21 Reviews:
Ventus
This is really good practice for K3 piano! (Kappa)
But anyways this is a very enjoyable needle with a few annoying jumps here and there. If you're looking for a fun challenge I would most definitely recommend this to you.
[0] Likes
But anyways this is a very enjoyable needle with a few annoying jumps here and there. If you're looking for a fun challenge I would most definitely recommend this to you.
Rating: 8.0 80
Difficulty: 50 50
Nov 15, 2016
Aronax
I came into this game thinking it would just be a shitty needle game with a few gimmicks mixed in and in some parts, it was. But the rest was actually incredibly fun, aside from the avoidance at the end, the needle/gimmicks are very fun to play and stayed that way through the duration of it. Definitely recommend this game!
[0] Likes
Rating: 7.0 70
Difficulty: 40 40
Nov 14, 2016
Slothug
trolls,traps,gimmicks for 30sec piano 10/10
[0] Likes
Rating: 6.9 69
Difficulty: 50 50
Feb 11, 2016
Esmiow
A nice came, well made with some good gimmicks, gravity flip wasn't the best but the needle part was fine. The avoidance I found very easy in comparison to the rest of the game (and when I played it I wasn't very good at avoidance at all) did it in around 10 tries and it had only one attack. In all, well made and good.
[0] Likes
Rating: 6.5 65
Difficulty: 45 45
Nov 27, 2015
Xplayerlol
Cool needle game with a few gimmicks. It seems to reference a few needle games as it progresses, which is visible because of the sudden changes in some screens. I saw Catharsis, but i'm not sure about the others.
So, the level design is nice in most of the stages. I liked the conveyor belt a lot, but I have to say: The gravity inversion wasn't at its best shape. There is one particular save where you'll get your feet stuck at the floor, and won't be able to immediatly move forward, just jump. Easy to solve, but very annoying, as there are some annoying jumps along the way and, well, gravity inversion. Catharsis was very cool, although I missed some of Catharsis' difficulty there, the stage with the Crimson Kid had a few too-generic traps, but they weren't enough to ruin the fun, and the needle trials was cool, although the hitbox of the spikes is just wrong at some screens. Like at the sideways gates.
The piano avoidance was very short and simple, in my opinion. You just have to survive through a few seconds of the same attack all over and over again, until you can reach the portal, and then CLEAR!!! I survived through a 30-seconds piano (Maybe not even that)! That's not cool.
The lenght of the game annoyed me, as well. I usually enjoy short fangames, but I was enjoying it so much, that it was really sad when my gameplay was suddenly cut halfway through because I had reached the boss room. Not too short, but far from being lenghty. Some extra stages would be nice...But OK.
The difficulty was nice, the game never felt too hard or...Sometimes it felt too easy, but never too hard. The aligns are very well-placed, and so are the saves.
Overall, a very nice game. It has some flaws, but most are easily overlooked. Would recommend.
Fun fact: The music playing at the clear screen of the game is a MP3 version of a certain video of a fight against Influka from K3. You can hear the sound of the shoots, the jumps and other sound effects.
[0] Likes
So, the level design is nice in most of the stages. I liked the conveyor belt a lot, but I have to say: The gravity inversion wasn't at its best shape. There is one particular save where you'll get your feet stuck at the floor, and won't be able to immediatly move forward, just jump. Easy to solve, but very annoying, as there are some annoying jumps along the way and, well, gravity inversion. Catharsis was very cool, although I missed some of Catharsis' difficulty there, the stage with the Crimson Kid had a few too-generic traps, but they weren't enough to ruin the fun, and the needle trials was cool, although the hitbox of the spikes is just wrong at some screens. Like at the sideways gates.
The piano avoidance was very short and simple, in my opinion. You just have to survive through a few seconds of the same attack all over and over again, until you can reach the portal, and then CLEAR!!! I survived through a 30-seconds piano (Maybe not even that)! That's not cool.
The lenght of the game annoyed me, as well. I usually enjoy short fangames, but I was enjoying it so much, that it was really sad when my gameplay was suddenly cut halfway through because I had reached the boss room. Not too short, but far from being lenghty. Some extra stages would be nice...But OK.
The difficulty was nice, the game never felt too hard or...Sometimes it felt too easy, but never too hard. The aligns are very well-placed, and so are the saves.
Overall, a very nice game. It has some flaws, but most are easily overlooked. Would recommend.
Fun fact: The music playing at the clear screen of the game is a MP3 version of a certain video of a fight against Influka from K3. You can hear the sound of the shoots, the jumps and other sound effects.
Rating: 7.0 70
Difficulty: 45 45
Mar 11, 2015