16 Reviews:
Kevbot43
Short and easy game. Nice music and textures.
[0] Likes
Rating: 6.0 60
Difficulty: 25 25
Feb 22, 2016
wolfendoomer
Well, I don't think that this is game is bad. It's actually pretty good for new players. Sure, it's not original and stuff, but there are so many fangames, that it's hard to be orginal. And if a new player plays this, why should he care about originality? It has all the stuff your average fangame has. (except a boss, but it's okay) But, the only problem is that the jump replenishsers don't actually respawn. Also, the grid. But it doesn't really matter if you are a new player, as I said. I like the tileset too.
[0] Likes
Rating: 8.7 87
Difficulty: 31 31
Aug 1, 2015
Xplayerlol
It's visually good. Nice tilesets and background (I wonder why is there so much specific hatred directed towards the scrolling grid).
The traps are a half-and-half. I like the way they are introduced, with the game beginning like a normal easy needle game, and then all of sudden, after 3 rooms, a random flying spike from above, and there goes one of my lifes. However, it's the same as always, flying spikes, invisible blocks...Sure, it's hard to make a truly surprising trap nowadays, but this game could at least try a bit harder.
The level design is the same as the traps. It's...nice, but it adds nothing to needle games. It's the same way of introduction as many other fangames, there is the same generic +spike room, the same flying spikes endurance. I like the gameplay, but it feels like I'm replaying some other fangames. And I hate replaying fangames. The only different thing were the traps, and that's why the lack of creativity weighs even more.
It's not a bad fangame, it's just that I don't think it's worth playing.
[0] Likes
The traps are a half-and-half. I like the way they are introduced, with the game beginning like a normal easy needle game, and then all of sudden, after 3 rooms, a random flying spike from above, and there goes one of my lifes. However, it's the same as always, flying spikes, invisible blocks...Sure, it's hard to make a truly surprising trap nowadays, but this game could at least try a bit harder.
The level design is the same as the traps. It's...nice, but it adds nothing to needle games. It's the same way of introduction as many other fangames, there is the same generic +spike room, the same flying spikes endurance. I like the gameplay, but it feels like I'm replaying some other fangames. And I hate replaying fangames. The only different thing were the traps, and that's why the lack of creativity weighs even more.
It's not a bad fangame, it's just that I don't think it's worth playing.
Rating: 4.5 45
Difficulty: 36 36
Mar 10, 2015