147 Reviews:
Paragus
The iconic "Kill the Guy" is one of those old school fangames that has reached legendary status and still holds up fairly well to this day. For many people including myself, it's one of the first fangames many people play. The platforming is extremely well done and mixes in puzzly elements across the stages. The music is top notch, and the bosses are interesting and memorable. It's one of those mandatory fangames that pretty much everyone has to play.
[16] Likes
Rating: 9.5
Difficulty: 40
Feb 12, 2015
FudgeMerchant
The game started great. I went in with great optimism and was pumped to complete this. Then , the puzzles came...which started to weigh down on me until I just ended up not enjoying the game at all. The boss fights were okay (aside from the final one). Just, really got tired of it after playing it for some time.
THE HIGHLIGHT OF THE GAME was Reveal Spoiler
[9] Likes
THE HIGHLIGHT OF THE GAME was Reveal Spoiler
Rating: 6.0
Difficulty: 44
Jan 21, 2018
Xplayerlol
Rating based on Version 0.52, as it is currently the most recent version avaiable.
I really loved this game. First off, there's a storyline, and it's an interesting storyline. The game is split into chapters, and you can feel the difference between each chapter. The visuals and musics are amazing, and fit very well together. In other words, everything is what it should be, nothing feels really out of place, and this is extremely rare in a fangame.
The platforming itself is also incredibly good. It's a mix of multiple puzzles, often involving one or more gimmicks. These puzzles require both, thinking and skill, neither of them being required in extreme amounts. The game reuses lots of gimmicks, but since they are reused into new puzzles, I don't really count it as a negative thing. Every save feels different, there are no fillers, and that is also very rare in a fangame.
The bosses and mini-bosses are also amazing. Pacman and Exoh are a great way to introduce the game, and warn the players about what awaits them. The Piranha Plant has a couple small glitches (Like becoming invisible during the transition between the first and the second phase, which can kill you by surprise when the platform you're standing at is destroyed out of nowhere), but it's still a good boss, although I still find it to be way too hard to be in Stage 2 (Lots of RNG and attacks coming from multiple directions. Second phase is also quite confusing). Making Curly Brace into an optional boss was a great choice, as she is very different from the other bosses in the game, and somewhat difficult on her own way. Boshy is by far my favorite boss in the game, with a great atmosphere, a great scenery and an epic fight with lots of pattern, mainly at the second phase. Big Boo can be confusing at its second phase (Took me a while to figure out how to damage him), but it's an interesting fight as well. And Geezer was surprisingly enjoyable, although the survival phase was unnecessarily long (50 seconds of the same attack over and over is a bit too much).
The game uses different physics from most fangames, but the physics are well-done, and the game adjusts well to them, there are no absurd maneuvers. The kid has a different jump animation as well.
There are two reasons for this game to not score a 10. The first one is simple, it's still a beta. I went through the whole Stage 2 wondering about what would the second boss be...And the game welcomes with a "Boss 2 Unfinished". This is just way too anticlimactic. And the second reason is the VVVVVV stage. Up until this point, the game was a slow-paced puzzle-platformer, with a bigger focus on the puzzles and a softer platforming. But when you reach the VVVVVV stage, the platforming becomes hell. It's at least five times more fast-paced than before, and not as puzzle-oriented as the previous stages, which wouldn't be too bad by itself, but just doesn't fit in a game that was slow-paced puzzle through four straight chapters.
That aside, it's definitely a worthy experience. Highly recommended.
[5] Likes
I really loved this game. First off, there's a storyline, and it's an interesting storyline. The game is split into chapters, and you can feel the difference between each chapter. The visuals and musics are amazing, and fit very well together. In other words, everything is what it should be, nothing feels really out of place, and this is extremely rare in a fangame.
The platforming itself is also incredibly good. It's a mix of multiple puzzles, often involving one or more gimmicks. These puzzles require both, thinking and skill, neither of them being required in extreme amounts. The game reuses lots of gimmicks, but since they are reused into new puzzles, I don't really count it as a negative thing. Every save feels different, there are no fillers, and that is also very rare in a fangame.
