17 Reviews:
iamambitious
Finally, i beat this. I'll say about how hard is this game.
1st save is not that hard.
2nd save is a bit hard, there are pretty many frame perfect spikes and it tortures you If you have played FTFA games few or not.
3rd save and 4th save are easy. But 5th save is pretty irritating, you have to arrange v-align 0.40~0.44 Or you will be suffered.
6th save is the easiest, i have nothing to say.
7th save is hard and try to not die to the upper sggk.
8th save is fucking hard. that screen has a lot of precise jump that can cause you pretty tired fight. Beware the 5 frame and 6 frame double diagonal jump.
9th save is easy except for last jump-neither fast nor slow. Plus, watch video or you could die and will repent.
10th save is really easy. nothing to say number 2.
11th save... it can be hard, because of frame perfect gate jump.
Final save is fucking fucking insane. All spikes are the obstacle literally and you will meet the wonderful jumps you haven't or have jumped few.
i'll explain the certain jumps that is hard to dodge.
1)2 diagonal jump
If you enter the final save, you will face this spike a lot. To pass this spike easily you have to touch the wall after you dodge the diamond jump. Do not touch the upper wall, It is harder to dodge.
(first jump/pause/double jump)
(16/3/19), (16,4/19), (17/2/19), (17/3/19)
2) invert jump
touch the left wall and frist jump have to be about 15~16 frame. Try to not die at this. The more you die here, the later you beat this game.
3) Invert+diagonal jump
Very disgusting jump. it requires (14/2~4/19) frames. This jump would be awkward because player haven't jumped this before.
Tip : jump strongly and when you feel that you press the shift key enough, take your finger off and jump in full. The gap between 1st jump and 2nd jump depends on you. you can jump faster or slower.
4) hard sggk
7 frame is death, and 9 frame could be dangerous. Try to jump 8 frame. Only experience can pass this faster and stably.
5) falling
After you pass the sggk, touch the left wall and go forward till the edge. if you are ready, press jump fully and jump fully. I utterly recommand to practice in jtool.(9/26/19)
*DO NOT DIE TO THIS, If you pass the sggk, it means you can beat this game! Relax and fulfill.
6) 9 frame jump
This jump is not that hard if you are confident with yourself. Stare the kid's height carefully and when the chance come(9 frame), JUMP WITHOUT HESITATION.
***I have died to this very a lot and i realized that when i died to this because i had a hesitation, It bothered me until i end the gaming. Therefore, jump without any hesitation. you would jump 8 frame or 10 frame or even 9 frame but died because of failure of distance controling. However, that's it. Practicing in jtool a lot, Gaming until arriving to this spike and jumping with confident is the best. Do not be afraid of death.
7) Final spike
touch the spiny wall or right wall. There are 2 methods.
First method : jump 5 frame. just think that you dodge the super F or gate jump.
Second method : jump to set v-align. I found in jtool that if v-align is 0.18~0.37, 6 frame jump is possible. But if you play decadence in game maker (icon), i don't know it works.
If you jump 4 frame unexpectedly, RIP. Press 'R' to try again.
OK. My opinion ends. Thank you for watching this.
*************Watching the video and jtooling is the fastest.
[10] Likes
1st save is not that hard.
2nd save is a bit hard, there are pretty many frame perfect spikes and it tortures you If you have played FTFA games few or not.
3rd save and 4th save are easy. But 5th save is pretty irritating, you have to arrange v-align 0.40~0.44 Or you will be suffered.
6th save is the easiest, i have nothing to say.
7th save is hard and try to not die to the upper sggk.
8th save is fucking hard. that screen has a lot of precise jump that can cause you pretty tired fight. Beware the 5 frame and 6 frame double diagonal jump.
9th save is easy except for last jump-neither fast nor slow. Plus, watch video or you could die and will repent.
10th save is really easy. nothing to say number 2.
11th save... it can be hard, because of frame perfect gate jump.
Final save is fucking fucking insane. All spikes are the obstacle literally and you will meet the wonderful jumps you haven't or have jumped few.
i'll explain the certain jumps that is hard to dodge.
1)2 diagonal jump
If you enter the final save, you will face this spike a lot. To pass this spike easily you have to touch the wall after you dodge the diamond jump. Do not touch the upper wall, It is harder to dodge.
(first jump/pause/double jump)
(16/3/19), (16,4/19), (17/2/19), (17/3/19)
2) invert jump
touch the left wall and frist jump have to be about 15~16 frame. Try to not die at this. The more you die here, the later you beat this game.
3) Invert+diagonal jump
Very disgusting jump. it requires (14/2~4/19) frames. This jump would be awkward because player haven't jumped this before.
Tip : jump strongly and when you feel that you press the shift key enough, take your finger off and jump in full. The gap between 1st jump and 2nd jump depends on you. you can jump faster or slower.
4) hard sggk
7 frame is death, and 9 frame could be dangerous. Try to jump 8 frame. Only experience can pass this faster and stably.
5) falling
After you pass the sggk, touch the left wall and go forward till the edge. if you are ready, press jump fully and jump fully. I utterly recommand to practice in jtool.(9/26/19)
*DO NOT DIE TO THIS, If you pass the sggk, it means you can beat this game! Relax and fulfill.
6) 9 frame jump
This jump is not that hard if you are confident with yourself. Stare the kid's height carefully and when the chance come(9 frame), JUMP WITHOUT HESITATION.
***I have died to this very a lot and i realized that when i died to this because i had a hesitation, It bothered me until i end the gaming. Therefore, jump without any hesitation. you would jump 8 frame or 10 frame or even 9 frame but died because of failure of distance controling. However, that's it. Practicing in jtool a lot, Gaming until arriving to this spike and jumping with confident is the best. Do not be afraid of death.
7) Final spike
touch the spiny wall or right wall. There are 2 methods.
First method : jump 5 frame. just think that you dodge the super F or gate jump.
Second method : jump to set v-align. I found in jtool that if v-align is 0.18~0.37, 6 frame jump is possible. But if you play decadence in game maker (icon), i don't know it works.
If you jump 4 frame unexpectedly, RIP. Press 'R' to try again.
OK. My opinion ends. Thank you for watching this.
*************Watching the video and jtooling is the fastest.
Rating: 6.0 60
Difficulty: 94 94
Oct 31, 2020
MrSnailz
Great except last save is fucking insane.
Tagged as: Needle
[5] Likes
Rating: 8.0 80
Difficulty: 94 94
Jun 6, 2020
Aiwana1LoveTrap
Very difficult FTFA-like.
Some of the saves are pretty awkward, but overall it's pretty interesting.
[4] Likes
Some of the saves are pretty awkward, but overall it's pretty interesting.
Rating: N/A
Difficulty: N/A
May 25, 2020
tuhkakuppi
Hard mostly 32px needle for 8 rooms. Final save is quite something.
Glad this was released instead of being forgotten.
Glad this was released instead of being forgotten.
Tagged as: Needle
[4] Likes
Rating: 7.0 70
Difficulty: 93 93
Feb 6, 2019