5 Reviews:
phgQED
I am literally shaking after clearing this for the first time. Because I'm very new to avoidance I imagine this is a common feeling amongst players of the genre, but to me, someone who functions more comfortably in environments that are almost totally under control... let me start over.
Azumol is a single screen of light needle followed by a two minute-ish avoidance, set to a remix/cover that seems to incorporate several different Touhou songs—the one melody I could pick out was 'Green-eyed Jealousy', which is sort of the main leitmotif of Touho 8: Subterranean Animism. The needle is a single screen, single save consistency type where the hardest named jump is a Rukito ledge. The avoidance is something else.
An attempt at describing the attacks/phases:
- Initial RNG burst (basically free)
- Follow up double RNG bursts (also basically free)
- Time delay knife cluster (basically free but RNG can suck)
- Orbs throwing knives pt. 1 (requires light attention to trajectory/dodging)
- Orbs throwing knives pt. 2 (has several safe spots but can require a jump on the third spin/end)
- Falling knives (requires reading but is short in duration)
- Spinning orb knife : This attack is the meat of the entire first part of the fight as it goes on the longest and requires the most straight-up reading. It's a very random attack but one that can be dodged fairly consistently as well. In short, it's part of why I almost instantly fell in love with this avoidance—it just feels fun to read things and dodge them. In practice I found the best method to look for fast-moving knives firstmost, because their trajectory would always be instantly the most dangerous, and then to look for slow-moving clusters with a trajectory that overlapped my safe spot (lower left corner). Dodging during this phase felt incredibly fun. Also the initial burst is heavy RNG but almost never screwed me over—it just served as a sort of introduction to the main first phase of the avoidance. The ending involves the knives on screen pinching together, which can get you if you're not expecting it, but probably not often after that.)
- Bouncing orbs (not too bad for a bouncing attack)
- Center orb storm (lots of fun RNG reading dodges, but the ending can suck—the orbs on screen stutter towards the center, vibrate a bit, then burst outwards. RNG can sort of screw you on the ending.)
After these attacks you get the first main transition, which involves the kid falling through space and spinning around.
- Pattern beans : This attack has a safe spot for the first half and is very easy to dodge for the second half because it's the same every time. I don't think I ever died to it.
Then you get the second transition, zooming in as the breakcore drums speed up.
- Dodging knives in a box : Most of my runs died here. You're contained in a much smaller arena in the shape of a square, and are tasked with dodging knives thrown at you by four orbs rotating around the box. The trajectories overlap a lot, there are many knives on screen at a time, and their speeds vary, so you have to deal with a lot of RNG reading all at once. When you pull it off, it feels amazing, but I was almost always left with a 'how did I do that' sensation when I actually made it through, especially on the last run.
After another short transition, it's:
- Falling beans : A bunch of tiny beans come in from above and around you and fall slowly. By the time they're close enough to reach you, the attack is usually over.
- Falling knives : A short RNG section where the surface you're standing on goes upwards slowly.
And then, finally:
- Swirling knives: I don't know really how to properly describe or explain this attack because my clear involved basically fluking the entire thing. Every PB before that attempt made it to the start of this attack and died instantly, and the only time I made it past was in the lower left corner, which, upon watching a video, seems highly sub-optimal. If I was to replay this I probably try staying closer to the center at the beginning for more time to read.
Writing this review just after clearing, my heart is going so fast my chest hurts, and this game has left a serious impression on me. I would highly recommend it to anyone looking for a low-medium difficulty avoidance with lots of fair rng and fast reads.
[3] Likes
Azumol is a single screen of light needle followed by a two minute-ish avoidance, set to a remix/cover that seems to incorporate several different Touhou songs—the one melody I could pick out was 'Green-eyed Jealousy', which is sort of the main leitmotif of Touho 8: Subterranean Animism. The needle is a single screen, single save consistency type where the hardest named jump is a Rukito ledge. The avoidance is something else.
An attempt at describing the attacks/phases:
- Initial RNG burst (basically free)
- Follow up double RNG bursts (also basically free)
- Time delay knife cluster (basically free but RNG can suck)
- Orbs throwing knives pt. 1 (requires light attention to trajectory/dodging)
- Orbs throwing knives pt. 2 (has several safe spots but can require a jump on the third spin/end)
- Falling knives (requires reading but is short in duration)
- Spinning orb knife : This attack is the meat of the entire first part of the fight as it goes on the longest and requires the most straight-up reading. It's a very random attack but one that can be dodged fairly consistently as well. In short, it's part of why I almost instantly fell in love with this avoidance—it just feels fun to read things and dodge them. In practice I found the best method to look for fast-moving knives firstmost, because their trajectory would always be instantly the most dangerous, and then to look for slow-moving clusters with a trajectory that overlapped my safe spot (lower left corner). Dodging during this phase felt incredibly fun. Also the initial burst is heavy RNG but almost never screwed me over—it just served as a sort of introduction to the main first phase of the avoidance. The ending involves the knives on screen pinching together, which can get you if you're not expecting it, but probably not often after that.)
