I Wanna Kill Originality

Creators: Joshua_Boring, infern0man1, ミクアイワナ, RedBatNick, BoshyMan741, IDKMAN, Wolfiexe, DestinationMystery, Mokuteki, Smartkin

Average Rating
4.5 / 10
Average Difficulty
82.4 / 100
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Adventure (1) Needle (1) Avoidance (1) Medley (3) Boss (1)


  • by hguolyaJ

9 Reviews:

We all know by now the fate of a game like this. If you're going to make a medley game, make it your own. Come up with new and interesting ideas, have testers that actually care about the game. Most of all though, get some knowledge of how the game engine actually works first. So many new makers try to make a medley game as their first game and it always goes catastrophically. You need a lot of coding skills to make something remotely interesting in this genre.

For anyone wondering what happened to my old review, it was removed due to specifically targeting the creator of this game. I know he's gotten the message by now so i'll put it out there to anyone who is thinking of making a medley game: It is a very, very rough business. If you are not completely sure of your abilities, don't do it. Even if you are, it's likely that a more fresh and original non-medley game would have a bigger impact on the community. Let's face it, medleys have had their time to shine and there likely won't be another "great" medley game such as K3 to change everything.

As far as this game goes, it's clear the pitfalls it succumbs to. First and foremost, no one except the creator cared about its development. This is awful for a few reasons but mainly it means that the testers will not give good feedback because they would likely be rushing through. Secondly, it tries too hard to reproduce what K3 gave us instead of introducing new and interesting ideas. Copycat games never make it very far (especially when produced like this). Another huge aspect of medley games is the production value. You're copying screens from other games, so it's incredibly important to have a nice framework surrounding it. This game does not. The title screen is kind of ugly and overall the structure of the game and its design is just not coherent nor consistent.

I understand that many hours were poured into creating this game. What did we get though? An experimental mess strung together with macaroni and Elmer's glue. This is what happens when you aim for the stars when all you have is a bottle rocket. If any prospective game maker is reading this, follow my advice and don't be overambitious with your first project. Or even your second. Make small games, get feedback, collaborate, participate in contests. Eventually you can become good enough to tackle a project such as this, but until then, star far, far away from the devil's medley.

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Tagged as: Medley
[58] Likes
Rating: 3.7 37       Difficulty: 82 82
Nov 6, 2017
This game is honestly not good, the stages had so many screens that weren't creative and others that had great ideas but were executed in the laziest way possible like RMJ and Kill The Guy, very few felt actually fun and different from your average medley game, specially stage 4 was really bad, unbalanced and unfitting compared to the others, the production value in this game doesnt even feel like its there and makes the game seem unfinished and more rushed than it is, the bosses are for the most part just embarassing, ones like boss 1, boss 4, solgryn don't belong in the game in the slightest and feel like no effort and care were put into them, no character and soul whatsoever. Boss 4 and other avoidances I've had a lot of lag issues with, besides various other bugs which I'm certainly hoping get fixed some time soon, as the maker has been aware of them for so long. The secrets, secret bosses and guest stages were way more fun than the actual whole medley part of the game, and the guest stages specially because they weren't directly involved with the main maker, smartkin and infern0 are wonderful makers whose areas felt rly good and just shouldve been a separate game from this one, would've gotten more recognition and not mixed in the mess that this game ended up being. One half of this game is below average, and the other feels so different in comparison. Personally i would say its worth it to go through just to play them if youre a fan of needle and avoidance, otherwise you're much better off playing the more famous and popular medley games in the community. Also worth mentioning: This game was updated and Josh didn't say a single word about it, absolutely none of the testers actually played things beyond the guest stages given how hard it was, this new stage has some of the most questionable platforming in the game with parts that were supposed to be actually kinda easy but the maker's lack of self-awareness and competence made those parts just as bad with certain jumps being ridiculously precise. Everything after that stage is the worst thing I've personally seen done in a medley.

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[8] Likes
Rating: 0.9 9       Difficulty: 87 87
Nov 3, 2017
Game definitely had some good points (Boss 4, searching for bosses in bossrush, some guest stages) , however most of the game could've been executed in a much more better way. (boss 1 being glitchy, some of 2nd boss attacks being literally BlessRNG, unbalanced bossrush, unbalanced saves, the "Solgryn", screens not from their games, huge gradius ship hitbox and etc.)

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Tagged as: Adventure Needle Avoidance Medley Boss
[3] Likes
Rating: 4.0 40       Difficulty: 85 85
Apr 22, 2019
- already enough said

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[2] Likes
Rating: 4.9 49       Difficulty: 84 84
Jan 11, 2019
There is volume

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[0] Likes
Rating: 7.5 75       Difficulty: 80 80
May 1, 2021