10 Reviews:
IWViewTheAvoidance
A fast-paced avoidance by Ouka! This avoidance fixes a few of the problems with objects disappearing randomly, but the problem still remains even with a noticeable quality drop near the end.
The best way to describe the visuals would be modernized old avoidance, but that's not entirely good as it also rakes in the flaws of older avoidances as well. One of which being the aforementioned random appearance and disappearance of objects.
Transitions are also usually done with flashes which really strains the eye and feels repetitive, this case is especially bad in the ending where it looks extremely rushed. On a more positive note, the choruses being similar despite the second one being completely different is very impressive. Most of the attacks also fits with the song too.
Visuals: 7/10
Flow: 4/10 (quality drop)
Effects: 8/10
Aesthetic: 8/10
Verdict: 7/10
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The best way to describe the visuals would be modernized old avoidance, but that's not entirely good as it also rakes in the flaws of older avoidances as well. One of which being the aforementioned random appearance and disappearance of objects.
Transitions are also usually done with flashes which really strains the eye and feels repetitive, this case is especially bad in the ending where it looks extremely rushed. On a more positive note, the choruses being similar despite the second one being completely different is very impressive. Most of the attacks also fits with the song too.
Visuals: 7/10
Flow: 4/10 (quality drop)
Effects: 8/10
Aesthetic: 8/10
Verdict: 7/10
Rating: N/A
Difficulty: N/A
Aug 20, 2024
PlutoTheThing
CN or Crazy nighT is currently ouka’s hardest avoidance, and even just looking at it, you can see why. It has some of the wildest attacks he’s managed to concoct, whether they be absurdly brutal RNG attacks or wild patterns which could give Eruna a run for his money. The finer details however are maybe a little underexplored since the game is so intimidating I don’t think very many people have tried it, especially when you consider it’s rather low-key release.
This game has some really interesting attacks, to start with the most obvious thing, the patterns in this fight are by far the most enjoyable and complex I’ve personally experienced from ouka, albeit I’m far from having played his whole catalog. In particular, chorus 2 is amazing, the way everything flows together is fantastic, they are very consistent (unless you do the terrible 1f strat) and they just feel very nice to play, simple as that. There are not a ton of pure pattern bits outside of this but they still have a prominent role, especially in the choruses. There is one chorus 3 pattern where you need to go extremely fast to get inside a white circle, this is the only one I maybe have some gripes with because the speed needed for this is absurd, it very well could be the single hardest pattern I’ve personally experienced (yes, harder than anything in Melanzana.) I don’t dislike it though, it feels good to execute still and you can tell why you died still, it’s just extremely punishing and a bit of a choke point.
The RNG stuff is where people start to develop some major complaints about this game, however in my experience, the random attacks in this avoidance were rather consistent. Now don’t get me wrong, this game can destroy you at times, and you will go on streaks of terrible luck where you just can’t get past Chorus 1 for instance, however I think in most scenarios the RNG is manageable. I would even go as far as to say it’s more manageable than something like Invincible Alien, which is already a consistent game. The attacks have little nuances you can pick up on which makes them really fun to read especially when you get good at them. This is not to say it’s easier though, this game is insanely brutal, stuff like the dark attack before chorus 1, the bits of RNG sprinkled into chorus 1 and 3, and ESPECIALLY infinite jump onwards are quite hard to read, which I think is why people dismiss the game as luck garbage. The skill needed to get consistent at this stuff is unusually high, far beyond that of almost any other avoidance. This counteracts what I personally like about the ouka avoidances I’ve played, which is their consistency, in spite of their silly RNG moments and difficulty, you do improve, you get better at every attack, and you see your progression. This game is just so hard that I don’t think many people can really reach that point in a reasonable amount of time, and that’s why I find it hard to recommend in spite of how much I enjoyed it. I do think that more people should try it out but only if you are ready. This difficulty rating is not an invitation to test your skills, it’s a warning to stay away until you are prepared. I don’t think you will enjoy this game if you aren’t ready for it.
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This game has some really interesting attacks, to start with the most obvious thing, the patterns in this fight are by far the most enjoyable and complex I’ve personally experienced from ouka, albeit I’m far from having played his whole catalog. In particular, chorus 2 is amazing, the way everything flows together is fantastic, they are very consistent (unless you do the terrible 1f strat) and they just feel very nice to play, simple as that. There are not a ton of pure pattern bits outside of this but they still have a prominent role, especially in the choruses. There is one chorus 3 pattern where you need to go extremely fast to get inside a white circle, this is the only one I maybe have some gripes with because the speed needed for this is absurd, it very well could be the single hardest pattern I’ve personally experienced (yes, harder than anything in Melanzana.) I don’t dislike it though, it feels good to execute still and you can tell why you died still, it’s just extremely punishing and a bit of a choke point.
The RNG stuff is where people start to develop some major complaints about this game, however in my experience, the random attacks in this avoidance were rather consistent. Now don’t get me wrong, this game can destroy you at times, and you will go on streaks of terrible luck where you just can’t get past Chorus 1 for instance, however I think in most scenarios the RNG is manageable. I would even go as far as to say it’s more manageable than something like Invincible Alien, which is already a consistent game. The attacks have little nuances you can pick up on which makes them really fun to read especially when you get good at them. This is not to say it’s easier though, this game is insanely brutal, stuff like the dark attack before chorus 1, the bits of RNG sprinkled into chorus 1 and 3, and ESPECIALLY infinite jump onwards are quite hard to read, which I think is why people dismiss the game as luck garbage. The skill needed to get consistent at this stuff is unusually high, far beyond that of almost any other avoidance. This counteracts what I personally like about the ouka avoidances I’ve played, which is their consistency, in spite of their silly RNG moments and difficulty, you do improve, you get better at every attack, and you see your progression. This game is just so hard that I don’t think many people can really reach that point in a reasonable amount of time, and that’s why I find it hard to recommend in spite of how much I enjoyed it. I do think that more people should try it out but only if you are ready. This difficulty rating is not an invitation to test your skills, it’s a warning to stay away until you are prepared. I don’t think you will enjoy this game if you aren’t ready for it.
Rating: 10.0 100
Difficulty: 97 97
Jun 4, 2024
Not_Another_QM_xa
I don't know how to rate this avoidance.
[0] Likes
Rating: N/A
Difficulty: N/A
Nov 23, 2023