Creator's Comments:
ActualKale [Creator]
The most influential needle game
[20] Likes
Rating: 10.0 100
Difficulty: 85 85
Nov 12, 2018
98 Reviews:
bantsmen
An all-around pretty terrible experience. While I can appreciate the historical context of this game being more ambitious than the needle games that came before it, as well as the tributes to other fangames through the different tilesets, and this being Kale's first fangame, the end result is not very fun to play through. I struggle to find any positive things about my playthrough of this game besides the abruptly ending music and wacky difficulty balancing sometimes making me laugh. In addition to being largely uninteresting and unbalanced, there are numerous jumps that feel horrible to execute. The final floor alone encapsulates this, having one precise hard jump and the rest of the jumps being basic needle jumps to choke on.
I would not recommend playing this, but if for whatever reason you insist on playing it I would recommend playing the speedrun version (which I did not play) which nerfs a few things, although most of the nerfs are pretty minor (except for floor 92) and a lot of the issues of the main game are still present.
[3] Likes
I would not recommend playing this, but if for whatever reason you insist on playing it I would recommend playing the speedrun version (which I did not play) which nerfs a few things, although most of the nerfs are pretty minor (except for floor 92) and a lot of the issues of the main game are still present.
Rating: 1.0 10
Difficulty: 85 85
May 3, 2024
LastTISisLife
It was my first serious needle challenge, so i has some special relations with this game. It was pretty hard and torturing sometimes, but for the most part the game give me a lot of fun, so i can't complain about it too much. The only two saves in the game that i heavily dislike are save 2 on F82 and F92, first one is just balls hard and unfun to execute, and second one is... it's sure is. The rest of the saves varies from very fun to okay, even tho F78 and F100 are also not good. On the other side floors like F63, F64-65, F71, F73 are pretty awesome and memorable
All in all, after second playthrough i still like this game. Sequel definitely did some work on mistakes, but this one is still playable. Considering how old this is, it's nice ambigious attempt at making big chungus needle and it could be ended up being much worse
All in all, after second playthrough i still like this game. Sequel definitely did some work on mistakes, but this one is still playable. Considering how old this is, it's nice ambigious attempt at making big chungus needle and it could be ended up being much worse
Tagged as: Needle
[3] Likes
Rating: 7.1 71
Difficulty: 82 82
Aug 22, 2021
joseph567
A few very good designs and lots of disastrous designs.As for the save balance,it doesn't exist in this game.
[3] Likes
Rating: 4.6 46
Difficulty: 80 80
May 14, 2017
Pandy49
This is game is a marathon of medium-very hard needle. Its pretty relaxing to just turn it on and spam shift/R in a half-hour session.
I have sinked in many hours in this game and the only downside I have experienced so far are the music choices which are not my taste. I didn't really mind and just pressed Ctrl+M to play my own.
If you are going to play this game. Please keep in mind that the difficulty is a complete rollercoaster. All in all, this game is extremely long, has a lot of variety in spikejumps and is extremely hard in the later parts.
I'm not a big fan of all the hype (why is a speedrun version even a thing?) but this game is something you should have played if you are an experienced plattformer.
[3] Likes
I have sinked in many hours in this game and the only downside I have experienced so far are the music choices which are not my taste. I didn't really mind and just pressed Ctrl+M to play my own.
If you are going to play this game. Please keep in mind that the difficulty is a complete rollercoaster. All in all, this game is extremely long, has a lot of variety in spikejumps and is extremely hard in the later parts.
I'm not a big fan of all the hype (why is a speedrun version even a thing?) but this game is something you should have played if you are an experienced plattformer.
