached one [url=https://i.imgur.com/Kp9gY0N.png]here[/url]. Final stage is needle, and final boss is mash and ignore the projectiles as much as you can.
Would not recommend due to the untested nature of the game and the high softlock potential in quite a few sections.
[3] Likes
This game uses a weird engine that's slightly different from the standard one, but it also appears to be running at 60 FPS (possibly in part due to maker incompetence but I'm not sure). It also seems to run a bit faster in one stage (maybe 75 FPS) which leads me to believe that it may be intentional?
The platforming has some interesting and unconventional parts, but there are a lot of invisible block maze-type sections and parts where you need to touch triggers and then backtrack. I'd assume the maker did not actually test to see if triggers save when shooting save points because there are multiple sections that are either incredibly long without taking saves or have the potential to softlock you. The fire stage has one save in particular that makes you go through 2 screens before reaching a save, and if you take it, you are trapped forever (possibly inside of spikes), so just be wary of that because it's hard and terrible. The ice stage has a "puzzle" screen which at first seems quite cool when you figure out how it works. However, it doesn't end up working correctly, and you can't tell because it makes use of invisible spikes; expect to have a lot of trial and error moments even after figuring out how everything works. If you would like a map that somewhat explains how the puzzle works, I've attached one [url=https://i.imgur.com/Kp9gY0N.png]here[/url]. Final stage is needle, and final boss is mash and ignore the projectiles as much as you can.
Would not recommend due to the untested nature of the game and the high softlock potential in quite a few sections.
Rating: 2.7 27
Difficulty: 73 73
Sep 25, 2020
Bob
I thought this game had promise by the title screen but it looks like the creator wanted to make terrible level design, hence the very first screen being an invisible block maze. But that's not all, the physics are completely borked. It feels like you're jumping on another planet. Also, the jump sounds are reversed for some reason.
Would not recommend playing.
[1] Like
Would not recommend playing.
Rating: 2.0 20
Difficulty: 40 40
Feb 8, 2015