UbersawMedic's Profile
Send a PM10 Games
Game | Difficulty | User's Rating |
---|---|---|
NUCLEAR PHYSICIST | 60.0 | 9.6 |
I wanna be the Apprentice | 50.0 | 9.5 |
A World of Seven Elements (brand new RPG) | 40.0 | 9.0 |
I Wanna Without Traps | 30.0 | 8.1 |
50.0 | 6.0 | |
I wanna be the Mario: The Prequel | 45.0 | 5.5 |
BONK: An Interactive Exposition | N/A | N/A |
SHOOT: Taming the ruins | 50.0 | N/A |
Mauri Climbs a Mountain | 55.0 | N/A |
I wanna Prima | N/A | N/A |
10 Reviews
UbersawMedic
For: I wanna Prima
For: I wanna Prima
If you are considering playing this avoidance, be mindful of the fact that this game basically REQUIRES you to read the ingame manual and hints.
[3] Likes
Rating: N/A
Difficulty: N/A
Feb 4, 2025
UbersawMedic
For: I wanna be the Mario: The Prequel
For: I wanna be the Mario: The Prequel
The 5th game ever released on the Kayin forums back in the day, and while the game certainly shows its age it still was pretty interesting to go back to.
The game is a collectathon where you have to rescue Toads™ scattered across the worldmap. Though "rescue" is a word I use very loosely, as when you reenter the rooms they were located in, they reappear right where they were. The only feedback you get is a small Legened of Zelda™ riff and the music completely stopping, putting a sinister damper on the whole situation. Furthermore, when rescuing one of the Toads™ a spike wall appears, as if Toad is trying to stop Mario™ from kidnapping them. One of them even refuses to go with you, instead escaping up into the clouds. Maybe Mario™ was not as much of a good guy as we all thought, this game establishes his place as a antihero (or villain!) before the sequel, I Wanna be the Mario™, brings his redemption arc as a full-fledged hero.
The main gameplay innovation the design of this game brings to the Fangamesphere is the concept of the Literal Doublejump™. This mechanic prevents you from double jumping unless your airborne status has been achieved via means of a grounded jump, thus preventing jumping in the air after a walkoff and ensuring that every single time you double jump, you are actually double jumping.
While at first this might seem like pure jank it actually brings a lot of depth and precision to the gameplay, as you can't make a false move or you are going to plummet to your death without any means of saving yourself. The game masterfully plays with this idea by means of moving platforms that don't carry Mario™ with them, so you have to keep yourself balanced on them, and hiding solid blocks behind clouds, so every micromovement you make forwards could be your last.
And as this games final masterstroke, after "rescuing" all three Toads™ you are left only with the option to go left from the start screen. Quickly you find out a merciless gauntlet of traps and invisible triggers, the game throwing everything it has at you. Yet even if you manage to persevere you'll quickly find yourself stuck without anywhere else to go, which marks the games true ending. Mario™ is left unable to kidnap all the Toads™, left stranded in a hostile world, unable to have forged any meaningful connections. Maybe that is what caused the realizations that brought him to justice in Super Mario Bros™? Only scholars of this game can know.
All in all, it was a short but surprisingly interesting experience. If you can get your hands on this game, give it a good 5 minutes at least, it might give you something to think about.
[0] Likes
The game is a collectathon where you have to rescue Toads™ scattered across the worldmap. Though "rescue" is a word I use very loosely, as when you reenter the rooms they were located in, they reappear right where they were. The only feedback you get is a small Legened of Zelda™ riff and the music completely stopping, putting a sinister damper on the whole situation. Furthermore, when rescuing one of the Toads™ a spike wall appears, as if Toad is trying to stop Mario™ from kidnapping them. One of them even refuses to go with you, instead escaping up into the clouds. Maybe Mario™ was not as much of a good guy as we all thought, this game establishes his place as a antihero (or villain!) before the sequel, I Wanna be the Mario™, brings his redemption arc as a full-fledged hero.
The main gameplay innovation the design of this game brings to the Fangamesphere is the concept of the Literal Doublejump™. This mechanic prevents you from double jumping unless your airborne status has been achieved via means of a grounded jump, thus preventing jumping in the air after a walkoff and ensuring that every single time you double jump, you are actually double jumping.
