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1 Review:
Pigeon
A monster of a fangame that is very very loooooooooooooong, so decided to go with one screenshot per chapter ruling + occasional boss.
Answers for the Chapter 20 (final of the main game) quiz
Bottom, Top, Bottom, Middle, Top, Bottom, Middle, Bottom
With 20 overall chapters and maybe 8 subchapters this game is massive, but with very very generic needle and / or corridor needle.
There's a lot of repeats in the platforming used and gets more blatant in the late stages.
Difficulty can go from stagnant and fair in evolution to a whole rollercoaster of variety depending on how the saves are not blocked.
Which leads to potential softlocks especially in Chapter 14 (part 1) where you can't see the saves accessible from far away.
In this section you have to navigate through a maze of ascending blocks that often will get you stuck inside above ones with a spotlight effect to top it off.
The traps can be very difficult to dodge compared to the generic platforming most of the time.
It's very oldschool in design with the traps as well.
There's a code section that can be brute-forced because I have no idea how this is supposed to be solved.
There's also a hidden warp in Chapter 14-3 where you hae to land on a set of 3 blocks in invert u shape (invisible to the eye) and have to guess you have to double jump to access the warp for Chapter 14-4.
An extra stage exists with another hub of 10 substages, not fully cleared.
The 3rd extra stage has an impossible jump after investigation.
Big thanks to Nal for all the help provided and sorry for the bother.
[3] Likes
Answers for the Chapter 20 (final of the main game) quiz
Bottom, Top, Bottom, Middle, Top, Bottom, Middle, Bottom
With 20 overall chapters and maybe 8 subchapters this game is massive, but with very very generic needle and / or corridor needle.
There's a lot of repeats in the platforming used and gets more blatant in the late stages.
Difficulty can go from stagnant and fair in evolution to a whole rollercoaster of variety depending on how the saves are not blocked.
Which leads to potential softlocks especially in Chapter 14 (part 1) where you can't see the saves accessible from far away.
In this section you have to navigate through a maze of ascending blocks that often will get you stuck inside above ones with a spotlight effect to top it off.
The traps can be very difficult to dodge compared to the generic platforming most of the time.
It's very oldschool in design with the traps as well.
There's a code section that can be brute-forced because I have no idea how this is supposed to be solved.
There's also a hidden warp in Chapter 14-3 where you hae to land on a set of 3 blocks in invert u shape (invisible to the eye) and have to guess you have to double jump to access the warp for Chapter 14-4.
An extra stage exists with another hub of 10 substages, not fully cleared.
The 3rd extra stage has an impossible jump after investigation.
Big thanks to Nal for all the help provided and sorry for the bother.
Rating: N/A
Difficulty: 53 53
Feb 17, 2022