The bosses and mini-bosses are also amazing. Pacman and Exoh are a great way to introduce the game, and warn the players about what awaits them. The Piranha Plant has a couple small glitches (Like becoming invisible during the transition between the first and the second phase, which can kill you by surprise when the platform you're standing at is destroyed out of nowhere), but it's still a good boss, although I still find it to be way too hard to be in Stage 2 (Lots of RNG and attacks coming from multiple directions. Second phase is also quite confusing). Making Curly Brace into an optional boss was a great choice, as she is very different from the other bosses in the game, and somewhat difficult on her own way. Boshy is by far my favorite boss in the game, with a great atmosphere, a great scenery and an epic fight with lots of pattern, mainly at the second phase. Big Boo can be confusing at its second phase (Took me a while to figure out how to damage him), but it's an interesting fight as well. And Geezer was surprisingly enjoyable, although the survival phase was unnecessarily long (50 seconds of the same attack over and over is a bit too much).
The game uses different physics from most fangames, but the physics are well-done, and the game adjusts well to them, there are no absurd maneuvers. The kid has a different jump animation as well.
There are two reasons for this game to not score a 10. The first one is simple, it's still a beta. I went through the whole Stage 2 wondering about what would the second boss be...And the game welcomes with a "Boss 2 Unfinished". This is just way too anticlimactic. And the second reason is the VVVVVV stage. Up until this point, the game was a slow-paced puzzle-platformer, with a bigger focus on the puzzles and a softer platforming. But when you reach the VVVVVV stage, the platforming becomes hell. It's at least five times more fast-paced than before, and not as puzzle-oriented as the previous stages, which wouldn't be too bad by itself, but just doesn't fit in a game that was slow-paced puzzle through four straight chapters.
That aside, it's definitely a worthy experience. Highly recommended.
Rating: 9.5
Difficulty: 53
Jun 10, 2015
Bob
Everyone knows kill the guy. Just play it if you haven't!
Tagged as: Adventure
[5] Likes
Rating: 9.9
Difficulty: 40
Feb 10, 2015
Wolfiexe
Even after all these years, Kill the Guy stands up there with the greatest adventure games out there, with a huge variety of gimmicks, puzzles and challenges to provide the player with, and all covered with very well thought out design.
I was wary of how the engine would feel 7 years since I'd last played this and that the 30fps gameplay would bother me, but I adjusted to it incredibly fast. Nothing feels too precise or demanding that the different engine makes a real difference, and the main difficulty comes from a couple of tricky puzzles or boss segments. Despite that, nothing feels too obtuse or demanding, and it's all designed carefully to be pretty accessible for players of all skill levels.
Kill the Guy also features a bunch of bonus challenges, secrets and customizables to make The Kid look more like you've always wanted him to. The bonus coins all feel well placed and designed around and whilst I didn't end up going for all of them, I enjoyed the ones I went for. The secret and optional stuff just feels well done overall.
Overall just a great game. It's a shame to see it unfinished, but even it the state its in it stands as one of the all time great fangame adventures, and one that's well worth anybody's time.
[3] Likes
I was wary of how the engine would feel 7 years since I'd last played this and that the 30fps gameplay would bother me, but I adjusted to it incredibly fast. Nothing feels too precise or demanding that the different engine makes a real difference, and the main difficulty comes from a couple of tricky puzzles or boss segments. Despite that, nothing feels too obtuse or demanding, and it's all designed carefully to be pretty accessible for players of all skill levels.
Kill the Guy also features a bunch of bonus challenges, secrets and customizables to make The Kid look more like you've always wanted him to. The bonus coins all feel well placed and designed around and whilst I didn't end up going for all of them, I enjoyed the ones I went for. The secret and optional stuff just feels well done overall.
Overall just a great game. It's a shame to see it unfinished, but even it the state its in it stands as one of the all time great fangame adventures, and one that's well worth anybody's time.
Rating: 9.5
Difficulty: 50
Feb 18, 2019
Nearigami
If you have somehow not played this game, what the fuck are you doing? PLAY IT. IT IS SO GOOD. Even in it's unfinished state, Kill The Guy is an effectively full length adventure game with many puzzle elements and gimmicks that all work to the game's advantage and truly give the player a sense of progression that other games WISH to replicate. Everything about this game is amazing and flows incredibly well. Doing any save in this game felt like I was overcoming a completely fair challenge. Nothing in this game feels too hard or too easy, and while the engine is different and the kid plays differently from all normal fangames, it works to the game's advantage and makes the experience even better. 10/10 in every category. One of the few fangames I would pay money for.
