Creator's Comments:
voraciousreader [Creator]
PASSWORD IS IWHYH
If sndPop is missing get it here https://www.mediafire.com/file/ed7nztmrw0oveie/sndPop.wav/file
and copy it inside data/sounds, apologies!
If you're a fangame beginner that's already cleared a few beginner needles and is looking to "level up", particularly with vines, platforms and other JTool gimmicks, IWHYH was made for you! I hope you'll find it challenging, but also fun and fair.
I Wanna Hold Your Hand is a needle/gimmick game (needleventure? no one agrees on what a needleventure is anyway), with multiple main stages, each divided in two halves: a "lesson" half and a "trial" half. Completing all main stages unlocks the final stage. You can expect a wide variety of needle, cycles, gimmicks, vines, and delicious fruit. The difficulty peaks at around 56, but most of it is below that mark.
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v1.1.1 changelog
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-warps to hub added at the beginning of several stages
-fixed autosaves at the beginning of certain rooms
-improved transition rooms
-several skips patched
-several nerfs, particularly in vines and gravity stages
-new sfx for jump refreshers
[1] Like
If sndPop is missing get it here https://www.mediafire.com/file/ed7nztmrw0oveie/sndPop.wav/file
and copy it inside data/sounds, apologies!
If you're a fangame beginner that's already cleared a few beginner needles and is looking to "level up", particularly with vines, platforms and other JTool gimmicks, IWHYH was made for you! I hope you'll find it challenging, but also fun and fair.
I Wanna Hold Your Hand is a needle/gimmick game (needleventure? no one agrees on what a needleventure is anyway), with multiple main stages, each divided in two halves: a "lesson" half and a "trial" half. Completing all main stages unlocks the final stage. You can expect a wide variety of needle, cycles, gimmicks, vines, and delicious fruit. The difficulty peaks at around 56, but most of it is below that mark.
--------------
v1.1.1 changelog
--------------
-warps to hub added at the beginning of several stages
-fixed autosaves at the beginning of certain rooms
-improved transition rooms
-several skips patched
-several nerfs, particularly in vines and gravity stages
-new sfx for jump refreshers
Rating: N/A
Difficulty: 57 57
Jan 5, 2025
6 Reviews:
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