i wanna be the head exercises

Creator: ashes

Average Rating
7.4 / 10
Great
Average Difficulty
47.5 / 100
Novice
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Tags:

Avoidance (2) Visual_Challenge (1) SourPls (1)

Screenshots

1/1
No screenshots for this game... Why not add one?

5 Reviews:

cLOUDDEAD
not a big fan of this, the rng felt pretty out of control and 90% of my deaths were just to vertical bullets being way too fast to dodge no matter how well you read them. the attacks werent very interesting either, pretty standard random barrage. The last attack was the only interesting attack and it was also by far the easiest one. The visuals also felt incredibly obtrusive, the constant flashing and overuse of screen clutter cherries that wont ever hit you made it really hard to actually look at the screen, especially since its entirely monochrome. by the end it started to give me a headache.
Tagged as: Visual_Challenge
[0] Likes
Rating: 6.0       Difficulty: 55
Apr 8, 2025
HippoNoir
== Overview ==

In many ways this game is the textbook definition of a great avoidance. There's great flow between patterns. There's good balancing. The length of patterns is perfect: usually lasting briefly. This game has RNG done (mostly) right where patterns are usually the same difficulty and improvement happens naturally. And this game is lots of fun to play.

I love the aesthetics. I adore the song choice and think it fits avoidance well. I like how the patterns and background graphics sync with the music. And of course, the intro is kino.

The thing I dislike the most about this game is the lack of variety in patterns. Just about every pattern in this game is just a random barrage of cherries that move in straight trajectories. It made the game feel repetitive. I would have liked to see cherries that moved in a curve or better yet cherries that moved in abnormal ways. I also would have liked to see some non-RNG segments. The abundance of RNG made the game feel too much like a slot machine and added to the repetitively. And while I think this game usually does RNG correctly there were segments that I found were either a cake walk or quite challenging with little in-between depending on RNG (examples below). Furthermore, the optimal strategy throughout almost the whole game was to stay on the far left of the screen. I believe the best avoidances have the player using the entire playfield. I found that the patterns aren't very impressive on a technical level, which is something I value highly in an avoidance. Lastly, the patterns lack originality. There's little here you haven't seen before. Though I think this game does a good job repackaging familiar ideas.

== Nitpicking Individual Patterns ==

Reveal Spoiler

PS: I would have liked to see a PB system implemented where you can see how far you made it each time and your PB would show up on your save file.

== Conclusion ==

Overall, while it has its problems, this is an awesome game and it's a ton of fun. I recommend this to everyone, especially beginner avoidance players. I think it's impressive this is the maker's first game. Hats off to them.

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[0] Likes
Rating: 7.2       Difficulty: 45
Feb 11, 2025
RandomChaos_
Thank you, been a while since I have seen a good avoidance like this.
Tagged as: Avoidance SourPls
[0] Likes
Rating: 9.2       Difficulty: 45
Jan 10, 2025
MrDobryiKot
[0] Likes
Rating: 7.0       Difficulty: 45
Jan 1, 2025
TheChiekurs
Tagged as: Avoidance
[0] Likes
Rating: N/A       Difficulty: N/A
Dec 31, 2024