24 Reviews:
sacredgeo
Great game, probably the hardest thing I've cleared as of writing this review. This really hit the sweet spot for me in terms of general "flow", challenge, and fun and I hope to continue to find more like this as I continue my foray into fangames.
It's made up of three stages and a boss for each. I'll start by talking about the stages themselves.
The first two are medley stages, and not that I'm a medley connoisseur but they all felt rather different from each other and all were fairly well done. The actual platforming difficulty stays relatively low around for these stages - there are a few tricky sections here and there and some micro avoidances thrown in to keep things interesting, but it never gets too wild, I felt like every save was honestly more satisfying than the last and I more or less didn't put the game down until I hit the second boss and had to go to work.
The third stage is original needle and things ramp up quite a bit here. I found this section to be quite a challenge. For reference, I doubled my death count from everything else up to this point combined in the few screens this stage lasts. It is difficult, but it is not unreasonable. The saves are still very fair and I didn't really find myself frustrated at any point outside of one particular drop in one of the earlier screens. It's also worth mentioning that the save placement in this section is FULL meme and hitting the save is often a part of clearing that particular section. I actually liked that and found it entertaining but it is sort of frustrating when you die at the VERY end of a save.
I'll put my thoughts on the bosses in spoiler tags for those who want to be completely blind, but I'm not actually going to spoil anything here. Feel free to look if you don't mind knowing peripheral details.
Reveal Spoiler
tl;dr it's good give it a shot
[0] Likes
It's made up of three stages and a boss for each. I'll start by talking about the stages themselves.
The first two are medley stages, and not that I'm a medley connoisseur but they all felt rather different from each other and all were fairly well done. The actual platforming difficulty stays relatively low around for these stages - there are a few tricky sections here and there and some micro avoidances thrown in to keep things interesting, but it never gets too wild, I felt like every save was honestly more satisfying than the last and I more or less didn't put the game down until I hit the second boss and had to go to work.
The third stage is original needle and things ramp up quite a bit here. I found this section to be quite a challenge. For reference, I doubled my death count from everything else up to this point combined in the few screens this stage lasts. It is difficult, but it is not unreasonable. The saves are still very fair and I didn't really find myself frustrated at any point outside of one particular drop in one of the earlier screens. It's also worth mentioning that the save placement in this section is FULL meme and hitting the save is often a part of clearing that particular section. I actually liked that and found it entertaining but it is sort of frustrating when you die at the VERY end of a save.
I'll put my thoughts on the bosses in spoiler tags for those who want to be completely blind, but I'm not actually going to spoil anything here. Feel free to look if you don't mind knowing peripheral details.
Reveal Spoiler
tl;dr it's good give it a shot
Rating: 9.0
Difficulty: 65
Feb 17, 2018
Yok
Awesome Medley game with bullet hell bosses and screens that aren't used in "every medley game ever." Convallaria Majalis comes to mind. And while the boss battles are inspired by "Kill the Kamilia" they are so much better in "I wanna thank to Daburyu."
[0] Likes
Rating: 9.0
Difficulty: 79
Apr 13, 2015