I wanna stop the Simulation

Creators: pieceofcheese87, Tralexium, RandomErik, Smartkin, WetWookie, GayWizard609

Average Rating
8.9 / 10
Average Difficulty
53.1 / 100
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Tags:

Adventure (14) Avoidance (2) Trap (3) Gimmick (7) Boss (6) Special (2) Puzzle (1) Galaxy_Brain (2) FM_2019 (6)

Screenshots

  • by Wolsk
  • by Destrat
  • by Wolsk
  • by ElCochran90
  • by ElCochran90
  • by RandomErik

Creator's Comments:

Bob [Creator]
This is the Blind Race game for FM2019. We put a lot of work into it and hope people will enjoy it!
Patches will be made as bugs are found.

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Tagged as: FM_2019
[10] Likes
Rating: N/A       Difficulty: N/A
Oct 5, 2019

63 Reviews:

BreedPineapple
My favorite of the marathon games.

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[4] Likes
Rating: 9.7 97       Difficulty: 50 50
Oct 6, 2019
mexmen2011
Grandioso juego , estresante pero una satisfaccion enorme al terminarlo <3

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[3] Likes
Rating: 8.0 80       Difficulty: 50 50
Oct 6, 2019
Jopagu
StS is a game that unfortunately had a lot of great ideas that it could not always live up to.

The first major area is Mario themed, and frankly I didn't enjoy any of it. The throwing gimmick isn't very fun, and the traps were annoying and not very funny. The boss of this area, Mecha Birdo, is really unfun, with weird hitboxes on the platforms, and some annoying RNG. It's also harder than a lot of later bosses.

The next area was Baba themed, and perhaps the biggest disappointment. The Baba gimmicks are barely used for puzzles, instead just making some boring platforming. Additionally, there is a really weird and obtrusive kill border that seriously saps enjoyment. The boss is kinda lame too, it doesn't even make an effort to use Baba rules to describe the boss.

Next, Isaac. This area could've been cool, but it's incredibly buggy. Half the time you can't shoot and move at the same time, which makes it impossible to play since this is a core part of Isaac. It's also over as soon as it begins, not really taking advantage of the Isaac style items.

Next, Spelunky. This area was decent, although it felt too far divorced from the source material. On the very first screen, I tried to pick up a landmine, something you can do in Spelunky, and it crashed my game. I can understand changing mechanics, but its mind-boggling that they didn't even test this and let a crash get into the game. Additionally, you can't walk sideways through spikes, which is a big part of Spelunky. Combined with some awkward traps, this just felt like fangame platforming with a Spelunky skin, wasting the concept. The boss is decent. The following avoidance is really unfun, with some awkward patterns and nothing really memorable.

The next two areas, Contra and Castlevania, are really fun. I didn't have any real problems with them, and they do some super cool stuff. This is the standard I wish the earlier areas lived up to.

The final stage goes through several games really quick. The Meat Boy and End is Nigh stages are awesome, but the Kirby stage is bad at tutorializing the gimmicks and has some really bad placements of enemies that can shoot you through walls. The charge gun stage is boring and didn't really add anything to the game.

The final boss is incredible. It makes everything else worth it. It has a lot of super creative ideas and some really really fun attacks. It makes me wish I could rate the game higher, but everything else just had too many flaws that added up to a poor experience.

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Tagged as: Adventure Boss
[2] Likes
Rating: 7.0 70       Difficulty: 55 55
Sep 25, 2022
Yao_yao
游戏包含的挺多,想法还不错,就是难度高了点。不过,我就喜欢和散人一样挑战困难的关卡,那种突破难关的优越感实在是好极了!毕竟,坚持才是胜利,让我们在这虚拟的关卡中,不断突破自我,步步向前,从一个游戏到另一个游戏,从一步向前一步!加油,奥利给!
The game contains a lot of ideas, but the difficulty is a little high. However, I like to challenge the difficult level just like the individual. The superiority of breaking through the difficult level is really excellent! After all, persistence is the victory. Let's break through ourselves in this virtual level, step by step, from one game to another, step by step! Come on, AOLIGEI(it means come on)!
Das Spiel enthält viele Ideen, aber die Schwierigkeit ist ein wenig hoch.Aber ich möchte die schwierige Ebene wie der Einzelne herausfordern. Die Überlegenheit, durch die schwierige Ebene zu brechen, ist wirklich ausgezeichnet!Schließlich ist Ausdauer der Sieg. Lasst uns in dieser virtuellen Ebene, Schritt für Schritt, von einem Spiel zum anderen, Schritt für Schritt durchbrechen!Komm schon. Komm.
ゲームにはたくさんのアイデアが含まれていますが、ちょっと難しいです。でも、私は個人と同じように困難な関所に挑戦するのが好きです。あのような難関を突破する優越感は本当に素晴らしいです。結局、堅持するのが勝利で、私達をこの仮想的な関門の中でならせて、絶えず自己を突破して、一歩ずつ前に向かって、1つのゲームから別のゲームまで、1歩前に進みます!頑張って!
Игра содержит очень много идей, это очень трудно. Тем не менее, я люблю, как и другие бросают вызов трудным точкам, это прорыв трудно чувство превосходства действительно замечательно! ведь настойчивость - это победа, пусть мы в этом виртуальном терминале, постоянно Прорываемся вперед, от одной игры к другой, шаг вперед! Давай.

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[2] Likes
Rating: 10.0 100       Difficulty: 65 65
Apr 5, 2020
Desticler
Runman: Really weird first choice but also a very good one, made me hyped.
Mario 2: Why are saves so long? Why is the memory game so hard? Who thought those homing birds were a good idea? The materials are all there to make an amazing stage but instead I got a pretty frustrating one with bits of fun here and there. The boss though was amazing and made up for everything.
Baba is You: Really, really good. The puzzles were all interesting, and the only time I got stuck was just me being stupid. The boss is okay.
Isaac: Just like Doom stage in Warp the Worlds, this is something that's really impressive and fun on 1st playthrough, but when you beat it you never want to play it again.
Spelunky: Could have been one of my favorite stages, maybe even on par with baba is you stage, but the final screen... The game failed to teach me "gun jump" is more effecient than "gun doublejump" so I had to ask what to do. Plus that one jump is way too precise for how often you have to do it. I hated that part. The boss was really good but my opinion on the stage was already damaged too much.
Contra: I never played any Contra games but I really liked this stage. Really, my only complaint is this has nothing to do with fangames. Every "super different" stage in marathon series up until this point had a lot of fangame references but this... This is just contra.
Castlevania: Zoomed in camera took a while to get used to but after that this was incredibly fun. Music choices were great as well. The boss was too easy but fun nonetheless.
Simulation: Seriously, everyone who plays this game must've beaten the previous three games. Otherwise you probably wouldn't feel anything special from this stage though this is VERY special to me after having beaten the other marathon games. The veeeery first save was bad though.
Final boss: Up until this point, there wasn't a single final boss in marathon games that I liked right away. In case of IWFAC, I outright hated that boss at first. But it all ended with me liking them. This boss, on the other hand... I loved it all the way through. This is literally perfect. This is the best way to end this series. Also, when I was playing through the final stage, I thought "Yeah this is the best marathon game but it shares first place with IWWTW". This boss made me put STS above WTW. It's that good.

The marathon tetralogy was the best fangame experience I ever had and this is the perfect conclusion.

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Tagged as: Adventure
[2] Likes
Rating: 10.0 100       Difficulty: 50 50
Oct 17, 2019