I Wanna Be The Engine: viri edition

Creator: viri

Average Rating
8.2 / 10
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Engine (1)


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Creator's Comments:

viri [Creator]
Hey, if you want to use this, please make sure you're using v1.03 or above! Removing solids added a few bugs that somehow made it through testing, they are fixed now. Thank you! (I also fixed the thing with conveyors mentioned by Bob)

Changelog: https://github.com/notviri/iwbte-viri-edition/blob/master/CHANGELOG.md

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[3] Likes
Rating: N/A       Difficulty: N/A
Mar 29, 2019

3 Reviews:

A lightweight, Yuuutu-like engine for GameMaker: Studio. For the record, I playtested this.

The reason for this engine's creation, as I understand it, was to provide a light alternative for creating fangames on Studio. Previously the only popular choice was YoYoYo Engine, a bloated, buggy, undocumented and frankly ugly GMX. That may be fine for some people, but to me, the thought of wrangling YoYoYo engine yet again, fixing its core issues and removing all the bloat just to make it usable, has put me off starting a new project many times. I'm very glad to have this now.

In contrast to that, viri engine was created from scratch with reference to existing code, intended to feel more like GM8's Yuuutu. The difference is noticeable right off the bat - this is just nicer to play.

Development starts with just the basic features: the player object, saves, blocks (non-solid), standard player-killers, water, vines, gravity-flippers and conveyor blocks. Everything is made with clean, well-commented code and can be modified easily. There are no superfluous features like the title screen and ugly 3-way file selector which are default in YoYoYo Engine, so as a developer this engine feels much more like a blank canvas, which in my opinion is how it should feel.

If you're looking for an *even more* lightweight engine than this, I'd suggest Pat's engine which has even fewer features, most notably the lack of a saving system (though it still uses solids I believe.) But for anyone else I'll definitely recommend this engine and I'll obviously be using it myself from now on.

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[6] Likes
Rating: 9.5 95       Difficulty: N/A
Mar 21, 2019
Fairly barebones engine for GMS that is mostly functional though has a few weird behaviors (such as touching the side of a conveyor block). Uses yuuutu naming conventions for objects but isn't a direct port of it. The under-the-hood stuff is a lot different from the YoYo engine, though it lacks a lot of features compared. If you're looking for a mostly clean slate with only the movement essentials and some save structure (as opposed to Pat's barebones engine which has no save system), I might recommend this.

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[1] Like
Rating: 6.8 68       Difficulty: N/A
Mar 20, 2019