While at first this might seem like pure jank it actually brings a lot of depth and precision to the gameplay, as you can't make a false move or you are going to plummet to your death without any means of saving yourself. The game masterfully plays with this idea by means of moving platforms that don't carry Mario™ with them, so you have to keep yourself balanced on them, and hiding solid blocks behind clouds, so every micromovement you make forwards could be your last.
And as this games final masterstroke, after "rescuing" all three Toads™ you are left only with the option to go left from the start screen. Quickly you find out a merciless gauntlet of traps and invisible triggers, the game throwing everything it has at you. Yet even if you manage to persevere you'll quickly find yourself stuck without anywhere else to go, which marks the games true ending. Mario™ is left unable to kidnap all the Toads™, left stranded in a hostile world, unable to have forged any meaningful connections. Maybe that is what caused the realizations that brought him to justice in Super Mario Bros™? Only scholars of this game can know.
All in all, it was a short but surprisingly interesting experience. If you can get your hands on this game, give it a good 5 minutes at least, it might give you something to think about.
Rating: 5.5
Difficulty: 45
Oct 22, 2024
UbersawMedic
For: A World of Seven Elements (brand new RPG)
For: A World of Seven Elements (brand new RPG)
Both a really fun and interesting game! A World of Seven Elements aims to be a mix of the fangame formula and Genshin Impact, with a fairly open world to explore, rpg elements and a huge focus on elemental damage and the interactions between them. Personally I haven't played Genshin yet this game easily kept my interest, so it definitely stands on its own.
The core gameplay loop is exploring around the map and either clear combat encounters or solving puzzles or small selfcontained challenges (like breaking all targets or defeating enemies in a given time). This is all built on top of a very solid system of elemental interactions that's both intuitive and a little chaotic, which keeps things fun! Stuff like soaking fire slimes so they don't explode on your face or melting ice slimes armor as to actually damage them are fun strats to pull off by themselves, and when presented with a swarm of enemies figuring out what to do while trying to survive is really engaging.
And luckily the game knows how to lean into this! There's plenty of encounters against multiple varied enemies and as part of the rpg system you can equip up to 4 skills, attacks with a cooldown, a large AoE that make crowd control reasonable and elemental typing to trigger specific elemental interactions. You quickly build up a good toolkit to play around and overworld combat is fun and bursty enough that encounters feel like their own little puzzle!
There's also some mechanics grabbed from Genshin that are very interesting to see in a fangame setting. For example you need to beat specific bosses to keep leveling up (avoiding the pitfall of feeling like you have to grind exp to keep up with the game) and there's mining nodes that replenish every irl day (though by exploring you get plenty for everything, it's still fun to see games playing with timed mechanics like this.)
Even though it's very clearly a first draft of the game there's still a big bunch of content to check out. Spent 3+ hours myself so far and there's still some secrets to look into, so definitely recomend playing this game now! A project I'll keep tabs in and wanna see how it ends up, best of luck to the maker. o7
[6] Likes
The core gameplay loop is exploring around the map and either clear combat encounters or solving puzzles or small selfcontained challenges (like breaking all targets or defeating enemies in a given time). This is all built on top of a very solid system of elemental interactions that's both intuitive and a little chaotic, which keeps things fun! Stuff like soaking fire slimes so they don't explode on your face or melting ice slimes armor as to actually damage them are fun strats to pull off by themselves, and when presented with a swarm of enemies figuring out what to do while trying to survive is really engaging.
And luckily the game knows how to lean into this! There's plenty of encounters against multiple varied enemies and as part of the rpg system you can equip up to 4 skills, attacks with a cooldown, a large AoE that make crowd control reasonable and elemental typing to trigger specific elemental interactions. You quickly build up a good toolkit to play around and overworld combat is fun and bursty enough that encounters feel like their own little puzzle!
There's also some mechanics grabbed from Genshin that are very interesting to see in a fangame setting. For example you need to beat specific bosses to keep leveling up (avoiding the pitfall of feeling like you have to grind exp to keep up with the game) and there's mining nodes that replenish every irl day (though by exploring you get plenty for everything, it's still fun to see games playing with timed mechanics like this.)
