I wanna Break the GellTHE Spike

Creator: ゲルザ

Average Rating
3.4 / 10
Average Difficulty
41.0 / 100
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Needle (2) Short (1)


  • by Wolsk
  • by Wolsk
  • by Wolsk

8 Reviews:

The definition of generic. While playing, try and find a jump that is not some type of diagonal, corner or gate... oh right... you can't. Don't waste your time.

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Tagged as: Needle Short
[3] Likes
Rating: 2.5 25       Difficulty: 38 38
May 8, 2018
Hey dev, ever heard of an object called niseblock? Now you know.

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Tagged as: Needle
[1] Like
Rating: 2.0 20       Difficulty: 34 34
May 8, 2018
Minimal effort needle. At least BG and music were kinda good

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[0] Likes
Rating: 3.0 30       Difficulty: 45 45
Jul 14, 2023
this is a good fan game that is undeservedly considered easy. The game itself is not bad, the needle is quite fun. the most difficult part is 1 save at the second screen, very hard corner. There is also a bug with saves, you can shoot them and get additional saves.

I recommend this game.

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[0] Likes
Rating: 5.1 51       Difficulty: 58 58
Jun 26, 2023
Does this count as L-Needle? The saves are difficult, frequent, and packed with narrow movement... but almost all the jumps are named jumps, and none of them felt as punishing or demanding as something like other L-needle I've played (which is not much). Possibly this is just very hard, very short save needle? I liked the heavy use of named jumps, though it is pretty egregious at parts: expect a lot of diagonals, corners, diamonds, gates, and other hybrids and inbetweens. One thing to be careful of is your sub-pixel alignment--several consecutive corners are align-dependent, or at least a lot easier with one align, and the game won't tell you that, nor will it let you know which align is a good one to use. I was able to figure out the first align puzzle on my own (on screen two, the ledge you can drop off provides a good align). On the next instance, which I believe was on the second to last screen, I had to consult for help, and was able to find out that the far left wall and the adjacent spike corners provided a good align. The problem is that the far left wall was a save behind, so unless I'd already nabbed it by mistake (or foresight), it would have been a real issue to get. These sections were still fun, but certainly the most arbitrarily demanding in the game. I dunno that I'd recommend them to anyone, but if you're in the mood for some kinda tough needle with weird align implementation, give this a go.

Time: ~41min
Deaths: 1728

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[0] Likes
Rating: 5.0 50       Difficulty: 41 41
Dec 21, 2021