Creator's Comments:
Sulphur [Creator]
I am the maker of the game, and I had spent over a year's time to remake the adventure into a better one. This version has undergone a lot of optimizations, which I believe can ensure your gaming experience compared to the previous suck version. Still, I am expecting for opinions about the game, which has decisive influence on whether to update the game in the future.
[5] Likes
Rating: N/A
Difficulty: N/A
Aug 5, 2024
6 Reviews:
UbersawMedic
Both a really fun and interesting game! A World of Seven Elements aims to be a mix of the fangame formula and Genshin Impact, with a fairly open world to explore, rpg elements and a huge focus on elemental damage and the interactions between them. Personally I haven't played Genshin yet this game easily kept my interest, so it definitely stands on its own.
The core gameplay loop is exploring around the map and either clear combat encounters or solving puzzles or small selfcontained challenges (like breaking all targets or defeating enemies in a given time). This is all built on top of a very solid system of elemental interactions that's both intuitive and a little chaotic, which keeps things fun! Stuff like soaking fire slimes so they don't explode on your face or melting ice slimes armor as to actually damage them are fun strats to pull off by themselves, and when presented with a swarm of enemies figuring out what to do while trying to survive is really engaging.
And luckily the game knows how to lean into this! There's plenty of encounters against multiple varied enemies and as part of the rpg system you can equip up to 4 skills, attacks with a cooldown, a large AoE that make crowd control reasonable and elemental typing to trigger specific elemental interactions. You quickly build up a good toolkit to play around and overworld combat is fun and bursty enough that encounters feel like their own little puzzle!
There's also some mechanics grabbed from Genshin that are very interesting to see in a fangame setting. For example you need to beat specific bosses to keep leveling up (avoiding the pitfall of feeling like you have to grind exp to keep up with the game) and there's mining nodes that replenish every irl day (though by exploring you get plenty for everything, it's still fun to see games playing with timed mechanics like this.)
Even though it's very clearly a first draft of the game there's still a big bunch of content to check out. Spent 3+ hours myself so far and there's still some secrets to look into, so definitely recomend playing this game now! A project I'll keep tabs in and wanna see how it ends up, best of luck to the maker. o7
[6] Likes
The core gameplay loop is exploring around the map and either clear combat encounters or solving puzzles or small selfcontained challenges (like breaking all targets or defeating enemies in a given time). This is all built on top of a very solid system of elemental interactions that's both intuitive and a little chaotic, which keeps things fun! Stuff like soaking fire slimes so they don't explode on your face or melting ice slimes armor as to actually damage them are fun strats to pull off by themselves, and when presented with a swarm of enemies figuring out what to do while trying to survive is really engaging.
And luckily the game knows how to lean into this! There's plenty of encounters against multiple varied enemies and as part of the rpg system you can equip up to 4 skills, attacks with a cooldown, a large AoE that make crowd control reasonable and elemental typing to trigger specific elemental interactions. You quickly build up a good toolkit to play around and overworld combat is fun and bursty enough that encounters feel like their own little puzzle!
There's also some mechanics grabbed from Genshin that are very interesting to see in a fangame setting. For example you need to beat specific bosses to keep leveling up (avoiding the pitfall of feeling like you have to grind exp to keep up with the game) and there's mining nodes that replenish every irl day (though by exploring you get plenty for everything, it's still fun to see games playing with timed mechanics like this.)
Even though it's very clearly a first draft of the game there's still a big bunch of content to check out. Spent 3+ hours myself so far and there's still some secrets to look into, so definitely recomend playing this game now! A project I'll keep tabs in and wanna see how it ends up, best of luck to the maker. o7
Rating: 9.0 90
Difficulty: 40 40
Aug 5, 2024