Rating: 8.0 80
Difficulty: 90 90
Jun 4, 2015
xva
I’ve written two separate reviews for this game, as the two versions that most people play are essentially two different games. they are so different to the point where clearing the game and not clarifying which version it was causes confusion. your experience will greatly vary depending on which one you play. I do think you should definitely play this game. this review’s ratings are representative of the original, non-speedrun version
——— ORIGINAL VERSION:
this game is best described in one word: mess
I first played this game on the original, non-speedrun version, which meant I got to experience the authentic and original Crimson Needle experience. it sure is something unique, despite being essentially a ton of difficult and fucked-up jtool needle
actually, the term “fucked up needle” is a good way to describe most of the latter floors. stuff like random ledges (f93), overly precise drops (f88) random corners (everywhere), singlejump diamonds (f91), strangely precise and uncomfortable jumps that look and play weirdly (f84 last save) - and most of all, f92’s infamous 92 gates. it’s all quite memorable to me, despite being very difficult and annoying at times. the needle is pretty fun at the start of the game until somewhere around the Butterfly tileset of f70-f72. to add to this, the tileset after it is potentially the worst tileset in the game. f73-f76 just suck and there isn’t much else to it. it’s rather difficult to enjoy at best, and painfully irritating at worst
additionally, maintaining a good balance of difficulty and quality is often where games like this meet their undoing. this game completely fails at this, with random difficulty spikes all throughout. usually this isn’t too much of a problem, however this game’s difficulty spikes are very noticeable and are often tough to overlook. there are often random insane chokejumps (f88) and floors which are clearly harder than the ones around them (f92, f54, f76). there are many classics, of course, and they’re more plentiful than the bad screens. just about a third of the game is memorable and great screens. the second third is good/alright screens, and the last third are sub-par and somewhat annoying screens with the rare ‘ancient Kale atrocity’ (namely f92 and f79 come to mind)
something about this game feels slightly painful - maybe the word “crimson” has an effect here, meaning a deep, dark red color. red, being the color of blood, is also often associated with pain or hurt
overall a classic, but you likely won’t enjoy it upon your first playthrough
85.3/100, 6.5/10
——— SPEEDRUN VERSION:
greatly nerfed version of Crimson Needle 1 that essentially removes most of the bullshit and nerfs all the difficult chokejumps. I’ll mostly talk about the changes and how they affect the game, as the structure of the game is kept the exact same
it’s akin to playing Kamilia 2 Remake instead of Kamilia 2. it irons out all the crap and all the difficult stuff, and makes it a much smoother and easier-to-find-fun experience. however, all the bad/unbalanced parts being ironed out comes at a cost: it’s less memorable and feels like just that - a speedrun. speedruns tend to play minimal amounts of a game just enough to get a completion. this is what this feels like, and it isn’t a super great feeling. after clearing, you most certainly won’t feel as accomplished as you would for clearing the original. however, I can understand why people play the speedrun version more often nowadays. people don’t wanna spend ten hours on a game like CN1 just to say they hate it at the end. it’s not an easy game to enjoy at all, you either need to be a massive Kale fan or just a lover of that kind of needle (which is obviously quite rare). as for the speedrun version, it’s way fairer and easier to enjoy, which makes the game more appealing
it feels a little dumbed-down at times and isn’t exactly reflective of the original game, but it isn’t a bad experience per se. the fact I’ve played and cleared the original before this is likely clouding my judgement and making it feel worse than it is
recommended
83.0/100, 9.3/10
[2] Likes
——— ORIGINAL VERSION:
this game is best described in one word: mess
I first played this game on the original, non-speedrun version, which meant I got to experience the authentic and original Crimson Needle experience. it sure is something unique, despite being essentially a ton of difficult and fucked-up jtool needle
actually, the term “fucked up needle” is a good way to describe most of the latter floors. stuff like random ledges (f93), overly precise drops (f88) random corners (everywhere), singlejump diamonds (f91), strangely precise and uncomfortable jumps that look and play weirdly (f84 last save) - and most of all, f92’s infamous 92 gates. it’s all quite memorable to me, despite being very difficult and annoying at times. the needle is pretty fun at the start of the game until somewhere around the Butterfly tileset of f70-f72. to add to this, the tileset after it is potentially the worst tileset in the game. f73-f76 just suck and there isn’t much else to it. it’s rather difficult to enjoy at best, and painfully irritating at worst
additionally, maintaining a good balance of difficulty and quality is often where games like this meet their undoing. this game completely fails at this, with random difficulty spikes all throughout. usually this isn’t too much of a problem, however this game’s difficulty spikes are very noticeable and are often tough to overlook. there are often random insane chokejumps (f88) and floors which are clearly harder than the ones around them (f92, f54, f76). there are many classics, of course, and they’re more plentiful than the bad screens. just about a third of the game is memorable and great screens. the second third is good/alright screens, and the last third are sub-par and somewhat annoying screens with the rare ‘ancient Kale atrocity’ (namely f92 and f79 come to mind)
something about this game feels slightly painful - maybe the word “crimson” has an effect here, meaning a deep, dark red color. red, being the color of blood, is also often associated with pain or hurt
overall a classic, but you likely won’t enjoy it upon your first playthrough
85.3/100, 6.5/10
——— SPEEDRUN VERSION:
greatly nerfed version of Crimson Needle 1 that essentially removes most of the bullshit and nerfs all the difficult chokejumps. I’ll mostly talk about the changes and how they affect the game, as the structure of the game is kept the exact same
it’s akin to playing Kamilia 2 Remake instead of Kamilia 2. it irons out all the crap and all the difficult stuff, and makes it a much smoother and easier-to-find-fun experience. however, all the bad/unbalanced parts being ironed out comes at a cost: it’s less memorable and feels like just that - a speedrun. speedruns tend to play minimal amounts of a game just enough to get a completion. this is what this feels like, and it isn’t a super great feeling. after clearing, you most certainly won’t feel as accomplished as you would for clearing the original. however, I can understand why people play the speedrun version more often nowadays. people don’t wanna spend ten hours on a game like CN1 just to say they hate it at the end. it’s not an easy game to enjoy at all, you either need to be a massive Kale fan or just a lover of that kind of needle (which is obviously quite rare). as for the speedrun version, it’s way fairer and easier to enjoy, which makes the game more appealing
it feels a little dumbed-down at times and isn’t exactly reflective of the original game, but it isn’t a bad experience per se. the fact I’ve played and cleared the original before this is likely clouding my judgement and making it feel worse than it is
recommended
83.0/100, 9.3/10
Rating: 6.5 65
Difficulty: 85 85
Jul 6, 2024
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