I Wanna Explore The Rectilinear Fields

Creators: arzztt, Skulldude, Verve, YaBoiMarcAntony

Average Rating
8.4 / 10
Average Difficulty
68.1 / 100
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Tags:

Needle (7) Gimmick (6) IWT (3)

Screenshots

  • by Wolfiexe
  • by Wolfiexe
  • by Wolfiexe
  • by Wolfiexe

Creator's Comments:

arzztt [Creator]
Gimmick needle collab game made by the usual suspects for the I Wanna Tourney. GLHF!

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Tagged as: Needle Gimmick IWT
[2] Likes
Rating: N/A       Difficulty: 70 70
Feb 7, 2022

17 Reviews:

Trener
There is a sense of disunity in the game and a lack of unity.First of all, because of the complexity, the first stage is the most difficult, it is much more difficult than the second stage and the third.Therefore, when moving to the second stage, little is remembered except for the main topic, since from a psychological point of view you are in anticipation of difficulties, but in fact you fly over it. Stage 3 is the most interesting and really cool .Great music, great variety and performance. Stage 4 is generally good, but there are few saves, which creates unpleasant moments. And the last screen was supposed to combine everything, but in fact it became a failure, because not everything was involved from the game, and then what was the point of cramming something in and skipping something.The balance is broken (very easy passage from the middle), there is no epicness. and in general, everything seems to be fine, but something is wrong throughout the game

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[0] Likes
Rating: 7.7 77       Difficulty: 65 65
Sep 18, 2024
PlutoTheThing
Really fun gimmick needle stuff, each stage has it's own sets of gimmicks and they play pretty different, in part because they are all made by different makers. The middle two stages with jump refreshers and disappearing water 1 were pretty good, but the real highlights for me were the Pastel Spikes stage and the Low Gravity stage, both of which felt clever in how they used their mechanics and were a blast to play because of how fresh they feel in every screen. The final screen in particular is such a great culmination of the games ideas that feels incredibly natural, it's awesome. Highly recommend this if you are into this kind of gimmick needle, it's really well made.

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[0] Likes
Rating: 9.0 90       Difficulty: 58 58
Jul 19, 2024
williamthewishing
Four epic gimmick needle stages with perhaps a few somewhat bruh moments. Each stage focuses solely on its own gimmicks until the final screen of stage 4 which pulls a gimmick stack and I love me some gimmick stacking. All of the ideas were very interesting and I'd love to play with these gimmicks more. I'm in love with this game and definitely see myself replaying it. Also the visuals and music picks are all very immersive. My main complaint with the game is that it's too short (but that's to be expected due to the nature of the game, being a collab game whipped up for a single-sitting low deathcount tournament thingy lol). I recommend it.

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[0] Likes
Rating: 9.7 97       Difficulty: 71 71
Jun 30, 2022
Nearigami
I can't believe we've progressed to a point where this sort of feels normal. Pretty good gimmick needle game, but nothing feels particularly special to give it that extra oomph. Stage 1 was straight up the hardest part except one save in stage 4. Stage 4 was peak low grav needle though.

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[0] Likes
Rating: 8.5 85       Difficulty: 70 70
Feb 9, 2022
moogy
I can't say I'm a big fan of messing with the gravity in fangames in general. I feel like a big part of the appeal is how satisfying the Kid's basic jump physics are, and messing with them kind of makes it feel like you're playing a different game entirely. I mean not that I Wanna is a singular game or anything.

Anyway the rest of the game was great.

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[0] Likes
Rating: 8.0 80       Difficulty: 70 70
Feb 8, 2022