Dual Needle
Creators: Kamikid, OMGUY, Rainbow_Ebby, James, Koithi, Lxyvee, Torore, DJB
23 Reviews:
BloggerOP
Now the rating includes extra without using any items. Normal clear difficulty would be 70.
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Rating includes secrets, but excludes extra. Will update my rating after beating extra.
[1] Like
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Rating includes secrets, but excludes extra. Will update my rating after beating extra.
Rating: 7.5 75
Difficulty: 83 83
May 6, 2022
Wifie
Love it.It is a good needle game,maybe.
[1] Like
Rating: 7.1 71
Difficulty: 90 90
Aug 14, 2018
a17devil
rating not include secrets and extra
[1] Like
Rating: 6.7 67
Difficulty: 65 65
Aug 13, 2018
LastTISisLife
Based on 100 % clear. This game is pretty interesting. It strictly divided by few sections i'd say and that's how i will describe it in my review
First section is any% and secrets here. Good needle honestly. Visuals are charming and artistic, flow of saves is good and especially i wanna say shoutouts to final save of any% - it's really FUN to play. Like holy shit, i fucking enjoyed it a lot - gimmick was nicely executed and it's just very catchy thing, really would like to see more stuff like this
Secrets are not bad, first secret is pretty easy, second secret is precision room that has some rough saves, especially one of the saves in middle was insanely fucking hard for me. But if you aim for extra, you definitely need those secrets. Why? Answer is on surface - secrets gives you very powerful lifelines - ability to skip saves (5 uses and also if you use it, don't try to reset without saving - you will lost used one forever and yeah i know it, because i did it of course) and place saves whenever you want (also 5 uses). Honestly, like geniunely, big applause to maker for adding those. This stuff carried me out through extra hardly, and in general i wouldn't mind to see lifelines like this in needle more. So yeah, very useful reward
Entering the extra tho. Extra starts with quite short red colored stage. It has some meh saves in general and final save is like actually completely cracked one-save screen. That screen is the first place in the game where i used save lifeline and i definitely didn't regret about that decision - that save is nasty and unfun, and for my look it seems like hardest save in the game overall
After initial stage, there will be hub with two warps. Left warp leads to well-known trials stage. As much as this stage heavily relies on short and precise saves, i very liked it and it was overall highlight of the extra for me. From good chill atmosphere with cosmic vibe to actually interestingly designed saves, that are not something you usually witness - many saves requires quite gBrain maneuvers. I skipped some saves here, that were basically about some low cancels and so on, they are definitely not my jam, but hey, obviously on 45 good saves there will be 5 shitty ones, that's just reality of life. Fun times overall
Right warp leads to stage that is also based on short saves, not exactly that precise as trials one, but still quite tricky and hard, and also stage itself is pretty long. Many people talk about stage as annoying one, but for me it was alright. One of the saves tho was brutal and way harder than rest, so i wisely used another lifeline here; and also one of the saves requires very strange shenanigan that i can't perform, where you need to jump very low on vine and save your djump with that - so another lifeline here as well. Over than that - solid and good
And then comes the final extra stage. On positive side - this stage has awesome OST and pleasant Decession-like visual style. Design of the needle is also interesting - it's a big room filled with mostly non-generic jumps, many of them are very fun to execute and save balancing for the most part is good. But... now for the negative. Obviously, things can be that good, yeah? So pre-last save of this stage is candidate for one of the worst saves i've ever played. It's hard to even describe this asshole, but just imagine filler jumps followed by insanely hard and inconsistent drop followed by 2f check in dangerous position that tranforms into another hard drop and then choke jump obviously. Yeah, that was bad. Tried this for hours and then realised it's enough for me and i just wanna end suffering. Last lifelines were used here and on last save, which was also far from good, let me tell you. So what can be good and driving stage ends up in complete shambles unfortunately. Oh yeah, also save 1 was kinda dicks, but not that bad as the last two for sure
