Amaranth Needle

Creator: BrackBas

Average Rating
5.9 / 10
Average Difficulty
88.4 / 100
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Tags:

Needle (5) 100_Floor (1) x_Floor (3) CrimsonNeedle-Like (1)

Screenshots

  • by NightShark115
  • by MikuStar263
  • by IGINLAJ

33 Reviews:

QCQCQC
希望能够少点这样的毒瘤游戏,打到87层之后每一次打开都会延续好几天的坏心情

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[2] Likes
Rating: 0.0 0       Difficulty: 90 90
Jul 24, 2021
LastTISisLife
This game not deserving that hate that it gets (i mean some people refers to it as a worst needle game or smth like that), but yeah, when this game wanna be bad it's bad without doubts. Basically this game kinda divided in like 5 sections: first is up to 30s - pretty chill stuff and probably consistently best bits of the game, then from 30s to 70s is kinda brutal difficulty spike with a lot of annoying stuff, especially 44-46 was atrocious, but also pretty awesome stuff sometimes - i remember 37-39 was fun, as well as 63-65; and 66-68 was actually brillantly designed water floors. Then once you at 72-74 game becomes more difficult again and keeps in that way up to floor 86. Actually this part of the game is decent with 81F tower being cool top-tier needle save and 85F being fun remake of CN1 80F, even tho i find 82-84 quite bad. But then, oh man...

So to floor 86 game is pretty fine actually. It has some cringe stuff, but i would say still call it pretty good experience in general. Floor 86 tho changes everything. This floor contains 2 saves, both are fucking atrocious. It was such enourmous quality spike in worst possible way - maker just fill this saves with a lot of unstable ultra-precise jumps that are absolutely uncomfortable to do, just bruh. And this flow will become unfortunately quite regular at this point. For example, floor 89. It's quite cool 1-save floor, but it was spoiled with one extra-precise jump at the beginning. Grinding this floor was extremely exhausting just because of that one fucking jump. Another example is floor 91-93, especially 92 and 93 which are just fucking bottom of the game. Floor 94 was also pretty fucking not healthy with spam of 2f jumps and clautstrophobic design. Also must mention guest stages rush after 90F - it was okay, 32px screen was pretty cool, but again, worst areas went pretty bad

But if you fucking survive through this, you will actually be kinda granted with sort of pleasant last floors? 95-96 were pretty fun, despite design was sometimes debatable. 97 was decent 1-save save, as well as 98, even tho 98 was really brutal. 99 was actually good, second half of this save is nearly perfect, unfortunately kinda ruined with cringe opening (but not as bad as 89F). And then floor 100 is classic endurance challenge, it was not that hard as i imagined and it was best floor of this game - pretty smooth pace and good jumps, aside of literally the last jump of the floor, lol

Overall, it was strange grind. This game is for sure has strong sides: unique tilesets, creative jumps here and there (especially when it comes to last jumps of the saves), pretty good easier floors. But i will repeat it one more time: when the game wants to be bad, it will be with full passion. I actually can't recommend this game, unless you good at needle to passing worst floors without too much pain. If bad parts would be more clean and smooth or at least freaking easier for a bit, i'd say this game could be contender for 8+ rating. But, yep, unfortunately it's not

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Rating: 6.4 64       Difficulty: 85 85
Mar 31, 2024
PlutoTheThing
This review is based on a 100% clear, although extra isn't in the game yet and the secrets don't change my rating.

I was pretty interested in trying this game because it's seemingly very divisive, some people give very high scores and others give very low scores. It's not hard to see why either, the game clearly takes quite a bit of inspiration from the crimson needle games and other similar games, and in particular the needle style feels akin to cn1 although with cn2's usage of jtool mechanics like platforms, vines, and water. I'm not a big fan of those, but in spite of that, I really dig this game. It's rather unhinged at time and the quality varies quite a bit, in particular I think the 2nd segment, floors 25-49, is rather weak, but beyond that I think the game picks up quite a bit and has some really fun and interesting saves with some creative jumps and segments. I really like seeing just how gross (/pos) some of the sections in this game can be, and it has a good variety of needle styles, most of which it executes well. In particular I thought floors 75-90 were very strong, but I also had a lot of fun with 91-100, with the exception of 94 which isn't my thing. Definitely can't universally recommend in spite of my high score, but I encourage people to give this game a chance because I dismissed it for a LONG time and when I got around to it, I found something I had lots of fun with.

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[1] Like
Rating: 8.3 83       Difficulty: 81 81
Feb 6, 2024
cm_stone
I honestly find it's a well-made game that fits the concept.I don't understand why this is so underrated

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[1] Like
Rating: 9.0 90       Difficulty: N/A
Sep 18, 2023
mainreason
A bunch of random hard jumps strung together without any rhyme or reason.

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[1] Like
Rating: N/A       Difficulty: N/A
Jul 11, 2022