Even though it's very clearly a first draft of the game there's still a big bunch of content to check out. Spent 3+ hours myself so far and there's still some secrets to look into, so definitely recomend playing this game now! A project I'll keep tabs in and wanna see how it ends up, best of luck to the maker. o7
Rating: 9.0
Difficulty: 40
Aug 5, 2024
UbersawMedic [Creator]
For: SHOOT: Taming the ruins
For: SHOOT: Taming the ruins
Welcome to SHOOT! This experimental adventure game focuses on action and non-conventional movement through a small but deep arsenal of weapons.
This game was originally the Blind Adventure game for FASF2023, with plenty of polish and new content to bring it to a point where I'm really happy with it. While it is a direct sequel to BONK you do not need to have played that to enjoy it, so feel free to jump right into this game!
[6] Likes
This game was originally the Blind Adventure game for FASF2023, with plenty of polish and new content to bring it to a point where I'm really happy with it. While it is a direct sequel to BONK you do not need to have played that to enjoy it, so feel free to jump right into this game!
Rating: N/A
Difficulty: 50
Jun 18, 2024
UbersawMedic
For: NUCLEAR PHYSICIST
For: NUCLEAR PHYSICIST
Inspiring game, despite how short it is it manages to fit so many ideas and great ambiences into a neat little package. Masterclass in conveying sensations through gimmicks and level design, consistently funny and interesting and a boss so good I use it as a reference point when trying to design boss encounters that feel like fights and are not just shooting at a thing. Super recommended if you are decent at fangames.
[0] Likes
Rating: 9.6
Difficulty: 60
Apr 29, 2024
UbersawMedic
For: I Wanna Without Traps
For: I Wanna Without Traps
False advertizing, the game is actually a trap game! dun dun duuuuuun
A short, good and chill game! A couple of screens of real content but pretty dense with content. Saves are well placed, platforming is fun and funny, great presentation, and it's a fun 10 minute romp. Would recommend!
[0] Likes
A short, good and chill game! A couple of screens of real content but pretty dense with content. Saves are well placed, platforming is fun and funny, great presentation, and it's a fun 10 minute romp. Would recommend!
Rating: 8.1
Difficulty: 30
Jul 30, 2023
UbersawMedic
For: I wanna be the Apprentice
For: I wanna be the Apprentice
Rating based on bad end clear, though planning on going back for the extra content which seems to be around 60-65 difficulty.
After a few weeks of feeling unmotivated to play fangames I heard a new adventure game released and gave it a try, and all I've played so far of this game has completely won me over.
It's an easy-going adventure split into stages you can tackle in any order, each one with a different theme to it. All stages look great and feel great to play, with secrets sprinkled through the stages that serve as a sort of progression system. Each save is varied and has a clear idea behind it, and there's no sense that this game has any bloat to it.
How the game presents itself is great too, having a charming little story to go along with the levels that never overstays it's welcome.
A couple of nitpicks I have with the game is that while you can tackle the stages any order they are meant to be played in order, so if you skip ahead you can end up finding mechanics that still haven't been properly explained to you. All the gimmicks are intuitive enough for it to not be a problem though.
Also, the space station has a block puzzle that breaks the flow of the stage a bit. EDIT: On playing it a bit more it does have a secret behind it. whoooops
Seeing adventure games that don't seem to hate you for playing them like this and with such great fun presentation still come out nowadays is always a joy.
Also, I genuinely spent 30 minutes chilling on the title screen, so there's that.
[3] Likes
After a few weeks of feeling unmotivated to play fangames I heard a new adventure game released and gave it a try, and all I've played so far of this game has completely won me over.
It's an easy-going adventure split into stages you can tackle in any order, each one with a different theme to it. All stages look great and feel great to play, with secrets sprinkled through the stages that serve as a sort of progression system. Each save is varied and has a clear idea behind it, and there's no sense that this game has any bloat to it.
How the game presents itself is great too, having a charming little story to go along with the levels that never overstays it's welcome.
A couple of nitpicks I have with the game is that while you can tackle the stages any order they are meant to be played in order, so if you skip ahead you can end up finding mechanics that still haven't been properly explained to you. All the gimmicks are intuitive enough for it to not be a problem though.
