I wanna kill the Guy

Creator: Thenewgeezer

Average Rating
9.1 / 10
Average Difficulty
46.9 / 100
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Tags:

Adventure (27) Avoidance (1) Trap (2) Gimmick (13) Boss (12) Puzzle (16) Original (1) Different_Engine (1) Rhythm (1) Incomplete (4) unfinished (3) Classic (7) amazing (1) VVVVVV (1) SourPls (2)

Screenshots

  • by ElCochran90
  • by sirdoyle
  • by Xplayerlol
  • by Xplayerlol
  • by Xplayerlol
  • by Bob
  • by ElCochran90
  • by Sheldons_Pet_Rock
  • by Bob
  • by Bob

136 Reviews:

Paragus
The iconic "Kill the Guy" is one of those old school fangames that has reached legendary status and still holds up fairly well to this day. For many people including myself, it's one of the first fangames many people play. The platforming is extremely well done and mixes in puzzly elements across the stages. The music is top notch, and the bosses are interesting and memorable. It's one of those mandatory fangames that pretty much everyone has to play.

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[16] Likes
Rating: 9.5 95       Difficulty: 40 40
Feb 12, 2015
FudgeMerchant
The game started great. I went in with great optimism and was pumped to complete this. Then , the puzzles came...which started to weigh down on me until I just ended up not enjoying the game at all. The boss fights were okay (aside from the final one). Just, really got tired of it after playing it for some time.

THE HIGHLIGHT OF THE GAME was THE DANCE BATTLE

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[8] Likes
Rating: 6.0 60       Difficulty: 44 44
Jan 21, 2018
Xplayerlol
Rating based on Version 0.52, as it is currently the most recent version avaiable.
I really loved this game. First off, there's a storyline, and it's an interesting storyline. The game is split into chapters, and you can feel the difference between each chapter. The visuals and musics are amazing, and fit very well together. In other words, everything is what it should be, nothing feels really out of place, and this is extremely rare in a fangame.
The platforming itself is also incredibly good. It's a mix of multiple puzzles, often involving one or more gimmicks. These puzzles require both, thinking and skill, neither of them being required in extreme amounts. The game reuses lots of gimmicks, but since they are reused into new puzzles, I don't really count it as a negative thing. Every save feels different, there are no fillers, and that is also very rare in a fangame.
The bosses and mini-bosses are also amazing. Pacman and Exoh are a great way to introduce the game, and warn the players about what awaits them. The Piranha Plant has a couple small glitches (Like becoming invisible during the transition between the first and the second phase, which can kill you by surprise when the platform you're standing at is destroyed out of nowhere), but it's still a good boss, although I still find it to be way too hard to be in Stage 2 (Lots of RNG and attacks coming from multiple directions. Second phase is also quite confusing). Making Curly Brace into an optional boss was a great choice, as she is very different from the other bosses in the game, and somewhat difficult on her own way. Boshy is by far my favorite boss in the game, with a great atmosphere, a great scenery and an epic fight with lots of pattern, mainly at the second phase. Big Boo can be confusing at its second phase (Took me a while to figure out how to damage him), but it's an interesting fight as well. And Geezer was surprisingly enjoyable, although the survival phase was unnecessarily long (50 seconds of the same attack over and over is a bit too much).
The game uses different physics from most fangames, but the physics are well-done, and the game adjusts well to them, there are no absurd maneuvers. The kid has a different jump animation as well.
There are two reasons for this game to not score a 10. The first one is simple, it's still a beta. I went through the whole Stage 2 wondering about what would the second boss be...And the game welcomes with a "Boss 2 Unfinished". This is just way too anticlimactic. And the second reason is the VVVVVV stage. Up until this point, the game was a slow-paced puzzle-platformer, with a bigger focus on the puzzles and a softer platforming. But when you reach the VVVVVV stage, the platforming becomes hell. It's at least five times more fast-paced than before, and not as puzzle-oriented as the previous stages, which wouldn't be too bad by itself, but just doesn't fit in a game that was slow-paced puzzle through four straight chapters.
That aside, it's definitely a worthy experience. Highly recommended.

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Tagged as: Adventure Gimmick Puzzle
[4] Likes
Rating: 9.5 95       Difficulty: 53 53
Jun 10, 2015
Bob
Everyone knows kill the guy. Just play it if you haven't!

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Tagged as: Adventure
[4] Likes
Rating: 9.9 99       Difficulty: 40 40
Feb 10, 2015
Wolfiexe
Even after all these years, Kill the Guy stands up there with the greatest adventure games out there, with a huge variety of gimmicks, puzzles and challenges to provide the player with, and all covered with very well thought out design.

I was wary of how the engine would feel 7 years since I'd last played this and that the 30fps gameplay would bother me, but I adjusted to it incredibly fast. Nothing feels too precise or demanding that the different engine makes a real difference, and the main difficulty comes from a couple of tricky puzzles or boss segments. Despite that, nothing feels too obtuse or demanding, and it's all designed carefully to be pretty accessible for players of all skill levels.

Kill the Guy also features a bunch of bonus challenges, secrets and customizables to make The Kid look more like you've always wanted him to. The bonus coins all feel well placed and designed around and whilst I didn't end up going for all of them, I enjoyed the ones I went for. The secret and optional stuff just feels well done overall.

Overall just a great game. It's a shame to see it unfinished, but even it the state its in it stands as one of the all time great fangame adventures, and one that's well worth anybody's time.

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Tagged as: Adventure Gimmick Boss Puzzle
[3] Likes
Rating: 9.5 95       Difficulty: 50 50
Feb 18, 2019