Creator's Comments:
Razzor_iw [Creator]
The TGCC Team's debut. Good luck!
Read Cthaere's review as a continuation of this review.
[2] Likes
Read Cthaere's review as a continuation of this review.
Rating: N/A
Difficulty: 82
Jul 18, 2022
38 Reviews:
Danil2332
RNG Dungeon is a game, or better to say, an Experience. With a lot of everything put in it, like passion and love.
When I heard about this, only thing I knew, it was being made by people who generally play and/or make avoidance, so I did have my expectations. Start did throw me of a bit, with a lot of platforming all around, and it was really hard too. But, it was made to be enjoyable, or at least most of it, although for avoidance players, I suppose. There is none stupidly precise stuff in the game, but there is a lot of cycles and gimmicks all around which can be a problem. And as the game goes, it feels like an adventure, with so much different stuff which you see on your way, while it being just rain, but without water, or absolute chaos with it being as much "wacky wahoo" and "how is it even works".
It does also have a lot of different jokes, and while most of them fell flat for me, those which did hit, hit really hard.
For avoidances in that game, they are pretty gimmicky, with exceptions, and you can see that creators did what they wanted, while it being some real mess, which I didn't understand at all, and why, and some really nicely produced avoidance, and while still making production value high, for theme itself.
I had my fair share of problems with that game, which were being more needly-ish saves and a few avoidances, one of them even was infuriating. But, the game never left me without emotions, sometimes i did get mad a bit, sometimes i enjoyed my time with it. It doesn't trying to be friendly, but just being itself, not cutting some edges for someone who wouldn't like it, it's a bit more raw in that aspect, but it also makes game more memorable, and gives the feeling of old adventure games.
And the final boss. Start was iffy for me, but after that it became "holy shit"-tier (in a good way) in terms of putting everything together, with pacing being top-notch and great gameplay, at that point, it's really easy to see how there is not only a lot of production value, but also how much feelings and care were put into.
This game isn't for everyone, but if you're enjoying it, you will have a blast. Can't say I recommend it, but it's the stuff that shouldn't be missed.
Thank you all for making.
[1] Like
When I heard about this, only thing I knew, it was being made by people who generally play and/or make avoidance, so I did have my expectations. Start did throw me of a bit, with a lot of platforming all around, and it was really hard too. But, it was made to be enjoyable, or at least most of it, although for avoidance players, I suppose. There is none stupidly precise stuff in the game, but there is a lot of cycles and gimmicks all around which can be a problem. And as the game goes, it feels like an adventure, with so much different stuff which you see on your way, while it being just rain, but without water, or absolute chaos with it being as much "wacky wahoo" and "how is it even works".
It does also have a lot of different jokes, and while most of them fell flat for me, those which did hit, hit really hard.
For avoidances in that game, they are pretty gimmicky, with exceptions, and you can see that creators did what they wanted, while it being some real mess, which I didn't understand at all, and why, and some really nicely produced avoidance, and while still making production value high, for theme itself.
I had my fair share of problems with that game, which were being more needly-ish saves and a few avoidances, one of them even was infuriating. But, the game never left me without emotions, sometimes i did get mad a bit, sometimes i enjoyed my time with it. It doesn't trying to be friendly, but just being itself, not cutting some edges for someone who wouldn't like it, it's a bit more raw in that aspect, but it also makes game more memorable, and gives the feeling of old adventure games.
And the final boss. Start was iffy for me, but after that it became "holy shit"-tier (in a good way) in terms of putting everything together, with pacing being top-notch and great gameplay, at that point, it's really easy to see how there is not only a lot of production value, but also how much feelings and care were put into.
This game isn't for everyone, but if you're enjoying it, you will have a blast. Can't say I recommend it, but it's the stuff that shouldn't be missed.
Thank you all for making.
Rating: 9.0
Difficulty: 88
Jul 24, 2022
popop614
I had about two mental breakdowns being a part of this game
were they worth it?
idk
you tell me, you play the game
[1] Like
were they worth it?
idk
you tell me, you play the game
Rating: N/A
Difficulty: N/A
Jul 18, 2022
Fishuser
i had fun, some bosses and needle sections were very bad tho
I didnt really liked first phase of final boss, second phase could be very good if there was no levitation gimmick and fucking "i want" part was deleted from it
[0] Likes
I didnt really liked first phase of final boss, second phase could be very good if there was no levitation gimmick and fucking "i want" part was deleted from it
Rating: 8.0
Difficulty: 82
Oct 6, 2023
Acaleph
most things before last are interesting
last boss is very bad for playing, both phase1 and phase2
[0] Likes
last boss is very bad for playing, both phase1 and phase2
Rating: 5.5
Difficulty: N/A
Feb 26, 2023
MrDobryiKot
Я готов страдать ради эпичного босса в финале. Но я не готов делать это, чтобы драться с игральной костью :facepalm:
[0] Likes
Rating: N/A
Difficulty: N/A
Jul 20, 2022