Melancholy Needle 3

Creator: loli_qc

Average Rating
7.7 / 10
Great
Average Difficulty
65.8 / 100
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Needle (10) Are_We_There_Yet (1)

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1/1
by QCQCQC

21 Reviews:

Lucien
Absolutely underrated. Game has lots of interesting ideas, and the maker organized them really well. Some jumps still need to be polished, but he already did a great job. Fun vanilla needle overall.
Tagged as: Needle
[6] Likes
Rating: 8.4       Difficulty: 60
Jul 15, 2022
BCfish
Most of the screens are nice,but Some of the water, blocks and saves are hard to see,which made game experience awful.
[1] Like
Rating: 6.7       Difficulty: 70
Sep 1, 2022
Peddy
Nice needle.
Tagged as: Needle
[1] Like
Rating: 7.8       Difficulty: 60
Aug 28, 2022
mainreason
Most of the game is in the needle style where the rooms are very cramped and every gap is filled with mini spikes with a lot of wall hugs which is a not a style that I'm a huge fan of. Additionally the game drags. The tilesets change but the stages don't feel very different with a couple of exceptions.
[1] Like
Rating: 5.5       Difficulty: 65
Jul 21, 2022
moogy
Mostly chill needle game without any gimmicks. I can tell a lot of care went into making each save comfortable to play and other than a few jump sequences here and there it was very smooth. It is basically just jtool needle for 39 screens, so it can get a little tiring toward the end, admittedly.

Personally, I like jump refresher puzzles, both here and in general, but I can understand feeling like they disrupt the flow.
[1] Like
Rating: 7.5       Difficulty: 64
Jul 15, 2022
Kilgour22
Starts off very fun and gradually devolves into weird, overly precise puzzle pathing. It also *drags* in this way that's hard to describe; the last half of the game is about the same difficulty, and despite the tileset changing fairly frequently, the platforming feels horribly repetitive. For the entire second half, I kept hoping against hope that each screen would be the last. Interestingly, I think a floor counter would help alleviate this feeling.

There are two screens deep into the game that each use a unique jtool gimmick. One of those screens includes some very learn-heavy, yet precise, manoeuvres. On that screen, one save took around 20 minutes for me to beat—by far the most of any save in the game.

I feel like I got sold a different game than what was advertised by the first few stages, which had minimal puzzle pathing. The subverting of my expectations made it difficult for me to just have fun with the game.

As Marc mentioned, there are visibility issues that will likely cause you to die a few extra times. It's nothing egregious or eye-bleaching, though, so it's not a significant issue.

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Tagged as: Are_We_There_Yet
[1] Like
Rating: 5.5       Difficulty: 70
Jul 15, 2022
Trener
Это очень креативная игра,несущая в себе много идей и индивидуальности,в купе с небольшой сложностью получаешь удовольствие от процесса.Ближе к концу становится немного сложнее,но не фатально.Единственным минусом вижу крайне несбалансированную систему сохранений.а также плохой выбор цвета воды,платформ,либо точки сохранений,пару раз я со своим дешевым монитором пробегал мимо сохранения на зеленом этапе к примеру,поскольку он сливается,и не видел в паре моментов воды,не понимал куда мне прыгать дальше.Во всем остальном советую эту игру
[0] Likes
Rating: 8.0       Difficulty: 65
Sep 3, 2024
landivik
Pretty good.
[0] Likes
Rating: 8.8       Difficulty: 62
Apr 19, 2024
Suhua
Perfect and pure needle game。
[0] Likes
Rating: 9.5       Difficulty: 70
Nov 4, 2023
shign
Amazing jtool needle game that gradually becomes harder. The most memorable screen is sadly the jumpref one because I found it mildly unpleasant, otherwise minor some visibility problem on a few stages it's a very competent game.

Would heavily recommend if you're not sick of jtool needle.
[0] Likes
Rating: 8.9       Difficulty: 65
Aug 1, 2022