4 Reviews:
OccultCube
Why play Ponder or Horizon when both gamemaker and fangame engine is 90 level puzzle?
Some facts and opinions about this engine:
1. This game uses three exe files to actually run the game. Many games use dll to load sound, but this thing uses separate exe. This is absolutely bad thing because any antivirus will mess up sound system completely.
2. I did various stuffs to read Japanese characters(like Japanese locale) because its encoding is broken. I failed. Seriously, why does any translated gamemaker 8.0 uses not unicode but some kind of stupid encoding?
3. Running any game made with this is extremely challenging. I could run this with NVIDIA graphic card, but it just freezes at black screen if I use Intel HD Graphics. Hardware-dependent fangame. nice.
4. Yes. There are copious amount of interesting gimmicks in this engine. But it's obvious that just writing code that does same thing from scratch is much easier, and better than attempting to port anything to standard engines. You don't believe it? Download it and try porting a object to yuuutu engine.
5. This engine has complicated and intractable object interaction chain which makes things much harder to understand. In fact every nontrivial gamemaker creation would have it, but structure of this engine is much worse than my standard.
6. Names of object/etc in this game is worse version of yuuutu engine. yuuutu engine uses some Japanese words like 'haneru' or 'kumo' as name of resources. but unlike yuuutu engine where only some of straightforward things have Japanese name, this engine uses Japanese name for almost all objects.(Both Romaji and Broken characters which was presumably Kana or Kanji) Therefore you have no hint about what does certain object do.
-- Rating --
Physics : 8/10(Mostly standard. Hook physics sucks)
Structure : 0/10
Ease to use : 0/10
Features : 5/10(Some useful things and some really stupid things like external music player)
Overall : 3.2/10
Some facts and opinions about this engine:
1. This game uses three exe files to actually run the game. Many games use dll to load sound, but this thing uses separate exe. This is absolutely bad thing because any antivirus will mess up sound system completely.
2. I did various stuffs to read Japanese characters(like Japanese locale) because its encoding is broken. I failed. Seriously, why does any translated gamemaker 8.0 uses not unicode but some kind of stupid encoding?
3. Running any game made with this is extremely challenging. I could run this with NVIDIA graphic card, but it just freezes at black screen if I use Intel HD Graphics. Hardware-dependent fangame. nice.
4. Yes. There are copious amount of interesting gimmicks in this engine. But it's obvious that just writing code that does same thing from scratch is much easier, and better than attempting to port anything to standard engines. You don't believe it? Download it and try porting a object to yuuutu engine.
5. This engine has complicated and intractable object interaction chain which makes things much harder to understand. In fact every nontrivial gamemaker creation would have it, but structure of this engine is much worse than my standard.
6. Names of object/etc in this game is worse version of yuuutu engine. yuuutu engine uses some Japanese words like 'haneru' or 'kumo' as name of resources. but unlike yuuutu engine where only some of straightforward things have Japanese name, this engine uses Japanese name for almost all objects.(Both Romaji and Broken characters which was presumably Kana or Kanji) Therefore you have no hint about what does certain object do.
-- Rating --
Physics : 8/10(Mostly standard. Hook physics sucks)
Structure : 0/10
Ease to use : 0/10
Features : 5/10(Some useful things and some really stupid things like external music player)
Overall : 3.2/10
Tagged as: Galaxy_Brain
[7] Likes
Rating: 3.1 31
Difficulty: 90 90
Jan 21, 2020
ReloadedK
This is the single, most confusing engine I've ever seen... and I thought engine_japan2 was difficult to understand.
When I opened the world object, I felt physical pain. It still haunts me to this day.
Other than that, there're some cool gimmicks in this. My personal favourite is the hook, but I wouldn't recommend trying to mess around with the code. The creator of this engine is very, very disorganized and likes mixing both code and drag n drop, which gives me headaches. Every text written in japanese can't be read, so if you try to understand what the hell is going on inside of this, you better know how code and drag n drop works. Good luck trying to figure this thing out, and let me warn you, you'll need tons of patience.
[3] Likes
When I opened the world object, I felt physical pain. It still haunts me to this day.
Other than that, there're some cool gimmicks in this. My personal favourite is the hook, but I wouldn't recommend trying to mess around with the code. The creator of this engine is very, very disorganized and likes mixing both code and drag n drop, which gives me headaches. Every text written in japanese can't be read, so if you try to understand what the hell is going on inside of this, you better know how code and drag n drop works. Good luck trying to figure this thing out, and let me warn you, you'll need tons of patience.
Rating: 5.0 50
Difficulty: 90 90
Apr 29, 2019
yzs
The gimmick is interesting, but the code is very confusing and hard to understand, with Japanese and English mixed in.
It doesn't look like it can be ported properly. Wouldn't it be better to keep such an engine for your own use?
[0] Likes
It doesn't look like it can be ported properly. Wouldn't it be better to keep such an engine for your own use?
Rating: 2.0 20
Difficulty: N/A
Sep 5, 2021