10 Reviews:
IPECACMAN
188 hours.
This is the worst fucking avoidance i've grinded.
Miserable rng literally everywhere and complete luck checks at every point of the boss.
Fuck this game!
[5] Likes
This is the worst fucking avoidance i've grinded.
Miserable rng literally everywhere and complete luck checks at every point of the boss.
Fuck this game!
Rating: 0.0
Difficulty: 96
Jan 5, 2024
happy_iw
1:50/3:24
Game gets progressively worse. Intro and verse 1 may fine, may be not, depends on how fast you'll get annoyed by dying there. Chorus 1 is filled with stupid rng and fUnNy jump at the end. Verse 2 is fine except the end, cuz you can easily get walled there. Chorus 2 got the hardest jump in the game (i believe its even harder than both That jump in Alien and its "buffed" version in this game), and once again fine up until the end, the end is stupid. Chorus 3 is mostly fine, but its ending felt more of a stupid rng than actually "fair, but hard" moment. Everything past Chorus 3 (that includes inf. jump part and everything past it) can only be described as "Just why the fuck this was added near the end"
Had fun playing it in practice, didnt enjoy grind it from 0
Game gets progressively worse. Intro and verse 1 may fine, may be not, depends on how fast you'll get annoyed by dying there. Chorus 1 is filled with stupid rng and fUnNy jump at the end. Verse 2 is fine except the end, cuz you can easily get walled there. Chorus 2 got the hardest jump in the game (i believe its even harder than both That jump in Alien and its "buffed" version in this game), and once again fine up until the end, the end is stupid. Chorus 3 is mostly fine, but its ending felt more of a stupid rng than actually "fair, but hard" moment. Everything past Chorus 3 (that includes inf. jump part and everything past it) can only be described as "Just why the fuck this was added near the end"
Had fun playing it in practice, didnt enjoy grind it from 0
Tagged as: Avoidance
[4] Likes
Rating: 5.0
Difficulty: 96
Oct 22, 2023
Scarlet_S
Very cool avoidance, but also very hard, and unreasonable.
I'm not sure I can clear this again
Even if you do this for 200 hours and adapt perfectly, you'll still need extremely a lot of lucks to clear
I really don't recommend this
just see it at video
visual rating:9.5
rng rating:1.5
[1] Like
I'm not sure I can clear this again
Even if you do this for 200 hours and adapt perfectly, you'll still need extremely a lot of lucks to clear
I really don't recommend this
just see it at video
visual rating:9.5
rng rating:1.5
Rating: 2.5
Difficulty: 96
Sep 1, 2024
PlutoTheThing
CN or Crazy nighT is currently ouka’s hardest avoidance, and even just looking at it, you can see why. It has some of the wildest attacks he’s managed to concoct, whether they be absurdly brutal RNG attacks or wild patterns which could give Eruna a run for his money. The finer details however are maybe a little underexplored since the game is so intimidating I don’t think very many people have tried it, especially when you consider it’s rather low-key release.
This game has some really interesting attacks, to start with the most obvious thing, the patterns in this fight are by far the most enjoyable and complex I’ve personally experienced from ouka, albeit I’m far from having played his whole catalog. In particular, chorus 2 is amazing, the way everything flows together is fantastic, they are very consistent (unless you do the terrible 1f strat) and they just feel very nice to play, simple as that. There are not a ton of pure pattern bits outside of this but they still have a prominent role, especially in the choruses. There is one chorus 3 pattern where you need to go extremely fast to get inside a white circle, this is the only one I maybe have some gripes with because the speed needed for this is absurd, it very well could be the single hardest pattern I’ve personally experienced (yes, harder than anything in Melanzana.) I don’t dislike it though, it feels good to execute still and you can tell why you died still, it’s just extremely punishing and a bit of a choke point.
The RNG stuff is where people start to develop some major complaints about this game, however in my experience, the random attacks in this avoidance were rather consistent. Now don’t get me wrong, this game can destroy you at times, and you will go on streaks of terrible luck where you just can’t get past Chorus 1 for instance, however I think in most scenarios the RNG is manageable. I would even go as far as to say it’s more manageable than something like Invincible Alien, which is already a consistent game. The attacks have little nuances you can pick up on which makes them really fun to read especially when you get good at them. This is not to say it’s easier though, this game is insanely brutal, stuff like the dark attack before chorus 1, the bits of RNG sprinkled into chorus 1 and 3, and ESPECIALLY infinite jump onwards are quite hard to read, which I think is why people dismiss the game as luck garbage. The skill needed to get consistent at this stuff is unusually high, far beyond that of almost any other avoidance. This counteracts what I personally like about the ouka avoidances I’ve played, which is their consistency, in spite of their silly RNG moments and difficulty, you do improve, you get better at every attack, and you see your progression. This game is just so hard that I don’t think many people can really reach that point in a reasonable amount of time, and that’s why I find it hard to recommend in spite of how much I enjoyed it. I do think that more people should try it out but only if you are ready. This difficulty rating is not an invitation to test your skills, it’s a warning to stay away until you are prepared. I don’t think you will enjoy this game if you aren’t ready for it.
[1] Like
This game has some really interesting attacks, to start with the most obvious thing, the patterns in this fight are by far the most enjoyable and complex I’ve personally experienced from ouka, albeit I’m far from having played his whole catalog. In particular, chorus 2 is amazing, the way everything flows together is fantastic, they are very consistent (unless you do the terrible 1f strat) and they just feel very nice to play, simple as that. There are not a ton of pure pattern bits outside of this but they still have a prominent role, especially in the choruses. There is one chorus 3 pattern where you need to go extremely fast to get inside a white circle, this is the only one I maybe have some gripes with because the speed needed for this is absurd, it very well could be the single hardest pattern I’ve personally experienced (yes, harder than anything in Melanzana.) I don’t dislike it though, it feels good to execute still and you can tell why you died still, it’s just extremely punishing and a bit of a choke point.
The RNG stuff is where people start to develop some major complaints about this game, however in my experience, the random attacks in this avoidance were rather consistent. Now don’t get me wrong, this game can destroy you at times, and you will go on streaks of terrible luck where you just can’t get past Chorus 1 for instance, however I think in most scenarios the RNG is manageable. I would even go as far as to say it’s more manageable than something like Invincible Alien, which is already a consistent game. The attacks have little nuances you can pick up on which makes them really fun to read especially when you get good at them. This is not to say it’s easier though, this game is insanely brutal, stuff like the dark attack before chorus 1, the bits of RNG sprinkled into chorus 1 and 3, and ESPECIALLY infinite jump onwards are quite hard to read, which I think is why people dismiss the game as luck garbage. The skill needed to get consistent at this stuff is unusually high, far beyond that of almost any other avoidance. This counteracts what I personally like about the ouka avoidances I’ve played, which is their consistency, in spite of their silly RNG moments and difficulty, you do improve, you get better at every attack, and you see your progression. This game is just so hard that I don’t think many people can really reach that point in a reasonable amount of time, and that’s why I find it hard to recommend in spite of how much I enjoyed it. I do think that more people should try it out but only if you are ready. This difficulty rating is not an invitation to test your skills, it’s a warning to stay away until you are prepared. I don’t think you will enjoy this game if you aren’t ready for it.
Rating: 10.0
Difficulty: 97
Jun 4, 2024