6 Reviews:
PlutoTheThing
Considering the source material I think this game is quite well made, especially saves 2, 3, and 4 are quite fun. Saves 1 and 5 were less enjoyable to me because of being dominated by one jump, especially save 5 which can be a little frustrating if your double upwards plane consistency is low. Still none of these saves I had a bad time with really, if this kind of thing looks fun to you then it probably will be, the jumps are interesting and satisfying to pull off.
[1] Like
Rating: 6.3 63
Difficulty: 89 89
Feb 27, 2025
notmaxwell
Final save is quite difficult, but the game is pretty nice, dm2 cosowl tileset is really pleasant and saves 1 - 4 are all fun and have some decently interesting jumps, save 2 is pretty difficult and the 5f over to the ledge alongside the double invert can be a bit frustrating.
It's interesting that the saves were placed in a way to where you have to walk up to the first jump of each save, but I felt like it didn't detract from the experience as much as you'd expect it to (the final save not having this is good, as if it did then this would add a lot of frustration).
Final save entirely revolves around the upwards and downwards double plane, keeping an align from the previous save lets you bonk and instantly turnaround for the first 2 corners and then 1f for the third, and the jumps after the downwards double plane are also not too difficult in comparison, you can 5f the final jump if you are below .15 valign, and the jump felt extremely good anyways. The upwards double plane can be a bit inconsistent, mainly due to the starting position, but if you enjoy double planes i'd definitely recommend playing this.
[0] Likes
It's interesting that the saves were placed in a way to where you have to walk up to the first jump of each save, but I felt like it didn't detract from the experience as much as you'd expect it to (the final save not having this is good, as if it did then this would add a lot of frustration).
Final save entirely revolves around the upwards and downwards double plane, keeping an align from the previous save lets you bonk and instantly turnaround for the first 2 corners and then 1f for the third, and the jumps after the downwards double plane are also not too difficult in comparison, you can 5f the final jump if you are below .15 valign, and the jump felt extremely good anyways. The upwards double plane can be a bit inconsistent, mainly due to the starting position, but if you enjoy double planes i'd definitely recommend playing this.
Rating: N/A
Difficulty: N/A
Aug 2, 2026
Delicious Fruit
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