Crimson Needle 3
Creators: Kale, PlasmaNapkin, Zero-G
Speedrun Leaderboards
Tags:
Adventure (2) Needle (26) Trap (3) Gimmick (20) Medley (1) Long (7) Trigger (1) x_Floor (4) Secret (1) 100F (1) floor (1) NeedleGimmick (1) Art (1) God (1) 100_Floors (1) SourPls (1) domu_game (2) domu_2_game (1) SPM (1) TheBoys (2) Perfect (1) CNTeleportation (2) Stumble-Like (1) Flow (1) Nasrano-like (1) cn3-like (1) Origin (1) Master (1)Creator's Comments:
ActualKale [Creator]
Heyo! At the request of NO ONE I decided to commentate this game.
What follows are links to a series of videos featuring me "playing"/skipping through the entirety of CN3 and commentating on the game as I go. It's around 9 hours of footage and was recorded over the course of around 2 years. Because the videos were often shot far apart there will be noticeable differences in the audio quality, in how my voice sounds, in my enthusiasm, in how comfortable I am talking etc. It also means that I might be repeating stuff I've said in previous videos but I think that's generally a good thing in order to hammer certain points home.
I did try to record with a script but it didn't work very well so instead I went with just talking off-the-cuff. Given that theses are also unedited videos this means that I will have moments of brain lag or losing my train of thought or digressing or saying "umm" a lot. Speaking to yourself in front of a camera for long uninterrupted periods of time requires a lot of practice to do well and I'm already self-conscious about it so please don't be mean :)
As stated, these videos collectively go through every single part of CN3. I don't necessarily know what other people would find interesting to hear so naturally I just talked about stuff I personally find interesting. If there's something you're interested in about the game that is not covered then just ask me privately, I'll gladly take any chance I can get to talk about the game.
Below are the links to the videos along with brief descriptions of some of the things i go over. These descriptions DO NOT cover most of the topics that are brought up and I genuinely think every video has at least some points that are interesting so if you care give it a shot...
Start to 31:
https://youtu.be/bTfBoXZ8cHM
In this video I talk for an excruciatingly long time about the title screen and about some overarching goals with CN3 and how they differ from CN2. Don't worry, I get better at not being long-winded as I go... Once that's finally done I start getting into the ideas behind the cornfield and the first 30 floors of the game.
Golden Maze and Bounce blocks (M and A):
https://youtu.be/vHYouO6Dz6c
Talk a bit about the floor 31 hub. Get into the golden maze area and the UNORTHODOX design philosophy that informed the making of that. In the bounce block stage I talk about, among other things, why working on it was so inspirational and how Denferok almost KILLED the development of the game.
Variety stage (X):
https://youtu.be/83Uzw83j-JM
I start the video a little FRUSTRATED because I had to re-record. I then go to a stage which I struggle to find a name for - the one with Plasma visuals - and because it's the first thing I made for the game I talk about how CN3 started and how it grew over time. I address the DRAMA about CN3 not being a real Crimson Needle game.
Bathhouse (I):
https://youtu.be/Jzy4-bRxS8w
I go to the Bathhouse and pass by several sections of the game I'm passionate about. I bring up what I find to be UNDERAPPRECIATED aspects of the game. I also touch on the immense satisfaction of making this stage and what I find to be really special about the secret. Also a little bit about finding inspiration in unexpected places.
Blue Puzzle Area (N)
https://youtu.be/2i2u4PIoka4
I BASH pretty hard on the area of the game I like the least.
The Bad House (A):
https://youtu.be/TA2SA4UgRGE
Before going to the Bad House and EXPLAINING WHAT IT ALL MEANS I talk a little bit about something that DISAPPOINTS me about the current state of needle and also about why Charr is a MASTERPIECE. I visit my FAVORITE room in the game.
Triple jump stage (T):
https://youtu.be/eY2DVdHON14
A video apparently recorded out of SPITE?? How some people might have MISUNDERSTOOD the game. How the music was picked, tips for finding music. I talk about finding a new inspiring approach to game design and problem-solving. I also sing the game's PRAISES a bit, talk quite a lot about design philosophy and try to explain why I find that aspects of CN3 still haven't been surpassed even as parts of the game have aged.
Blue Tower (O):
https://youtu.be/a3js0LBNYSQ
A short video for a short stage. I mention an event during development that BROUGHT ME TO TEARS.
Halls of Brilliance (R):
https://youtu.be/T-_FllUFzRU
In this one I go through the halls of brilliance talking about EVERY SINGLE GAME I'VE MADE (minus one). I also talk about how needle ideas can seep into my mind and POISON my experiences.
