1 Review:
Slends
Formerly lost fangame me and Gaspaco found and made available again for the whole community to play, as if that's a good thing or not, i'm not entirely sure.
Gaspaco managed to find the creator's steam profile, as the game was originally uploaded for the now delisted gamemaker studio steam page. I took it upon myself to friend and dm the creator on steam, who, luckly, enough, still had the .exe file for the game!
As to the game itself, it's a pretty terrible trap fangame built in a selfmade engine. you're locked to a single jump height and physics are really messed up. you might sometimes get stucked on ledges and find yourself bunnyhopping on top of deadly obstables. Landing on the ground is also dangerous and broken, as your fall stops abruptly a little above the ground, not replenishing your jump. You'll have to wait until you actually touch the ground before you can jump again. The game also does seem to save, meaning you'll have to play it in one sitting.
Other than engine issues, the game is overall really boring and suffers from big design flaws. The main one is the overuse of invisible platforms to make up most of the difficult screens, as the ones without it are extremely easy. Pair the invisble block abuse with fixed jump height, weird trigger usage and fucked up falling physics and you've got a recipe for disaster. The bosses are also either too easy or make no sense at all, the only one which is passable is the last one, as it's pretty creative, even though it's pretty cryptic, buggy, and annoying. double jumping sometimes wont work, and dying because the boss touches you will send you to the previous screen.
Absolutely not reccomended, not even to the most die hard lost fangame fans.
[1] Like
Gaspaco managed to find the creator's steam profile, as the game was originally uploaded for the now delisted gamemaker studio steam page. I took it upon myself to friend and dm the creator on steam, who, luckly, enough, still had the .exe file for the game!
As to the game itself, it's a pretty terrible trap fangame built in a selfmade engine. you're locked to a single jump height and physics are really messed up. you might sometimes get stucked on ledges and find yourself bunnyhopping on top of deadly obstables. Landing on the ground is also dangerous and broken, as your fall stops abruptly a little above the ground, not replenishing your jump. You'll have to wait until you actually touch the ground before you can jump again. The game also does seem to save, meaning you'll have to play it in one sitting.
Other than engine issues, the game is overall really boring and suffers from big design flaws. The main one is the overuse of invisible platforms to make up most of the difficult screens, as the ones without it are extremely easy. Pair the invisble block abuse with fixed jump height, weird trigger usage and fucked up falling physics and you've got a recipe for disaster. The bosses are also either too easy or make no sense at all, the only one which is passable is the last one, as it's pretty creative, even though it's pretty cryptic, buggy, and annoying. double jumping sometimes wont work, and dying because the boss touches you will send you to the previous screen.
Absolutely not reccomended, not even to the most die hard lost fangame fans.
Rating: 0.6 6
Difficulty: 50 50
Jun 23, 2025
Delicious Fruit
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