7 Reviews:
Yangzhou
I dunno how but i first tried like 60% of this. The main issue i had with the avoidance was the infinite jump part where you have to go inside the circle. the timing for that is quite tight when you try to enter from the sides, so i went to the bottom instead, which worked, but makes the previous attack much harder. Other than that it was very fun, especially the early attacks where there is 2 attacks going on at the same time. Those are fair pretty much every single time.
[0] Likes
Rating: 8.0 80
Difficulty: 69 69
May 9, 2024
BloggerOP
I tested it
Sorry for only playing it for an hour, I was busy
[0] Likes
Sorry for only playing it for an hour, I was busy
Rating: N/A
Difficulty: 67 67
Feb 2, 2024
LastTISisLife
Not a bad avoidance, but it has some notorious issues like:
-Many attacks just has not comfortable spread of difficulty - they can be either easy or hard, and just like almost never in-between. It happens with many avoidances, but here it was like main issue for me. Funny thing that this issue even lies on one pattern - last attack of infinity jump section
-Second half of the avoidance imo is very low dinamic with just staying in corner area for the absolute most part, which is pretty notable since first half is actually very dinamic-oriented
-Some attack are complete fillers, that despite having something great ideas about them, just never actually interesting to dodge, since they never give you complicated situations. I'm talking mostly about first attack of infinity jump section
-There was also too much instagibs in second half for my taste, but that's like minor issue, since i played blindly and it's pretty much personal issue
Overall, tho it was not unbearable. Magellan as always choose interesting music and mixed it with sick visuals to create good atmosphere. I recommend it, but don't be surprised if you starting to noticed you didn't have flawless experience, because imo it's definitely not that kind of avoidance that makes everything perfect
[0] Likes
-Many attacks just has not comfortable spread of difficulty - they can be either easy or hard, and just like almost never in-between. It happens with many avoidances, but here it was like main issue for me. Funny thing that this issue even lies on one pattern - last attack of infinity jump section
-Second half of the avoidance imo is very low dinamic with just staying in corner area for the absolute most part, which is pretty notable since first half is actually very dinamic-oriented
-Some attack are complete fillers, that despite having something great ideas about them, just never actually interesting to dodge, since they never give you complicated situations. I'm talking mostly about first attack of infinity jump section
-There was also too much instagibs in second half for my taste, but that's like minor issue, since i played blindly and it's pretty much personal issue
Overall, tho it was not unbearable. Magellan as always choose interesting music and mixed it with sick visuals to create good atmosphere. I recommend it, but don't be surprised if you starting to noticed you didn't have flawless experience, because imo it's definitely not that kind of avoidance that makes everything perfect
Rating: 6.2 62
Difficulty: 72 72
Jan 26, 2024