[3] Likes
Rating: 10.0
Difficulty: 45
Jun 28, 2017
Cosmoing
Kill the Guy is a classic copied by many other fangames for very good reasons. Dating from an era where flash games were still the rage, you can feel a lot of that energy coming through here in the story, the UI, the overall content: there's a ton of "whatever the maker felt like making at that moment" and I wouldn't have it any other way. And while it may be all over the place, it never fails to excel at what it's doing, and I find myself comparing a lot of modern platforming to what this game offers and this game wins every time. The only real downside is 30fps can take a bit of getting used to, but it's worth it. Highly recommended.
Tagged as: Adventure
[2] Likes
Rating: 8.5
Difficulty: 40
Aug 29, 2024
BloggerOP
Rating based on version 0.52 100%, which includes collecting every coin and rupee, every trial challenge, and unlocking every chest. Hardest thing was the stage 3 follow the mouse trial, which took me around 2.5 hours.
[2] Likes
Rating: 9.7
Difficulty: 65
Aug 15, 2024
EternallyEve
An absolutely quintessential fan game and a game I would recommend as the immediate first fan game to play following the original IWBTG. It's a shame it was never finished but even just being unfinished its quite long and at times pretty challenging.
Highlights include the Ukigumo opening, the great music choices, the unique gimmicks in platforming, enemies and puzzles alike - and who could forget what probably brought a lot of us here DJ SRAY, the kickass optional boss combining Space Channel 5 with Cave Story in a rhythm boss so iconic it would end up getting a revival with the Friday Night Funkin' mod "Funk the Guy" . Beyond that famous fight, there's equally as fun and frustrating fights against the likes of Pac-Man, Exor a Piranha Plant and of course Boshy . Though unfortunately, the final boss Geezer while pretty cool, does lead to a bit of a deflating ending due to the game remaining unfinished.
Despite all of that, this is forever going to remain part of the fan game Hall of Fame. It's more than earned it's rating over the years, and if you haven't already played it - do so!
[2] Likes
Highlights include the Ukigumo opening, the great music choices, the unique gimmicks in platforming, enemies and puzzles alike - and who could forget what probably brought a lot of us here DJ SRAY, the kickass optional boss combining Space Channel 5 with Cave Story in a rhythm boss so iconic it would end up getting a revival with the Friday Night Funkin' mod "Funk the Guy" . Beyond that famous fight, there's equally as fun and frustrating fights against the likes of Pac-Man, Exor a Piranha Plant and of course Boshy . Though unfortunately, the final boss Geezer while pretty cool, does lead to a bit of a deflating ending due to the game remaining unfinished.
Despite all of that, this is forever going to remain part of the fan game Hall of Fame. It's more than earned it's rating over the years, and if you haven't already played it - do so!
Rating: 9.0
Difficulty: 54
Aug 27, 2023
Cutiefruity
This game is truly a gem and it is the best game of it's time by a wide, wide margin. This has been a shaper of all fangames with some of the most iconic bossfights of all time and a really unique feel to it.
The elephant in the room is that this game is unfinished. This is really heartbreaking, as the first 4 chapters, for what was finished of them, was some of the most promising and fun gameplay I've had the joy to go through.
I wish so hard this story could reach it's conclusion and knowing the amazing things geezer could accomplish with this project, but I feel it's important to say something far more important than my wishes with this fangame: Geezer's obviously not been motivated to finish this. While I have literally no say in this community nor am I able to, please don't harass him for neither this game, nor Not Another Needle Game 2. He is a human being and if you were pressured to finish these games when you didn't want to, regardless of if you could or not, you would suffer.
So please let's enjoy what's here without making a big deal out of what could've been.
[2] Likes
The elephant in the room is that this game is unfinished. This is really heartbreaking, as the first 4 chapters, for what was finished of them, was some of the most promising and fun gameplay I've had the joy to go through.
I wish so hard this story could reach it's conclusion and knowing the amazing things geezer could accomplish with this project, but I feel it's important to say something far more important than my wishes with this fangame: Geezer's obviously not been motivated to finish this. While I have literally no say in this community nor am I able to, please don't harass him for neither this game, nor Not Another Needle Game 2. He is a human being and if you were pressured to finish these games when you didn't want to, regardless of if you could or not, you would suffer.
So please let's enjoy what's here without making a big deal out of what could've been.
Rating: 9.0
Difficulty: 52
Jan 16, 2021