Creator's Comments:
MooMooArmageddon [Creator]
my first full fangame made in GMS2
[1] Like
Rating: N/A
Difficulty: N/A
Nov 8, 2022
12 Reviews:
yangshuoen
pretty good adventure game
挺不錯的冒險遊戲
[2] Likes
挺不錯的冒險遊戲
Rating: 7.4 74
Difficulty: 36 36
Dec 3, 2022
shign
Enjoyable game that takes a lot from og guy, and by a lot I mean really a lot.
The big positive of the game are bosses which are actually quite fun, mecha birdo is different from og guy one and honestly creative, and the last one is pretty cool too. Platforming is kinda decent with a few fun parts like the guy castle and tower, but most of it is kinda uninspired or way too similar to og guy.
Overall better than what I expected, could recommend.
[2] Likes
The big positive of the game are bosses which are actually quite fun, mecha birdo is different from og guy one and honestly creative, and the last one is pretty cool too. Platforming is kinda decent with a few fun parts like the guy castle and tower, but most of it is kinda uninspired or way too similar to og guy.
Overall better than what I expected, could recommend.
Rating: 6.8 68
Difficulty: 38 38
Nov 12, 2022
Racic
Harmless little trap game. Two short paths, each with a boss, then the final area and boss. Nothing ground-breaking here, but also nothing egregiously bad either. Decent game.
[1] Like
Rating: 5.8 58
Difficulty: 35 35
Nov 22, 2022
LevisAlone
A short fangame with 2 paths that you can do in any order then you can go to a final climactic zone.
Although I say 2 paths, the split is on the first screen, which makes both paths feel linear in nature.
The trap placement is alright, some sections are a bit annoying though most of it fits well with the 'OG guy' feel.
Level design wise there's a few cool sections, I noticed a lot of empty space and empty hallways, its not enough to detract too much, but worth pointing out. The only thing that did bother me were screen warps, some of which just put you at the screen's playerStart. Regardless, the level design was enjoyable enough where I didn't mind it too much.
As for bosses, the right path boss is decently interesting, though you die off the side of the screen, which got me once sadly. Final boss was also pretty neat, I noticed a bug with the large fireball spread attack which scales every fireball on screen instead of just the ones spawned.
[1] Like
Although I say 2 paths, the split is on the first screen, which makes both paths feel linear in nature.
The trap placement is alright, some sections are a bit annoying though most of it fits well with the 'OG guy' feel.
Level design wise there's a few cool sections, I noticed a lot of empty space and empty hallways, its not enough to detract too much, but worth pointing out. The only thing that did bother me were screen warps, some of which just put you at the screen's playerStart. Regardless, the level design was enjoyable enough where I didn't mind it too much.
As for bosses, the right path boss is decently interesting, though you die off the side of the screen, which got me once sadly. Final boss was also pretty neat, I noticed a bug with the large fireball spread attack which scales every fireball on screen instead of just the ones spawned.
Rating: 5.9 59
Difficulty: 33 33
Nov 20, 2022