- Bouncing orbs (not too bad for a bouncing attack)
- Center orb storm (lots of fun RNG reading dodges, but the ending can suck—the orbs on screen stutter towards the center, vibrate a bit, then burst outwards. RNG can sort of screw you on the ending.)
After these attacks you get the first main transition, which involves the kid falling through space and spinning around.
- Pattern beans : This attack has a safe spot for the first half and is very easy to dodge for the second half because it's the same every time. I don't think I ever died to it.
Then you get the second transition, zooming in as the breakcore drums speed up.
- Dodging knives in a box : Most of my runs died here. You're contained in a much smaller arena in the shape of a square, and are tasked with dodging knives thrown at you by four orbs rotating around the box. The trajectories overlap a lot, there are many knives on screen at a time, and their speeds vary, so you have to deal with a lot of RNG reading all at once. When you pull it off, it feels amazing, but I was almost always left with a 'how did I do that' sensation when I actually made it through, especially on the last run.
After another short transition, it's:
- Falling beans : A bunch of tiny beans come in from above and around you and fall slowly. By the time they're close enough to reach you, the attack is usually over.
- Falling knives : A short RNG section where the surface you're standing on goes upwards slowly.
And then, finally:
- Swirling knives: I don't know really how to properly describe or explain this attack because my clear involved basically fluking the entire thing. Every PB before that attempt made it to the start of this attack and died instantly, and the only time I made it past was in the lower left corner, which, upon watching a video, seems highly sub-optimal. If I was to replay this I probably try staying closer to the center at the beginning for more time to read.
Writing this review just after clearing, my heart is going so fast my chest hurts, and this game has left a serious impression on me. I would highly recommend it to anyone looking for a low-medium difficulty avoidance with lots of fair rng and fast reads.
Rating: 9.0 90
Difficulty: 40 40
Oct 3, 2022
Kanaris
A easy-to-medium difficulty needle screen followed by a really nice avoidance, consisting mostly of barrage.
The avoidance is front and center of this game, and it's obvious why. The creator has put a lot of effort into polishing it up, and in my opinion, this should be seen as a staple of barrage design.
It's a barrage that is best suited to intermediate players who have had a fair bit of experience reading RNG. If you haven't, there are several attacks that will feel near impossible (one of them being at the end of the fight).
All in all, it's a fantastic barrage avoidance preceded by normal needle. I think everyone except for beginners should play this - I highly recommend!
+A very fun barrage
+Great music
+Fantastic visuals and the production value is clearly high
-The BGM for the needle had been heavily compressed unfortunately
-I wanted to play for longer :(
[2] Likes
The avoidance is front and center of this game, and it's obvious why. The creator has put a lot of effort into polishing it up, and in my opinion, this should be seen as a staple of barrage design.
It's a barrage that is best suited to intermediate players who have had a fair bit of experience reading RNG. If you haven't, there are several attacks that will feel near impossible (one of them being at the end of the fight).
All in all, it's a fantastic barrage avoidance preceded by normal needle. I think everyone except for beginners should play this - I highly recommend!
+A very fun barrage
+Great music
+Fantastic visuals and the production value is clearly high
-The BGM for the needle had been heavily compressed unfortunately
-I wanted to play for longer :(
Rating: 7.0 70
Difficulty: 43 43
Jan 19, 2017
WrathofAnubis
A surprisingly charming game that I think of as "Barrage 101" - has all the staples: the music, the bullets, the transitions and screen effects - but without the brutal difficulty I associate with most of these types of avoidances. Not exactly free, as there's still some RNG sprinkled in there that can really screw you, and a lot of fast attacks, but if you're even a mildly seasoned avoidance player I think you'll breeze through it surprisingly quickly. I ended up clearing it on my third attempt, helped very much by dumb RNG luck, of course.
Has a cursory needle screen beforehand that's perfectly acceptable but uninteresting. Overall a game that I'd recommend to anyone, as it's a fun little tribute for veterans and a very forgiving intro to barrage bosses for newcomers.
[2] Likes
Has a cursory needle screen beforehand that's perfectly acceptable but uninteresting. Overall a game that I'd recommend to anyone, as it's a fun little tribute for veterans and a very forgiving intro to barrage bosses for newcomers.
Rating: 7.0 70
Difficulty: 35 35
Nov 29, 2015