25 Reviews:
MAC
クオリティが非常に高いアイワナです。
難易度は高めですが、本家(Discord Makers)より比較的易しく、その分やりやすいと感じました。
おすすめできます。
[4] Likes
難易度は高めですが、本家(Discord Makers)より比較的易しく、その分やりやすいと感じました。
おすすめできます。
Rating: 9.0 90
Difficulty: 85 85
Nov 23, 2017
Avgustine
The best game of all time, hard and fun, normal area is hard and zero. It was a 2 year adventure for me. I am waiting for the second game.
Tagged as: Needle
[3] Likes
Rating: 9.5 95
Difficulty: 90 90
Sep 10, 2019
PlutoTheThing
Overall I liked this game, but I definitely had some issues with it. For one, I think the first 6 stages were just ok, they could have been way more interesting. They aren't just boring because it's easy, but because they genuinely lack much of interest besides cool visuals. Beyond that I found myself annoyed at some of the precision based saves in the later stages, which often killed the pacing of the game for me and were super frustrating. There's some highlights for sure, Tomo's, Sirokano's, Normal's, and Zero's stages are all quite good, but overall I'd say the game was just alright, and there's definitely better options. Recommended but only if you can stomach the worse parts of the game to play the stuff that's truly good.
[1] Like
Rating: 6.3 63
Difficulty: 85 85
May 21, 2023
LastTISisLife
I don't feel like i ever will be trying Zero stage seriously at this point, so i will just drop my thoughts on this game
Every stage from Luckyman to Takuya you can easily skip. Really faded, really unfun for the most part. Some creative visuals (really liked Choco stage save effect) was here and there, some interesting saves occasionaly, but overall it's just forgettable. Also R stage was probably my favourite from this bunch, but it was very bruh sometimes, Choco stage lasts too long which heavily reduce fun and it has some bullshit through, Takuya probably did best job at making something memorable, but i didn't find his stage good at any point
Tomo stage was fresh after all of this. I would call his stage pretty good, but one save at screen 2 ruins whole experience for me. Platform grab that depends on your v-string, just no. Simply no, and it didn't help that this save was hardest anyway. If not the existense of this save will even probably recommend
Sirokano stage was god-tier vine-based needle. If you like vines, play it. Every save feels unique and introduces very cool and smart maneuvers. Last save was kinda bitch, because of one specific jump at the first half, but unlike Tomo, the needle in this stage is just too slapping, so even last save issue didn't ruined it. Second best stage in collab, absolutely loveable
Normal stage was quite intense, it has pretty interesting style where saves are not that long to be consistent-based, but they are also not short to be fully precision-based. It's just something in-between and it works out pretty well. I would say it has potential for me to outstand Sirokano, but last two saves were too harsh in comparison to previos ones, and they were crucially harsh, that's what i mean. So yeah, ending was kinda spoiled, i still find this largely fun
FrozenAge stage... can be described in many words. I will tell those ones: this stage is one of the most harmonic and insane at the same time needle i've ever played. It has fantastic driving and energetic atmosphere where visuals and music forming astonishing confluence and you just never get tired of this. It has saves that are fits this atmosphere completely by relying on many crazy movements. Most of the saves are precise ones, with big focus on 8px grid, v-strings, squished formations, and let me tell you - all of them was highly interesting, fun to explore, fun to finding strats and of course very fun to execute with a not that many of exceptions, where you need to bring up 1f or difficulty becomes completely wacky. You can't crave more from precision needle tbh, this was truly adventure for me to beat this stage and i without doubt can tell that i like it entirely and it will be always one of the best precision needle for me that actually come very close to being strong 10/10
Zero stage sucks, easily the worst stage by far here and you can't convince me otherwise. It has great ideas, especially when it's about collecting stuff through the screen or that save that i beat where you go through wind water, but maker decided to set difficulty to extreme bar, both in terms of precision and constistency, which is really unhealthy mix; also many jumps seems to be just added for sake of difficulty and frustrate player, which is very shame. Imo, this is big middlefinger to everyone who play this game and big disgrace to collab itself, since rest of the makers did not make their stages that hard. If you can stomach 90+ difficulty stuff and jumps or even saves that are more fits awfully designed L-games with classic L tileset, well it might be your halt, otherwise didn't recommend. I doubt i will bother myself to actually play this at anytime
Overall, this collab was pretty mixed bag, but it didn't let me exit unconcerned, that's for sure
[1] Like
Every stage from Luckyman to Takuya you can easily skip. Really faded, really unfun for the most part. Some creative visuals (really liked Choco stage save effect) was here and there, some interesting saves occasionaly, but overall it's just forgettable. Also R stage was probably my favourite from this bunch, but it was very bruh sometimes, Choco stage lasts too long which heavily reduce fun and it has some bullshit through, Takuya probably did best job at making something memorable, but i didn't find his stage good at any point
Tomo stage was fresh after all of this. I would call his stage pretty good, but one save at screen 2 ruins whole experience for me. Platform grab that depends on your v-string, just no. Simply no, and it didn't help that this save was hardest anyway. If not the existense of this save will even probably recommend
Sirokano stage was god-tier vine-based needle. If you like vines, play it. Every save feels unique and introduces very cool and smart maneuvers. Last save was kinda bitch, because of one specific jump at the first half, but unlike Tomo, the needle in this stage is just too slapping, so even last save issue didn't ruined it. Second best stage in collab, absolutely loveable
Normal stage was quite intense, it has pretty interesting style where saves are not that long to be consistent-based, but they are also not short to be fully precision-based. It's just something in-between and it works out pretty well. I would say it has potential for me to outstand Sirokano, but last two saves were too harsh in comparison to previos ones, and they were crucially harsh, that's what i mean. So yeah, ending was kinda spoiled, i still find this largely fun
FrozenAge stage... can be described in many words. I will tell those ones: this stage is one of the most harmonic and insane at the same time needle i've ever played. It has fantastic driving and energetic atmosphere where visuals and music forming astonishing confluence and you just never get tired of this. It has saves that are fits this atmosphere completely by relying on many crazy movements. Most of the saves are precise ones, with big focus on 8px grid, v-strings, squished formations, and let me tell you - all of them was highly interesting, fun to explore, fun to finding strats and of course very fun to execute with a not that many of exceptions, where you need to bring up 1f or difficulty becomes completely wacky. You can't crave more from precision needle tbh, this was truly adventure for me to beat this stage and i without doubt can tell that i like it entirely and it will be always one of the best precision needle for me that actually come very close to being strong 10/10
Zero stage sucks, easily the worst stage by far here and you can't convince me otherwise. It has great ideas, especially when it's about collecting stuff through the screen or that save that i beat where you go through wind water, but maker decided to set difficulty to extreme bar, both in terms of precision and constistency, which is really unhealthy mix; also many jumps seems to be just added for sake of difficulty and frustrate player, which is very shame. Imo, this is big middlefinger to everyone who play this game and big disgrace to collab itself, since rest of the makers did not make their stages that hard. If you can stomach 90+ difficulty stuff and jumps or even saves that are more fits awfully designed L-games with classic L tileset, well it might be your halt, otherwise didn't recommend. I doubt i will bother myself to actually play this at anytime
Overall, this collab was pretty mixed bag, but it didn't let me exit unconcerned, that's for sure
Rating: 6.0 60
Difficulty: N/A
Jan 28, 2023