39 Reviews:
moogy
The creator understands how needle is played and does a good job of guiding player movement in order to make jumps comfortable to perform, which makes for a smooth experience throughout. A lot of what you'll be doing is really just generic jumps or basic "get the full distance from your jump" sort of stuff, though; the unique aesthetic belies a rather standard experience.
The final screen is also really dumb, it's just two corners and a plane at a non-standard height followed by some choke jumps. Not sure why it needed to exist other than to make ~the last save the hardest omg~
[0] Likes
The final screen is also really dumb, it's just two corners and a plane at a non-standard height followed by some choke jumps. Not sure why it needed to exist other than to make ~the last save the hardest omg~
Rating: 6.0 60
Difficulty: 49 49
Oct 25, 2018
Quof
There's not much good, not much bad. It's just pretty generic needle. Same as Inferno, I struggle to compliment a game with saves that start off with consecutive corners and a plane. This is really a game that's just there.
[0] Likes
Rating: 5.0 50
Difficulty: 50 50
Oct 25, 2018
Nearigami
Very good aesthetic as always. Save balance was a bit off. The reviews which complained about the 9th screen were addressed and the screen got nerfed. Overall very competent but the save balance was so-so.
[0] Likes
Rating: 7.5 75
Difficulty: 50 50
Oct 25, 2018