I wanna stop the Simulation

Creators: pieceofcheese87, Tralexium, RandomErik, Smartkin, WetWookie, GayWizard609

Average Rating
8.9 / 10
Average Difficulty
53.5 / 100
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Tags:

Adventure (12) Avoidance (1) Trap (3) Gimmick (6) Boss (5) Special (2) Puzzle (2) Galaxy_Brain (2) FM_2019 (6) god!! (1)

Screenshots

  • by Wolsk
  • by ElCochran90
  • by Destrat
  • by RandomErik
  • by Wolsk
  • by ElCochran90

Creator's Comments:

Bob [Creator]
This is the Blind Race game for FM2019. We put a lot of work into it and hope people will enjoy it!
Patches will be made as bugs are found.

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Tagged as: FM_2019
[10] Likes
Rating: N/A       Difficulty: N/A
Oct 5, 2019

46 Reviews:

mexmen2011
Grandioso juego , estresante pero una satisfaccion enorme al terminarlo <3

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[3] Likes
Rating: 8.0 80       Difficulty: 50 50
Oct 6, 2019
Desticler
Runman: Really weird first choice but also a very good one, made me hyped.
Mario 2: Why are saves so long? Why is the memory game so hard? Who thought those homing birds were a good idea? The materials are all there to make an amazing stage but instead I got a pretty frustrating one with bits of fun here and there. The boss though was amazing and made up for everything.
Baba is You: Really, really good. The puzzles were all interesting, and the only time I got stuck was just me being stupid. The boss is okay.
Isaac: Just like Doom stage in Warp the Worlds, this is something that's really impressive and fun on 1st playthrough, but when you beat it you never want to play it again.
Spelunky: Could have been one of my favorite stages, maybe even on par with baba is you stage, but the final screen... The game failed to teach me "gun jump" is more effecient than "gun doublejump" so I had to ask what to do. Plus that one jump is way too precise for how often you have to do it. I hated that part. The boss was really good but my opinion on the stage was already damaged too much.
Contra: I never played any Contra games but I really liked this stage. Really, my only complaint is this has nothing to do with fangames. Every "super different" stage in marathon series up until this point had a lot of fangame references but this... This is just contra.
Castlevania: Zoomed in camera took a while to get used to but after that this was incredibly fun. Music choices were great as well. The boss was too easy but fun nonetheless.
Simulation: Seriously, everyone who plays this game must've beaten the previous three games. Otherwise you probably wouldn't feel anything special from this stage though this is VERY special to me after having beaten the other marathon games. The veeeery first save was bad though.
Final boss: Up until this point, there wasn't a single final boss in marathon games that I liked right away. In case of IWFAC, I outright hated that boss at first. But it all ended with me liking them. This boss, on the other hand... I loved it all the way through. This is literally perfect. This is the best way to end this series. Also, when I was playing through the final stage, I thought "Yeah this is the best marathon game but it shares first place with IWWTW". This boss made me put STS above WTW. It's that good.

The marathon tetralogy was the best fangame experience I ever had and this is the perfect conclusion.

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Tagged as: Adventure
[2] Likes
Rating: 10.0 100       Difficulty: 50 50
Oct 17, 2019
CeleCele
There are allready a lot of reviews that go indepth so i'll just keep it short.
This game is amazing and creative. I especially enjoyed the binding of isaac area. even the worst stage was mostly fun, which was spelunky. I can't really explain why though, it just didn't click. The bosses were all great especially the final boss.
i'd say this is a must play

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[2] Likes
Rating: 9.8 98       Difficulty: 58 58
Oct 16, 2019
moogy
Based on the initial version posted on DelFruit.

A respectable effort for a marathon game; while I found most of the first half boring, this year's game didn't wear out its welcome with a terribly drawn-out stage at the end like last year's.

Detailed comments in spoilers below.

The biggest issue I have is that the first half of the game is honestly just... boring. The Baba stage is all right (though honestly very simplistic puzzle-wise other than maybe one screen), but Runman, SMB2, and Isaac don't really accomplish much. Recreating such a broad range of games in GMS is commendable, but simply copying aesthetics and mechanics doesn't automatically equate to fun.