Capitalism stage (2):
https://youtu.be/PzLQqIc8p0o
I give a pretty interesting rundown of how the ideas for certain GIMMICKS have come about. I also bring up the TIRED gimmick vs. "pure" needle argument. I explain why the Capitalism stage was a NIGHTMARE to complete and why the quality there DIPS around the halfway mark.
Wonderful and Green tower (3 and 5):
https://youtu.be/qh3ZsRz9hXI
I address some of the backlash against Wonderful's stage and go over why I like it and why I like her design in general. I then head over to the green tower stage where I spend most of the time talking about one of the BEST game's I've made: Thank Thenewgeezer and what I find so special about it (and so lacking about the majority of needle games).
Boshy stage:
https://youtu.be/rVKXPFmLhmE
I talk about BOSHY! Give an account of how I got into Boshy and speedrunning and how that developed which gradually evolves into a kind of disjointed rambling. But there are probably some interesting parts in there..
Floor 70-100:
https://youtu.be/qzYdul5GDJA
Lots to cover in this final video. I go through the last bits of the game and remark how I feel about some of the rooms there. I go on a long rant about the INSANE last 2 weeks before release where a MAJOR CHUNK of the game was made. Why 92 had to be the way it is and why floor 100 was such a success.
[25] Likes
What follows are links to a series of videos featuring me "playing"/skipping through the entirety of CN3 and commentating on the game as I go. It's around 9 hours of footage and was recorded over the course of around 2 years. Because the videos were often shot far apart there will be noticeable differences in the audio quality, in how my voice sounds, in my enthusiasm, in how comfortable I am talking etc. It also means that I might be repeating stuff I've said in previous videos but I think that's generally a good thing in order to hammer certain points home.
I did try to record with a script but it didn't work very well so instead I went with just talking off-the-cuff. Given that theses are also unedited videos this means that I will have moments of brain lag or losing my train of thought or digressing or saying "umm" a lot. Speaking to yourself in front of a camera for long uninterrupted periods of time requires a lot of practice to do well and I'm already self-conscious about it so please don't be mean :)
As stated, these videos collectively go through every single part of CN3. I don't necessarily know what other people would find interesting to hear so naturally I just talked about stuff I personally find interesting. If there's something you're interested in about the game that is not covered then just ask me privately, I'll gladly take any chance I can get to talk about the game.
Below are the links to the videos along with brief descriptions of some of the things i go over. These descriptions DO NOT cover most of the topics that are brought up and I genuinely think every video has at least some points that are interesting so if you care give it a shot...
Start to 31:
https://youtu.be/bTfBoXZ8cHM
In this video I talk for an excruciatingly long time about the title screen and about some overarching goals with CN3 and how they differ from CN2. Don't worry, I get better at not being long-winded as I go... Once that's finally done I start getting into the ideas behind the cornfield and the first 30 floors of the game.
Golden Maze and Bounce blocks (M and A):
https://youtu.be/vHYouO6Dz6c
Talk a bit about the floor 31 hub. Get into the golden maze area and the UNORTHODOX design philosophy that informed the making of that. In the bounce block stage I talk about, among other things, why working on it was so inspirational and how Denferok almost KILLED the development of the game.
Variety stage (X):
https://youtu.be/83Uzw83j-JM
I start the video a little FRUSTRATED because I had to re-record. I then go to a stage which I struggle to find a name for - the one with Plasma visuals - and because it's the first thing I made for the game I talk about how CN3 started and how it grew over time. I address the DRAMA about CN3 not being a real Crimson Needle game.
Bathhouse (I):
https://youtu.be/Jzy4-bRxS8w
I go to the Bathhouse and pass by several sections of the game I'm passionate about. I bring up what I find to be UNDERAPPRECIATED aspects of the game. I also touch on the immense satisfaction of making this stage and what I find to be really special about the secret. Also a little bit about finding inspiration in unexpected places.
Blue Puzzle Area (N)
https://youtu.be/2i2u4PIoka4
I BASH pretty hard on the area of the game I like the least.
The Bad House (A):
https://youtu.be/TA2SA4UgRGE
Before going to the Bad House and EXPLAINING WHAT IT ALL MEANS I talk a little bit about something that DISAPPOINTS me about the current state of needle and also about why Charr is a MASTERPIECE. I visit my FAVORITE room in the game.
Triple jump stage (T):
https://youtu.be/eY2DVdHON14
A video apparently recorded out of SPITE?? How some people might have MISUNDERSTOOD the game. How the music was picked, tips for finding music. I talk about finding a new inspiring approach to game design and problem-solving. I also sing the game's PRAISES a bit, talk quite a lot about design philosophy and try to explain why I find that aspects of CN3 still haven't been surpassed even as parts of the game have aged.