Also, the space station has a block puzzle that breaks the flow of the stage a bit. EDIT: On playing it a bit more it does have a secret behind it. whoooops
Seeing adventure games that don't seem to hate you for playing them like this and with such great fun presentation still come out nowadays is always a joy.
Also, I genuinely spent 30 minutes chilling on the title screen, so there's that.
Rating: 9.5
Difficulty: 50
Apr 17, 2023
UbersawMedic [Creator]
For: BONK: An Interactive Exposition
For: BONK: An Interactive Exposition
(Current version: 1.2.5)
Welcome to BONK! This gimmick-puzzly adventure game is my first big proper project, so hope you enjoy it!
Features include:
-6 full-fledged stages! Each one divided in two halves, first one aiming around 45 difficulty, second one aiming around 60
-4 endings
-Plenty of secrets, from the optional red coins to [CENSORED]
Recorded a dev commentary with insights from development too, at https://www.twitch.tv/videos/1847401694
Main changes from previous big version:
-Gravity Station rework
-Quick travel room after beating ending B or further for easier backtracking
-Checkpoint on final boss
-Plenty of QOL changes
-Red coins now have a (small) point
(For a more elaborate changelog read the itch.io Update pages and the patchnotes.txt included with each version of the game)
[8] Likes
Welcome to BONK! This gimmick-puzzly adventure game is my first big proper project, so hope you enjoy it!
Features include:
-6 full-fledged stages! Each one divided in two halves, first one aiming around 45 difficulty, second one aiming around 60
-4 endings
-Plenty of secrets, from the optional red coins to [CENSORED]
Recorded a dev commentary with insights from development too, at https://www.twitch.tv/videos/1847401694
Main changes from previous big version:
-Gravity Station rework
-Quick travel room after beating ending B or further for easier backtracking
-Checkpoint on final boss
-Plenty of QOL changes
-Red coins now have a (small) point
(For a more elaborate changelog read the itch.io Update pages and the patchnotes.txt included with each version of the game)
Rating: N/A
Difficulty: N/A
Mar 14, 2023
UbersawMedic [Creator]
For: Mauri Climbs a Mountain
For: Mauri Climbs a Mountain
Game done for MauriPlays for the 2022 Secret Santa, a bunch of care was put into making the game fun and pretty so hope you all too enjoy it!
[3] Likes
Rating: N/A
Difficulty: 55
Dec 31, 2022
UbersawMedic
For: Google
For: Google
Eeh, was a decent time with a couple interesting ideas but executed a bit annoyingly. The white sofa room was hard to find the correct spots where to get launched by them to not instadie, and the final boss opening tabs was cool as an idea, but that's the whole boss.
If you want a short 10 minute sudoku go for it, music is cool at least.
[0] Likes
If you want a short 10 minute sudoku go for it, music is cool at least.
Rating: 6.0
Difficulty: 50
Aug 10, 2022
3 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
BONK: An Interactive Exposition | 62.0 | 9.5 | 32 |
Mauri Climbs a Mountain | 50.9 | 8.4 | 16 |
SHOOT: Taming the ruins | 55.7 | 9.7 | 24 |
16 Favorite Games
Game | Difficulty | User's Rating |
---|---|---|
I wanna be Abducted | N/A | N/A |
VoVoVo | N/A | N/A |
I want | N/A | N/A |
I wanna kill the 3sweepor | N/A | N/A |
I wanna Burnmind | N/A | N/A |
Not Another Needle Contest 2 | N/A | N/A |
I Wanna Be The GBC | N/A | N/A |
I Want to Meet Miki | N/A | N/A |
I Wanna Escape The Manor | N/A | N/A |
I Wanna Kill The Michael | N/A | N/A |
NUCLEAR PHYSICIST | 60.0 | 9.6 |
I wanna Freezemind | N/A | N/A |
Mauri Climbs a Mountain | 55.0 | N/A |
I Wanna Celebrate 2022 | N/A | N/A |
I wanna gain the ability | N/A | N/A |
I Wanna Hypnagogia | N/A | N/A |
54 Cleared Games