Artimax's Profile
Send a PMJoined on: Sep 23, 2017
Bio:
hey
I've submitted:
68 Ratings!
53 Reviews!
6 Screenshots!

Report this user
68 Games
53 Reviews
Artimax
For: I wanna Awake
For: I wanna Awake
Decent adventure game with some interesting ideas but kneecapped by some old-school traps. The boss at the end is pretty creative.
[0] Likes
Rating: 6.5 65
Difficulty: N/A
Jan 23, 2022
Artimax
For: I wanna see the Pink road
For: I wanna see the Pink road
Decent adventure game with some interesting ideas and mediocre traps. I would play for the bosses, I found them to be the highlight of the game.
[0] Likes
Rating: 6.5 65
Difficulty: 40 40
Jan 7, 2022
Artimax [Creator]
For: I Wanna Save the Ship
For: I Wanna Save the Ship
I Wanna Save the Ship is a classic-styled adventure game that has all you'd want and more. After being a year and a half in development, it features classic video game worlds, a charming and lighthearted story, A-lister voice acting, memorable and unique bosses, no bottom-of-the-barrel traps, and countless creative gimmicks, all at a friendly and comfortable difficulty. If you have just gotten into fangames or are a veteran, this hand-crafted masterpiece will be a game you won't soon forget.
Patchnotes since the I Wanna Tourney version:
-Various Kamek boss tweaks
-Turtle shell collision detection issues patched (you won't die if you jump on two enemies at once)
-The magical upwards attack has been improved
-First attack of the Vocaroid better telegraphed
-Softlock in Megaman stage patched
-First screen has more of a tutorial
-Final death count is displayed in different text colours based on death count
-Metroid area item location improved
-Doors added to the Metroid area map
-Megaman stage has bullet blockers
-In Metroid, there are now signs that hint at doors that require special weapons
-Final boss save that deletes on impossible bug patched
-A sign now explains autofire in Metroid stage
[1] Like
Patchnotes since the I Wanna Tourney version:
-Various Kamek boss tweaks
-Turtle shell collision detection issues patched (you won't die if you jump on two enemies at once)
-The magical upwards attack has been improved
-First attack of the Vocaroid better telegraphed
-Softlock in Megaman stage patched
-First screen has more of a tutorial
-Final death count is displayed in different text colours based on death count
-Metroid area item location improved
-Doors added to the Metroid area map
-Megaman stage has bullet blockers
-In Metroid, there are now signs that hint at doors that require special weapons
-Final boss save that deletes on impossible bug patched
-A sign now explains autofire in Metroid stage
Rating: N/A
Difficulty: N/A
Dec 13, 2021
Artimax
For: Happy Birthday to Zeroyume
For: Happy Birthday to Zeroyume
From left to right, I thought:
Stage 1 was ok, but nothing stood out to me.
Stage 2 was the worst stage. Was probably one of the hardest areas with the difficulty between each jump not being very balanced. There is one notable save where the ending is like 10x harder than the rest of the save.
Stage 3 had some interesting designs and jumps, but the lack of any gimmicks kind of bored me.
Stage 4 was chill. Simple pathing and some nice visuals. A little boring but it didn't drag on for too long.
Stage 5 is pretty difficult, I feel like limiting yourself to 32px with no gimmicks doesn't leave much room for creativity and this shows.
Stage 6 was the only stage to really use stuff like vines and water which made it much more interesting than the other stages. Difficulty was nice and consistent, with good visuals to match.
Stage 7 was ok. The jumps were boring but I think the pathing made it a more interesting. Jtool visuals yesssss
An overall good needle collab. I recommend playing Stage 6 and then dipping.
[0] Likes
Stage 1 was ok, but nothing stood out to me.
Stage 2 was the worst stage. Was probably one of the hardest areas with the difficulty between each jump not being very balanced. There is one notable save where the ending is like 10x harder than the rest of the save.
Stage 3 had some interesting designs and jumps, but the lack of any gimmicks kind of bored me.
Stage 4 was chill. Simple pathing and some nice visuals. A little boring but it didn't drag on for too long.
Stage 5 is pretty difficult, I feel like limiting yourself to 32px with no gimmicks doesn't leave much room for creativity and this shows.
Stage 6 was the only stage to really use stuff like vines and water which made it much more interesting than the other stages. Difficulty was nice and consistent, with good visuals to match.
Stage 7 was ok. The jumps were boring but I think the pathing made it a more interesting. Jtool visuals yesssss
An overall good needle collab. I recommend playing Stage 6 and then dipping.
Rating: 6.0 60
Difficulty: 50 50
Jul 15, 2021
Artimax
For: Not_The_Boshy's improved needle game
For: Not_The_Boshy's improved needle game
A short NANG-type game that uses level design from NANG in Scratch. For half of it at least, because around halfway through it switches to original design. The level design was good up until one very notable difficulty spike.
Was kinda fun, very surprised by how accurate the physics feels for a Scratch engine.
I'd like to see music added next time if that is possible.
[0] Likes
Was kinda fun, very surprised by how accurate the physics feels for a Scratch engine.
I'd like to see music added next time if that is possible.
Rating: 6.5 65
Difficulty: 40 40
May 19, 2021
2 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
I Wanna Reach The End | 43.5 | 6.3 | 7 |
I Wanna Save the Ship | 53.1 | 9.2 | 27 |
1 Favorite Game
Game | Difficulty | User's Rating |
---|---|---|
I Wanna Save the Ship | N/A | N/A |
149 Cleared Games