I Wanna Break The Last Z

Creator: PDplayer

Average Rating
8.2 / 10
Average Difficulty
77.8 / 100
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Needle (1) Avoidance (2) Medley (5) Boss (1) Long (1) Barrage (1) BossRush (1)


  • by Wolfiexe
  • by sashiming
  • by Spike
  • by Wolfiexe
  • by Wolfiexe

13 Reviews:

It's very fun.

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[4] Likes
Rating: 9.5 95       Difficulty: 85 85
Mar 10, 2018

Honestly, considering it's his third installment of copycating the *infamous game* I was hoping he'll do better this time, but turns out he just covers his "format" in a different flavor each time.

It's really hard to consider PD as a maker who made over 30 games and 3 medleys.

The same old rotation of Blowgame screens.
The balance issue with the 2nd boss.
Extremely poor port of the 3rd boss(low res textures seriously?)
Some stage 4 screens are at the same level as stage 2 screens.
And he honestly thought that games such as PD Happy (totally not his games) fits in?

also as Shinobu pointed out - reducing difficulty doesn't work at all.

1 is for hub, nothing else.

Geeeee, He didn't get the permission to use Gustav last time, looks like he lied in this .txt, also remaking bosses by clear videos (what?)

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Tagged as: Medley
[4] Likes
Rating: 1.0 10       Difficulty: 80 80
Mar 9, 2018
I can easily imagine the way of PDplayer's thoughts when he starts a new project, probably about every time.
In my case (about 5 yesrs ago), I tried to make a similar copy of I wanna be the guy, like borrowing or make a similar graphics from other games as stages (with a shitty level design of course) and with a random character as a boss. And now, years has past and those ideas were now tossed in to the trash can. I was like, really wanted to materialize my ideas into a real game and couldn’t wait to see what other people would say. I'm glad I didn’t know gamemaker back then, because if I had, my first game would have seen on sudoku. It’s like, making ideas and putting right onto the gamemaker and never caring about the lack of congruence, or the insta-gibbs, or the shitty level design, or the difficulty curve, or anything that might bother the player. Even 1 percent.
Break the series Z 1,2,3 has all of the problems that I said, so I never bothered to play it, and I think PDplayer tried to redeem it by reducing the difficulty a lot (which was one of the big complaints of Z3) but the shitty parts still exists. I’m glad this is the last in the series. Wouldn’t recommend.
As a bonus complaint, I asked PDplayer that how did you managed to contact the disorder’s creator (mizudori) for the permission, but he said he couldn’t find the creator anywhere on the internet, which is super great. Not contacting the creator for the medley and making a copied version of disorder avoidance, just WOW.

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[4] Likes
Rating: N/A       Difficulty: N/A
Mar 8, 2018
Last Z is the fourth entry in PDPlayer's Z medley series, taking many traits and classic elements you'd expect to see in a PDPlayer game, although with a fresh lick of paint. There's actually a lot of surprises in here amidst some questionable decisions. Worth a note that this review is based on v0.7, which ends just after the Boss Rush segment of the game.

It follows the standard K/Z/etc. medley formula of four stages with three bosses and a boss rush. The screen picks feel more interesting than his previous medleys with a bit less emphasis on just solely needle, and including some more adventurey and unique picks. Some personal standouts include Orbit, Scribble, Classic and Domu. These are the kinds of screens that make medley stages feel more unique to me, as you're playing a variety of genres and styles which makes the experience feel a lot more interesting and memorable. In general, the stages and overall platforming felt very enjoyable to me and were the standout of playthrough.

The stage bosses are fairly reasonable in difficulty until Gustav, where things take a pretty big spike. The first boss requires a bit of trial and error learning although nothing too demanding or precise, and the second boss whilst challenging I believe was nerfed after feedback to fit the flow of the game better, and this made for a pretty solid and varied boss. Gustav, the third boss utilises different weapons à la Justice Guy, giving you a slide mechanic too which makes for a very hectic and intense fight. As mentioned, it's also much harder and has some questionable decisions such as the post-avoidance phase which is a complete clown fiesta and killed momentum somewhat for me. I also disliked the avoidance cutaway here (although I wish that wasn't relied on so heavily for every boss anyway), as a very intense and hype musical score gets shafted for 30 seconds or so of a random Miku avoidance. It just feels kinda jarring, to me at least, and cuts away from the epicness of the fight.

Boss Rush is back yet again. I'd like to see PDPlayer abandon this trademark as I'm sure a number of people would. I had a blast playing up to here but as always, when faced with a wall of 4 avoidances my motivation wasn't at the highest. It's not quite as staggering or intimidating as his previous game choices but some of his changes made the experience a bit clunky, most notably on the Butterfly avoidance where he buffed a lot of the RNG to the point where the variance could be very wacky. Catastrophe Rin wasn't my kind of avoidance and has a few patterns that you have to worry about amidst a sea of forgettable attacks. Call Me It is also changed from the original, with the final phase being a hectic mess where it seems people either beat it very quickly or have a nightmare of a time with it. Noesis is majorly nerfed from the OG minus the first attack of phase 3, which was staggeringly difficult for me. I only beat it twice before thankfully first trying 5 attacks and winning, otherwise I may have been here a while longer. It's not too bad on a whole, but the boss rush concept is still stale and overdone, and I wish PD would rely on it less and innovate with something different to make his medley have more individuality and avoid the inevitable comparisons.

A big positive is there are tons of secrets and extra hidden content throughout the game. Alongside the classic four secrets, there are tons of hidden relics to search and collect via doing additional secret screen picks, alongside flashback memories to PD's old Z medley avoidances and some other avoidance excerpts. There's also an overworld of sorts where you can go spend currency collected via achievements to buy cosmetic changes and other cool little features. It's just nice to see.

Overall I've had a surprisingly fun time so far. The game is as of yet, unfinished. I can only assume it will follow a very similar format as his past medleys, of having a stage 4 boss followed by guest stages and then some wacky PDPlayer hijinks at the end of the game. Regardless of where he takes it, I hope he takes it in a direction that prioritises fun and variety over difficulty.

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Tagged as: Medley
[3] Likes
Rating: 7.9 79       Difficulty: 80 80
Jan 5, 2019

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Tagged as: Avoidance Medley Barrage BossRush
[1] Like
Rating: 9.0 90       Difficulty: 87 87
Aug 9, 2018