Blue Tower (O):
https://youtu.be/a3js0LBNYSQ
A short video for a short stage. I mention an event during development that BROUGHT ME TO TEARS.
Halls of Brilliance (R):
https://youtu.be/T-_FllUFzRU
In this one I go through the halls of brilliance talking about EVERY SINGLE GAME I'VE MADE (minus one). I also talk about how needle ideas can seep into my mind and POISON my experiences.
Capitalism stage (2):
https://youtu.be/PzLQqIc8p0o
I give a pretty interesting rundown of how the ideas for certain GIMMICKS have come about. I also bring up the TIRED gimmick vs. "pure" needle argument. I explain why the Capitalism stage was a NIGHTMARE to complete and why the quality there DIPS around the halfway mark.
Wonderful and Green tower (3 and 5):
https://youtu.be/qh3ZsRz9hXI
I address some of the backlash against Wonderful's stage and go over why I like it and why I like her design in general. I then head over to the green tower stage where I spend most of the time talking about one of the BEST game's I've made: Thank Thenewgeezer and what I find so special about it (and so lacking about the majority of needle games).
Boshy stage:
https://youtu.be/rVKXPFmLhmE
I talk about BOSHY! Give an account of how I got into Boshy and speedrunning and how that developed which gradually evolves into a kind of disjointed rambling. But there are probably some interesting parts in there..
Floor 70-100:
https://youtu.be/qzYdul5GDJA
Lots to cover in this final video. I go through the last bits of the game and remark how I feel about some of the rooms there. I go on a long rant about the INSANE last 2 weeks before release where a MAJOR CHUNK of the game was made. Why 92 had to be the way it is and why floor 100 was such a success.
Rating: N/A
Difficulty: N/A
Jan 18, 2022
109 Reviews:
Rapitor
Floor 100 is one of the best needle saves ever made.
[1] Like
Rating: 9.4 94
Difficulty: 88 88
Mar 18, 2021
popop614
i fucking loved this game, rating based on bad end
<3 to the people who made this
Update (12/24/20)
HOOOLY FUCK I LOVE THESE LAST 10
note behind diff: balance
[1] Like
<3 to the people who made this
Update (12/24/20)
HOOOLY FUCK I LOVE THESE LAST 10
note behind diff: balance
Rating: 9.5 95
Difficulty: 90 90
Dec 13, 2020
egg
I don't want to write a full review right now but basically: this game is unbelievably good, even with its blemishes it manages to have so much wonder and character, while still demonstrating very elegant design for large portions of the game. The soundtrack and aesthetics are also to die for. To say any of Kale's previous games are better than this one is really strange to me, since they all feel like they're building up to the point of what this game is. This game, to me, feels like everything "I wanna be the Crimson Needle" Kalemandu wanted to create and it embodies everything that makes fangames special. Not only is the game special, but its intentions are as well. The game is overflowing with genius mechanics that are begging to be explored. It's just a matter of time before we have more games with these gimmicks and we really see them through, and can get a grasp on how much potential oozes from this masterpiece. Thanks.
[1] Like
Rating: 10.0 100
Difficulty: 92 92
Oct 12, 2020
bummerman222
This game as it stands is very good, Kale uses gimmicks very well, using ideas that aren't what we've seen before, but still manage to be fun. I really like the way each gimmick is introduced, none of them start easy, but they start of simple enough so that you can grasp what you're actually doing before moving on to harder stuff. There was some stuff I did not like, one example would be the "wonderful puzzle" stage, which has really easy to solve puzzles, but coupled with annoying needle. I'm surprised at how much I didn't like this stage, because there is some needle in other parts of the game that is fun, but this area sort of shoots itself in the foot, there wasn't much creative about it and it just felt unfun to play. There is more I could say about different parts I thought were good or bad, but to sum up my feeling on this game, I think there is a lot of good in this game, and a few bad parts. I don't think the good is above and beyond anything I've seen, but there is so much of it that it makes up for that. The bad parts I think are really quite bad, but there's so little of it that it doesn't matter in the grand scheme. Overall I'd say the good outweighs the bad by a good margin, and I'd highly recommend giving it a try.
Edit: After clearing I'm upping my score of this game because I really enjoyed floor 100, I really like the vibe it gives by using jumps you've already done previously.
[1] Like
Edit: After clearing I'm upping my score of this game because I really enjoyed floor 100, I really like the vibe it gives by using jumps you've already done previously.
Rating: 8.3 83
Difficulty: 92 92
Jun 14, 2019