6 Reviews:
BloggerOP
Rating is based on impossible difficulty.
[0] Likes
Rating: 8.0 80
Difficulty: 68 68
Sep 22, 2020
Wolfiexe
Tetoro is a fun avoidance lasting around 4 minutes, varying between pattern attacks and RNG attack with a very cute song to boot. It also comes with a series of difficulties, each giving you different HP, making it easier to learn and pick your ideal difficulty.
I found most of the attacks to be interesting and often synced up really nicely with beats of the song. I also appreciate that the arena gets changed up a bit throughout the avoidance, which is something I always like to see, and in this case it's pulled off pretty well with some fun design and the HP elements makes it all flow pretty smoothly.
A couple of RNG segments can feel a bit shaky, although the worst offender for me was at the start of the avoidance which made going for the low-HP clears much less tedious. One thing that threw me off is the callback to the start near the end of the fight being on a different musical beat, which took a moment to get used to.
Very much a recommended avoidance, particularly down to the accessibility of the difficulty options.
I found most of the attacks to be interesting and often synced up really nicely with beats of the song. I also appreciate that the arena gets changed up a bit throughout the avoidance, which is something I always like to see, and in this case it's pulled off pretty well with some fun design and the HP elements makes it all flow pretty smoothly.
A couple of RNG segments can feel a bit shaky, although the worst offender for me was at the start of the avoidance which made going for the low-HP clears much less tedious. One thing that threw me off is the callback to the start near the end of the fight being on a different musical beat, which took a moment to get used to.
Very much a recommended avoidance, particularly down to the accessibility of the difficulty options.
Tagged as: Avoidance
[0] Likes
Rating: 7.8 78
Difficulty: 60 60
Mar 16, 2019
iraqlobster01
Even though this boss frustrated me to no end, it wouldn't feel right to give this game a bad rating simply because I had less HP to work with. On Medium and Hard difficulty, this boss was one of the best I've played. Although I would argue that most HP bosses lack good design (feels like makers can get carried away with some attacks because the kid has HP), I think the amount of HP you have in this instance is enough for most players to be comfortable.
It's good. Not perfect. Also, save yourself the trouble and don't play on Very Hard; you can basically get to the end without being hit and still lose your run (for some reason, the patterns that are repeated later in the fight trigger a frame later than they should????????? it made timings really awkward). In addition, you get no invincibility frames, so walls will kill you almost instantly (very fucking annoying). I cannot count how many times I died because of one projectile.
Would recommend if you want to play on Medium or Hard. I would only recommend Very Hard if you're patient enough to deal with bad rng and really weird timings for pattern.
[0] Likes
It's good. Not perfect. Also, save yourself the trouble and don't play on Very Hard; you can basically get to the end without being hit and still lose your run (for some reason, the patterns that are repeated later in the fight trigger a frame later than they should????????? it made timings really awkward). In addition, you get no invincibility frames, so walls will kill you almost instantly (very fucking annoying). I cannot count how many times I died because of one projectile.
Would recommend if you want to play on Medium or Hard. I would only recommend Very Hard if you're patient enough to deal with bad rng and really weird timings for pattern.
Rating: 7.0 70
Difficulty: 67 67
Feb 24, 2019