With that, the game ends. Considering most of the playtime was basically precision needle, i'm actually suprised how many i enjoy from here. Worst saves are the worst, but lifelines save this game from nightmare and i'm glad they exist. My final rating includes only experience from the saves that i complete without using them. Believe me, skipless ratings would be way fucking lower for enjoyment part and way higher (like ~87 maybe) for difficulty part. At the end of the day, i definitely can recommend this game at least for any% and if you catch up secrets on your way, you can also try extra, why not. Just think twice before landing lifeline, they are valuable resource here
[0] Likes
First section is any% and secrets here. Good needle honestly. Visuals are charming and artistic, flow of saves is good and especially i wanna say shoutouts to final save of any% - it's really FUN to play. Like holy shit, i fucking enjoyed it a lot - gimmick was nicely executed and it's just very catchy thing, really would like to see more stuff like this
Secrets are not bad, first secret is pretty easy, second secret is precision room that has some rough saves, especially one of the saves in middle was insanely fucking hard for me. But if you aim for extra, you definitely need those secrets. Why? Answer is on surface - secrets gives you very powerful lifelines - ability to skip saves (5 uses and also if you use it, don't try to reset without saving - you will lost used one forever and yeah i know it, because i did it of course) and place saves whenever you want (also 5 uses). Honestly, like geniunely, big applause to maker for adding those. This stuff carried me out through extra hardly, and in general i wouldn't mind to see lifelines like this in needle more. So yeah, very useful reward
Entering the extra tho. Extra starts with quite short red colored stage. It has some meh saves in general and final save is like actually completely cracked one-save screen. That screen is the first place in the game where i used save lifeline and i definitely didn't regret about that decision - that save is nasty and unfun, and for my look it seems like hardest save in the game overall
After initial stage, there will be hub with two warps. Left warp leads to well-known trials stage. As much as this stage heavily relies on short and precise saves, i very liked it and it was overall highlight of the extra for me. From good chill atmosphere with cosmic vibe to actually interestingly designed saves, that are not something you usually witness - many saves requires quite gBrain maneuvers. I skipped some saves here, that were basically about some low cancels and so on, they are definitely not my jam, but hey, obviously on 45 good saves there will be 5 shitty ones, that's just reality of life. Fun times overall
Right warp leads to stage that is also based on short saves, not exactly that precise as trials one, but still quite tricky and hard, and also stage itself is pretty long. Many people talk about stage as annoying one, but for me it was alright. One of the saves tho was brutal and way harder than rest, so i wisely used another lifeline here; and also one of the saves requires very strange shenanigan that i can't perform, where you need to jump very low on vine and save your djump with that - so another lifeline here as well. Over than that - solid and good
And then comes the final extra stage. On positive side - this stage has awesome OST and pleasant Decession-like visual style. Design of the needle is also interesting - it's a big room filled with mostly non-generic jumps, many of them are very fun to execute and save balancing for the most part is good. But... now for the negative. Obviously, things can be that good, yeah? So pre-last save of this stage is candidate for one of the worst saves i've ever played. It's hard to even describe this asshole, but just imagine filler jumps followed by insanely hard and inconsistent drop followed by 2f check in dangerous position that tranforms into another hard drop and then choke jump obviously. Yeah, that was bad. Tried this for hours and then realised it's enough for me and i just wanna end suffering. Last lifelines were used here and on last save, which was also far from good, let me tell you. So what can be good and driving stage ends up in complete shambles unfortunately. Oh yeah, also save 1 was kinda dicks, but not that bad as the last two for sure
With that, the game ends. Considering most of the playtime was basically precision needle, i'm actually suprised how many i enjoy from here. Worst saves are the worst, but lifelines save this game from nightmare and i'm glad they exist. My final rating includes only experience from the saves that i complete without using them. Believe me, skipless ratings would be way fucking lower for enjoyment part and way higher (like ~87 maybe) for difficulty part. At the end of the day, i definitely can recommend this game at least for any% and if you catch up secrets on your way, you can also try extra, why not. Just think twice before landing lifeline, they are valuable resource here
Rating: 7.8 78
Difficulty: 81 81
Jun 11, 2024