かるいなにかお手手つなぎor対決用011

Creator: betty

Average Rating
2.6 / 10
Average Difficulty
28.0 / 100
[Download Not Available]

Tags:

Needle (3) Short (1) one_screen (1) Difficulty_Selection (1)

Screenshots

  • by Fruitless
  • by GaspacoZanis
  • by GaspacoZanis
  • by GaspacoZanis
  • by GaspacoZanis
  • by GaspacoZanis

3 Reviews:

GaspacoZanis
The eleventh game in the series. Refer to my review for the first game about the overall information of these series.

This game was created on 24/12/2012, and surprisingly this was the only game made that day for these series. And this is also the start of the 2nd half of the available games from these series.

Interestingly enough, although we do return back to the needle game formula (with new visuals), this time the author did decide to give more variety here. This time we are having 4 different difficulty settings, and each of them adds additional layer of difficulty. Hard mode adds orange spikes, as it was before. The very hard adds teal spikes alongside with orange ones, and the impossible mode adds light green ones.

The medium mode I am rating as 14, being easier than 4th part's hard mode, but also harder than 8th or 9th part's hard modes. Mainly because of the first save, having a diagonal that you need to setup and then additional jump over the spikes.

Every other setting felt much harder than everything else in these series, so I am a bit unsure how to properly rate stuff.

My idea is to give Hard mode 20 ; Very Hard mode 37 and Impossible 41. The Hard mode felt harder than anything else because of the first save, where you need to do the diagonal and also a bit tricky following jump. Yes, you can skip in all modes 2 saves if you do a plane, but that will also higher up the difficulty, so I never did it. Other than that Hard mode is pretty fine.

However, the game does not have save blockers, so you do not have a choke gate at the end of the first save.

Very Hard mode heavily buffs first and last save, requiring you to do a bit harder diagonal variants, doing diamond jump and some other jumps.

Impossible mode does make you to do more diagonal jump variants and some gate jump things.

Still, the balance of saves was a bit all over the place. 2nd save was always the easiest, and shortest one. 3rd save barely is different in the Very Hard mode and impossible mode, so after Very Hard mode it is very much doable.

I did, however, liked how there are several different ways how you could go. If you use this game for the race, then you can flex with your needle skills or decide what seems the best route for you. However, I did expect that on impossible mode you would be required to go through several diagonals at the end of save 3.

The music similarly like in game 9 does not restart, in fact, you will play the game in silence. That is a bit odd, I wish there was at least something.

The gameplay itself is not necessarily very original. However, I did appreciate the game having different variants of needle. It was a bit fun to replay and seeing what changes. The different colours for different spikes is indeed pretty cool. I am not sure why would you choose teal / blue for very hard and then green for impossible - I think there could be some more contrasting choice, but whatever.

I will rate this higher than any other game in the series because of the innovation and because beating everything will take like 10 minutes in total.

However, it is still a mediocre game in itself, so meh.

Would not recommend.

Read More

Tagged as: Needle Short Difficulty_Selection
[1] Like
Rating: 3.6 36       Difficulty: 41 41
Jun 5, 2025
kdnh
Tagged as: Needle
[0] Likes
Rating: 1.5 15       Difficulty: 15 15
Feb 15, 2025
Pyure
Tagged as: Needle one_screen
[0] Likes
Rating: N/A       Difficulty: N/A
Feb 4, 2020