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73 Ratings!
56 Reviews!
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73 Games
56 Reviews
Artimax
For: Ebb Needle 2023
For: Ebb Needle 2023
Rating based on all clear, v1.0.7. Some issues I had with it have since been fixed. :)
I would consider the main game to be pretty close to flawless. No jump was hard just from tight jumps and the saves were interesting gimmick-wise, while still being simple enough for me to speed through it without having to look ahead, which made it really fun. 9.5/10, 50 difficulty.
The extra stages were where things started to go wrong for me, and I would personally recommend just doing the main game, as going beyond would just dilute the experience as the best parts of the game would be behind you.
Ebb Area - This area was good, but definitely noticeably worse than the main game. While most of the jumps were still satisfying, the increased difficulty and tightening of the screens, in general, made me lose the ability to whimsically glide through the stage, but I would still say I had a good time with it. 7.4/10, 56 difficulty.
SfumatoCannon Area - This area was a mixed bag for me. I liked the gimmicks and pathing in it, especially the last screen, but I guess as a compromise to make the pathing work the stage sacrificed playability, requiring the player to do some rough movements like double-jumping as high as possible or other rough shift-holds. I liked some of the setup jump but there was one on the first screen that had some of the worst red herrings I had ever seen and got me stuck there for an awful amount of time. I will say that the stage gets better at what it does as it goes on. 6/10, 57 difficulty.
Kym Area - This stage had some cool setup jumps and was a noticeable increase in difficulty from the past stages. Some jumps felt awkward to execute but it was mostly fine. I liked how unique some of the jumps in this stage were with good pathing as well. Good stage. 8/10, 64 difficulty.
OM1 Area - This stage used an ascension field gimmick pretty well, despite some of the awkward uses of it, like in cramped spaces or uncomfortable uses of it combined with other gimmicks. It felt good to get consistent at it though. 7/10, 60 difficulty.
Jhoalk Area - This area was rougher. I do like how it looked and the small cherries it used, but a good amount of the jumps were awkward or uncomfortable for one reason or another which began to add up over the course of the stage. Too many saves had difficult or tight final jumps. Also, the quick cherry-dodging segment became quite frustrating after I choked the final segment numerous times. 5/10, 67 difficulty.
Masker_ Area - A tower with triple jump. While I do appreciate some of the pathing that was done, it fell into the trap of requiring full-jump triple jumps quite frequently, leading to my poor fingers getting tired. There was a notable jump that I found that I couldn't figure out how to do without using a 2-frame jump, and with that being the only jump of its kind and it being right at the end of the game, I strongly dislike it. It also had quite the terrible final jump which seems like it should be a setup jump but it is just vstring-dependent and essentially a gamble, right at the end of a lengthy save. 2/10, 69 difficulty.
Since this game is on update 1.0.7 at the point of writing this, I'm sure some of these issues can get patched out and this game can improve. Overall, I think it's a decent collab and a better game as a whole.
[0] Likes
I would consider the main game to be pretty close to flawless. No jump was hard just from tight jumps and the saves were interesting gimmick-wise, while still being simple enough for me to speed through it without having to look ahead, which made it really fun. 9.5/10, 50 difficulty.
The extra stages were where things started to go wrong for me, and I would personally recommend just doing the main game, as going beyond would just dilute the experience as the best parts of the game would be behind you.
Ebb Area - This area was good, but definitely noticeably worse than the main game. While most of the jumps were still satisfying, the increased difficulty and tightening of the screens, in general, made me lose the ability to whimsically glide through the stage, but I would still say I had a good time with it. 7.4/10, 56 difficulty.
SfumatoCannon Area - This area was a mixed bag for me. I liked the gimmicks and pathing in it, especially the last screen, but I guess as a compromise to make the pathing work the stage sacrificed playability, requiring the player to do some rough movements like double-jumping as high as possible or other rough shift-holds. I liked some of the setup jump but there was one on the first screen that had some of the worst red herrings I had ever seen and got me stuck there for an awful amount of time. I will say that the stage gets better at what it does as it goes on. 6/10, 57 difficulty.
Kym Area - This stage had some cool setup jumps and was a noticeable increase in difficulty from the past stages. Some jumps felt awkward to execute but it was mostly fine. I liked how unique some of the jumps in this stage were with good pathing as well. Good stage. 8/10, 64 difficulty.
OM1 Area - This stage used an ascension field gimmick pretty well, despite some of the awkward uses of it, like in cramped spaces or uncomfortable uses of it combined with other gimmicks. It felt good to get consistent at it though. 7/10, 60 difficulty.
Jhoalk Area - This area was rougher. I do like how it looked and the small cherries it used, but a good amount of the jumps were awkward or uncomfortable for one reason or another which began to add up over the course of the stage. Too many saves had difficult or tight final jumps. Also, the quick cherry-dodging segment became quite frustrating after I choked the final segment numerous times. 5/10, 67 difficulty.
Masker_ Area - A tower with triple jump. While I do appreciate some of the pathing that was done, it fell into the trap of requiring full-jump triple jumps quite frequently, leading to my poor fingers getting tired. There was a notable jump that I found that I couldn't figure out how to do without using a 2-frame jump, and with that being the only jump of its kind and it being right at the end of the game, I strongly dislike it. It also had quite the terrible final jump which seems like it should be a setup jump but it is just vstring-dependent and essentially a gamble, right at the end of a lengthy save. 2/10, 69 difficulty.
Since this game is on update 1.0.7 at the point of writing this, I'm sure some of these issues can get patched out and this game can improve. Overall, I think it's a decent collab and a better game as a whole.
Rating: 8.0 80
Difficulty: 65 65
Aug 9, 2023
Artimax
For: Slice of Life Needle
For: Slice of Life Needle
Good pathing needle, some jumps near the end felt a little awkward to force the path to work but it was overall a fun, relaxing experience.
[0] Likes
Rating: 7.0 70
Difficulty: 49 49
Jul 18, 2023
Artimax
For: I dun wanna be Anything
For: I dun wanna be Anything
An adventure fangame goliath with a staggering amount of length and difficulty. Each boss will force you to come up with strategies for almost every single attack (which I find to be the most fun part of the game) and the platforming has so much variety that really makes you feel like you're exploring another world in size. This sense of immersion I felt was only helped with the simple yet charming story. One of my favourite aspects of this game is that usually if you are stuck at a certain part, there can usually be another strategy that can make that part easier rather than having just to get more precise. While the game isn't entirely like this, I think it's a feat for a fangame to be this hard without relying on harsh precision. When playing through this game my save file shat itself on the final boss, but playing through the game again with the strategies I know now was some of the most fun I had in DWBA. I'd highly recommend giving it a shot and I'd even more highly recommend replaying this game after you beat it.
[0] Likes
Rating: 9.0 90
Difficulty: 75 75
Sep 26, 2022
Artimax
For: I wanna Awake
For: I wanna Awake
Decent adventure game with some interesting ideas but kneecapped by some old-school traps. The boss at the end is pretty creative.
[0] Likes
Rating: 6.5 65
Difficulty: N/A
Jan 23, 2022
2 Games
Game | Difficulty | Average Rating | # of Ratings |
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I Wanna Reach The End | 44.3 | 5.4 | 8 |
I Wanna Save the Ship | 51.6 | 9.2 | 46 |
1 Favorite Game
Game | Difficulty | User's Rating |
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I Wanna Save the Ship | N/A | N/A |
171 Cleared Games