The Isaac stage is probably the best example of this - yes, it's impressive that you recreated Isaac in Game Maker like this, but it's just not interesting to play at all. It's pretty much the same as just opening Isaac yourself and playing the first two floors that get generated, except with a more limited pool of items and fixed bosses. None of the players during the actual marathon run died even once here, and neither did I - it doesn't necessarily need to be brutally difficult, but if it's not distinguishing itself from the original game via the mechanics then I at least expect some fangame bullshit to compensate.

To go through the rest of the stages:

The Runman stage simply has no kill objects or fail states until the boss, which is... an odd decision. Probably works better in a marathon/race context. SMB2 has some fun traps and explores SMB2 mechanics in ways the original game did not, but... I dunno, it just felt bland to me.

Baba stage is fine but I would have liked to see some more difficult puzzles. The boundaries of the screen killing you is also a very odd decision and led to a few IMO unwarranted deaths.

Spelunky has a bit more bite to it than previous levels, but I feel like making a level based on Spelunky without actually recreating the roguelike elements of the original was just a bad idea. You're left with a limited design space for interesting platforming if you just stick to Spelunky's mechanics and enemies. Using the shotgun's recoil to enhance your jump is kind of neat, but the implementation leaves a lot to be desired; figuring out how to get max height took me a while, but once I did, the jumps that required it were basically trivial.

After Spelunky, the game picked up a lot for me. The Contra stage is a nice take on the original, adding some I Wanna-esque platforming and traps to spice things up a bit, and SCIV, while not actually very similar to the original game, has snappy pacing and pulls off melee combat with the Kid surprisingly well.

I don't really have any complaints with the throwback stage save for the placement of some of the enemies in the Kirby part... I was also expecting the VVVVVV gravity flip to go faster but that's not really a big deal.

I liked pretty much all of the bosses; the Baba one felt a bit tacked on but otherwise they were all a fair challenge and helped keep me engaged with the game throughout the earlier parts. The final boss is a bit harder than the rest of what the game throws at you, IMO, but it's the final boss, so the difficulty spike is warranted. Only thing I would change in it is Bonzi Buddy's second attack, which felt very RNG-heavy in an unfun way.


Overall I'd say the game improved as it went on and I was left with a mostly positive impression by the end.

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[2] Likes
Rating: 7.0 70       Difficulty: 50 50
Oct 8, 2019
Yao_yao
游戏包含的挺多,想法还不错,就是难度高了点。不过,我就喜欢和散人一样挑战困难的关卡,那种突破难关的优越感实在是好极了!毕竟,坚持才是胜利,让我们在这虚拟的关卡中,不断突破自我,步步向前,从一个游戏到另一个游戏,从一步向前一步!加油,奥利给!
The game contains a lot of ideas, but the difficulty is a little high. However, I like to challenge the difficult level just like the individual. The superiority of breaking through the difficult level is really excellent! After all, persistence is the victory. Let's break through ourselves in this virtual level, step by step, from one game to another, step by step! Come on, AOLIGEI(it means come on)!
Das Spiel enthält viele Ideen, aber die Schwierigkeit ist ein wenig hoch.Aber ich möchte die schwierige Ebene wie der Einzelne herausfordern. Die Überlegenheit, durch die schwierige Ebene zu brechen, ist wirklich ausgezeichnet!Schließlich ist Ausdauer der Sieg. Lasst uns in dieser virtuellen Ebene, Schritt für Schritt, von einem Spiel zum anderen, Schritt für Schritt durchbrechen!Komm schon. Komm.
ゲームにはたくさんのアイデアが含まれていますが、ちょっと難しいです。でも、私は個人と同じように困難な関所に挑戦するのが好きです。あのような難関を突破する優越感は本当に素晴らしいです。結局、堅持するのが勝利で、私達をこの仮想的な関門の中でならせて、絶えず自己を突破して、一歩ずつ前に向かって、1つのゲームから別のゲームまで、1歩前に進みます!頑張って!
Игра содержит очень много идей, это очень трудно. Тем не менее, я люблю, как и другие бросают вызов трудным точкам, это прорыв трудно чувство превосходства действительно замечательно! ведь настойчивость - это победа, пусть мы в этом виртуальном терминале, постоянно Прорываемся вперед, от одной игры к другой, шаг вперед! Давай.

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[1] Like
Rating: 10.0 100       Difficulty: 65 65
Apr 5, 2020