Creator's Comments:
261_iw [Creator]
Don't play my games, they all fucking suck.
[1] Like
Rating: 0.0 0
Difficulty: 30 30
May 5, 2025
12 Reviews:
ameliandyou
Essentially a couple screens of named jumps with a save after most jumps :( i was hoping it would be a bit sillier but its just needlur.
[3] Likes
Rating: 2.0 20
Difficulty: N/A
May 5, 2025
Jopagu
A low effort needle game that is almost entirely named jumps strung together lazily. The game is not even particularly creative with which named jumps it uses, managing to fit multiple diamonds and 9 jumps in three short screens. The difficulty balance is all over the place, it doesn't seem like the creator understood which jumps are actually difficult. For example, one save starts with a frustrating corner into a water grab, then the subsequent save is a single easy jump.
The game throws in some default gimmicks, like a single jump refresher, a gravity arrow that's used for one gate jump, and a couple basic platform and vine jumps. I felt like this was wasted potential, as each of these was put in almost as an afterthought. I feel like the game could've used them in a more significant way, but instead they're just filler between named jumps.
One bizarre decision is that "hard" difficulty is selected by default when you make a new save. If you just quickly create a save like you would in any other fangame, you'll end up on hard. I thought that perhaps the game was designed around this difficulty, but I don't feel like that is the case. The placement of wuss saves on the second screen gives a reasonable balance of save lengths, and their removal throws that balance off a good deal. I really feel like the creator should've made "medium" the default, as it is in most other fangames.
The game ends with the default renex engine clear screen. I've always found this kind of reuse of engine screens to be the height of laziness. In addition, the game's titlebar isn't changed to be the game's name, instead left as the engine default. I struggle to comprehend how someone puts in the effort to make their own game, but is too lazy to fully make it their own by changing engine defaults.
One other note - the game comes included with its entire source. All this really does is bloat the file size. I imagine 90+% of people are just here to play the game, not look at its internals. While I admire making your game open source (I do the same for my games), I would suggest hosting the files somewhere else, such as github.
Overall, a lazily put together generic needle game with a few odd design choices that drag it down even farther. I wouldn't really recommend this at all.
The game throws in some default gimmicks, like a single jump refresher, a gravity arrow that's used for one gate jump, and a couple basic platform and vine jumps. I felt like this was wasted potential, as each of these was put in almost as an afterthought. I feel like the game could've used them in a more significant way, but instead they're just filler between named jumps.
One bizarre decision is that "hard" difficulty is selected by default when you make a new save. If you just quickly create a save like you would in any other fangame, you'll end up on hard. I thought that perhaps the game was designed around this difficulty, but I don't feel like that is the case. The placement of wuss saves on the second screen gives a reasonable balance of save lengths, and their removal throws that balance off a good deal. I really feel like the creator should've made "medium" the default, as it is in most other fangames.
The game ends with the default renex engine clear screen. I've always found this kind of reuse of engine screens to be the height of laziness. In addition, the game's titlebar isn't changed to be the game's name, instead left as the engine default. I struggle to comprehend how someone puts in the effort to make their own game, but is too lazy to fully make it their own by changing engine defaults.
One other note - the game comes included with its entire source. All this really does is bloat the file size. I imagine 90+% of people are just here to play the game, not look at its internals. While I admire making your game open source (I do the same for my games), I would suggest hosting the files somewhere else, such as github.
Overall, a lazily put together generic needle game with a few odd design choices that drag it down even farther. I wouldn't really recommend this at all.
Tagged as: Needle
[1] Like
Rating: 3.0 30
Difficulty: 40 40
Jun 26, 2025
KIRA
I am very experienced with needles. 45 yrs+ experience. Lovely work!
[1] Like
Rating: 5.0 50
Difficulty: 36 36
May 6, 2025
Tukiyuu
If you're familiar with needle placement to a certain extent, you can clear it in a few minutes.
It's short, but not unreasonable, so I had some fun :D
(Also, it was good practice for going beyond needle placement)
[1] Like
It's short, but not unreasonable, so I had some fun :D
(Also, it was good practice for going beyond needle placement)
Rating: N/A
Difficulty: 35 35
May 5, 2025
Delicious Fruit
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